@speed2 said in Veterancy removal for most units:
I would still like to see some numbers how much it helps
It was tested before and I asked Sprouto about it at some point once people started throwing around accusations of the vet system being some key reason for FAF being super slow and LOUD being super fast. He told me that it's mainly a factor during the situations I described above. I BELIEVE you could expect simspeed to fall 2 less than with vet on all units during major air fights but I'm not 100% sure.
This correlates with the information IceDreamer told us from his tests where he said vet is extremely inconsequential of a factor in sim speed performance as he was mainly looking at general trends through the game rather than specific spikes at certain periods of gameplay.
Do we want to make the game more inconsistent or remove an entire aspect of the game in order to speed up simspeed for 30-40 second air fights? I'm not convinced by the argument.