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    Veterancy removal for most units

    Scheduled Pinned Locked Moved Balance Discussion
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    • arma473A Offline
      arma473
      last edited by

      We could make veterancy less cancerous if we removed the "current hit points" gain when a unit gains veterancy. The unit's max HP could go up, while the current HP stays the same. That would completely remove the whole "vet vet vet vet vet vet vet" angle to the game, which Thomas correctly describes as an annoying mechanic. ("You try to kill some unit and then it gets some more health and then you get mad.")

      OR, the unit's current HP increases proportionally in the same amount as the unit's max HP goes up. So if an ACU has 1400 hp out of 10k max, and gets a vet, and goes up to 11k max hp, it would only gain 140 current hp (up to 1540). So the veterancy bonus itself would not provide an instant "get out of jail free" card.

      A 1 Reply Last reply Reply Quote 1
      • A Offline
        advena @arma473
        last edited by

        @arma473 said in Veterancy removal for most units:

        That would completely remove the whole "vet vet vet vet vet vet vet" angle to the game

        As for me that the only reason to keep vet on EXP and ACU
        It brings emotions

        1 Reply Last reply Reply Quote 1
        • epic-bennisE Offline
          epic-bennis Banned
          last edited by

          How about someone makes a mod that removes vet and i run tests on sim speed impact. I would create huge naval battles, huge t1 spam fights and so on and see how it impacts things and prove with videos.

          1 Reply Last reply Reply Quote 0
          • F Offline
            FunkOff
            last edited by

            Vet is a silly mechanic. I thought originally it only added regen, not health.

            1 Reply Last reply Reply Quote 0
            • speed2S Offline
              speed2
              last edited by

              I like vet and I wouldn't mind to see it even improved. To add some extra damage on the weapons like in vanilla.

              M KaletheQuickK 2 Replies Last reply Reply Quote 4
              • M Offline
                Marked_One @speed2
                last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • E Online
                  ETFreeman @advena
                  last edited by ETFreeman

                  @advena said in Veterancy removal for most units:

                  Remove veterancy for all units but

                  • experimentals
                  • ACU

                  As compensation buff hitpoints:

                  • Striker by 1 hp
                  • All T2 units by 10-20%
                  • All T3 units by 20-30%

                  Reason:
                  Sim speed (notably in ASF battles)

                  it just will broke the game
                  veterancy is the reward for good units usage and micro
                  and all strategies with seraf regen aura will be dead from that change

                  and for what? to fix some lags in asf battles? which exist only in eco-global games?
                  madness

                  it's better to buff vet instead of deleting it, this will bring more fun and skill-dependency to the game

                  1 Reply Last reply Reply Quote 0
                  • L Offline
                    Lapkee @FunkOff
                    last edited by Lapkee

                    @FunkOff said in Veterancy removal for most units:

                    I agree that veterency is rarely relevant outside acus and xps.

                    Like labs, that can get wet and stay alive and raid longer, like t3 bots that can do the same, like destros, or b-ships, or t1 or t3 bomber them you have only one. Really not relevant for you?

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                    • KaletheQuickK Offline
                      KaletheQuick @speed2
                      last edited by

                      @speed2 yes, improving vet would be cool, but how to do so in a way that does not slow the game even more. If there were no lag concerns I'd suggest having rank 4 give some AOE buff to like accuracy or weapon range or rate of fire to similar units. And rank 5 be an AOE passive vet gain, or some other thing that maybe makes you want to bring them home. Idk, just sounding here.

                      And IMO the air game needs to be revamped in general. Idk what, but something needs to clear the skies and make the meta more than "Get a shit ton of them, then go at it!" Which is lag city. But lanchesters law is the law, so making something that changes that up would be an ordeal.

                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                      techmind_T 1 Reply Last reply Reply Quote 0
                      • speed2S Offline
                        speed2
                        last edited by

                        Well the heaviest part is mass distribution and we have that already. Changing one value on a weapon is cheap. Also the code is already there... Since it worked in the vanilla. The code that handles it stayed, just the values what to change it to were removed, so it does nothing.

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                        • techmind_T Offline
                          techmind_ Banned @KaletheQuick
                          last edited by

                          @KaletheQuick said in Veterancy removal for most units:

                          @speed2 yes, improving vet would be cool, but how to do so in a way that does not slow the game even more. If there were no lag concerns I'd suggest having rank 4 give some AOE buff to like accuracy or weapon range or rate of fire to similar units. And rank 5 be an AOE passive vet gain, or some other thing that maybe makes you want to bring them home. Idk, just sounding here.

                          And IMO the air game needs to be revamped in general. Idk what, but something needs to clear the skies and make the meta more than "Get a shit ton of them, then go at it!" Which is lag city. But lanchesters law is the law, so making something that changes that up would be an ordeal.

                          t4 asf, costs x5, have x3 asf dps and x3 hp and x2 speed and aoe dmg, and can be upgraded to so there is diminishing returns on building lots of them ?)
                          TLDR: mini-czars without land dmg.

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                          • P Offline
                            Psions Banned
                            last edited by

                            I think we should remove vet for all land t1 units, bar labs, and for those units give them an increased based regen of 2hps. For extra sim speed.

                            I think ASF and Inties benefit from vet, as it means you get a slight advantage for winning and repair your units.

                            There are a number of buildings that don't benefit at all from it such as Nukes.

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                            • speed2S Offline
                              speed2
                              last edited by

                              Those units you mentioned dont really slow down the sim speed, you would get almost no benefit from it.

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