Ok, but buff and cybran too. At least give t2 and gun at the same time. Like t2 or mazer one hand, and gun and torp other hand.
Or better, to compare with shild chono - let make t3 cloak gun telemazor
Best posts made by Lapkee
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RE: UEF and Aeon ACU tweeks are needed - Seraphim ACU rework is great
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RE: The Last Thread about RAS SACU Balance
Hmm... If someone added ACU in StarCraft, let's say there is a "King if Zerg" unit that appears on the start, can be get any other way, and if opponent kill it - you lose, and it would completely ruin the game. ACU in small way ruining FAF. So let's get rid of it.
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RE: Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance
@BlackYps said in Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance:
Then find somebody else to proofread your post. You having a medical issue doesn't make your post more readable, unfortunately.
Nobody can argue a position that is incomprehensible.No. Because there will be no arguing anyway. I wrote this because I can, nothing more, nothing less.
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RE: The Last Thread about RAS SACU Balance
If this topic is about meme...
Latest posts made by Lapkee
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Error connecting
I have repiting error
java.io.IOException: Отказано в доступе at java.base/java.io.RandomAccessFile.writeBytes(Native Method) at java.base/java.io.RandomAccessFile.write(RandomAccessFile.java:545) at com.faforever.commons.fa.ForgedAllianceExePatcher.patchVersion(ForgedAllianceExePatcher.java:26) at com.faforever.client.patch.GameBinariesUpdateTaskImpl.call(GameBinariesUpdateTaskImpl.java:90) at com.faforever.client.patch.GameBinariesUpdateTaskImpl.call(GameBinariesUpdateTaskImpl.java:38) at javafx.concurrent.Task$TaskCallable.call(Task.java:1426) at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833)
is that common bag that easy to fix, right?
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Change Rhino model for balance.
All know what a problem with t2 cybran land is. I suggest change model of rhino tank to something with hier plased turret. Mb take model from some mod, how it was done for t3 MAA.
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RE: The Last Thread about RAS SACU Balance
Ok, it can be as simple as this: You can counter the exp or \ and t3 spam with your exp, or t3 spam, or turrets maded by RAS SACU, ok? Exp bp was nerfed, t3 spam was nerfed. Was PD nerfed even once?
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RE: The Last Thread about RAS SACU Balance
ASF reclaim was redused even more, and we still have seton air meta. Because if you are attack and lost - there no way to comeback. And if you have t4 and enemy have t4, and you attack and lost it, he can have mass, and if you attack and kill it, but your exp is wonded and you not cruch his base or com, you have to go back. Low hp exp can be used for defens almos as good as full, attack is different story.
The problem with turtle gameplay is that all comeback mechanisms only work for the defender. If any comeback is posible - its will be from defending side. There the way to rebuild after successful but not fatal attack, using reclaime mass, and no way for redo unsuccessful. Nefing reclaim will also nerf strategy "attack, secure, reclaime, repeat". 6 ravs can kill ML on blockpost. If you have ML and exchange It for 6 ravagers, you have 80% or 40% but of ~6-10k of mass, and if you have 6 ravagers and exchange for ML you will have 80% or 40% but of ~20k of mass. That woks for mantis and t1 pd with small numbers.
So even if you have full map control vs one turtle base, but equal eco you better to siege it. If you have more mass, you better eco on it, and only them attack. Because "have mass, eco, attack and fail" means - "give chase to comeback", and have mass,eco, attack and fail" means - "gg wp better luck next time". So every agression becames siege.
If there was a way to, convert mass in somethig, that will be not a siege weapon, that but bunkerbuster, hmmm.... -
RE: The Last Thread about RAS SACU Balance
@Azraeel said in The Last Thread about RAS SACU Balance:
because you end up rewarding certain bad behaviors and punishing certain gameplay styles.
I have your point here. Not like it's really matter, but... My 2 cents Its not only about mass, but about APM and other stuff like this, but you need to have more resurses, one way or another to crush opponent. If you attack and units die - its mass gift, and if you defend and happens the same, you can have almost all mass + mass from enemy units if you are not crached by superior forse. So - attack and crush and you are good, defend and cruch - you are good. But - attack and do some damage and you are in in trouble if damage aren't sigininficant. Exchange 1:1 allways good for defender.
A problem with RAS - is that they are much, much more
easier to pay off. If you make rambo, you have to move it to the front, and control for long time for profit. If you make RAS, you need just not suiside it, and wait for some time.If, other things being equal, one player attacks, and the other makes the economy, then it is the aggressor who is "on the counter". He needs to crush before he completely falls behind.
But I don't thing that lowering reclaim value is good fix, because then attack will become mindless suiside of unint's.
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RE: The Last Thread about RAS SACU Balance
If this topic is about meme...
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RE: Change price politics for strategic submarines
Funny thing "faction diversity" in most cases can be finded in post about nerfing cybran some way.
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RE: Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance
And last funny thing, just because Im bored. Mach do some mod, that brings some new control method, and share. So this and some other methods should be banned. An if hadn't share, and that mod for yourself, there a huge chance that he wold never have been spotted. So if in time, someone find new "loophole" which ui, better for him - to keep it low.
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RE: Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance
Should we as well say, that a built templates are cheat, because they automatically places generators and facts, one after another. And FAF is very sad place, where so many potentially interesting games was ended by snipe because ACU wasn't protected enough in some moment.
And if some player make scouts, sent them to places where he didn't expect enemy units to be, and where he do not have radar, pay attention, and counter every of that units groups, before they did much damage, he is a cheater, because he didn't control every scout manually.
Pls, don't mind me, its just another point of view, that not really important. -
RE: Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance
Where I'm wrong? We have possible way to use shift+g to cheat, so we removing it. And we have possible way to use pause to cheat, so we removing it.