@zeldafanboy said in Make SAMs weaker vs gunships and strats, but stronger vs ASF:
@blodir
Moving your ASF in a big blob will always be optimal even if their speed was low, this will just make the unit feel worse to use
Moving any army in a big blob will always be optimal (at least if you ignore unit ranges or collisions). Movement speed is a big thing in forcing players to split their armies since they can't protect every vulnerable location at the same time.
Technically you can still force splits with several aggressive units in different locations on the map, but there's a combination of multiple variables that makes it very easy to respond with air regardless of positioning:
- any air usage that is not a snipe taking a relatively large amount of time to do enough damage to justify its cost
- asf killing anything that flies extremely fast
- asf movement speed
- there are usually not that many vulnerable targets on the map
Roughly the first three amount to the following equation for the payoff time of an aggressive play (eg gunships killing mexes)
payoff = value/sec * (asf distance * asf movement speed + hp / asf dps) - cost
If there's no more than 1 opportunity for positive payoff at the map at any given time, then there are no opportunities for multitasking.