FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Absolver

    Scheduled Pinned Locked Moved Balance Discussion
    66 Posts 27 Posters 7.8k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • FtXCommandoF Offline
      FtXCommando
      last edited by FtXCommando

      Give Cybrans the Aeon Absolver, simple as. You can even do some sort of community design bounty for people to design a version of the Absolver that best fits the Cybran aesthetic.

      The logic seems pretty obvious to me. Cybran suffers from the inability to deal with mobile shield spam so a unit that specializes in killing shields would greatly assist in making loya and brick pushes more efficient. Aeon is also arguably the most shield centered faction rn with the fact Asylum costs nothing and is amphibious so it makes zero sense for them to have this unit.

      This also gives Cybran a great way to handle sniper spam since they can make some Absolvers to kill the shields and then have 3-4 trebuchets that insta kill the snipers.

      Also don't need to read any more crybaby posts about UEF or Aeon rambo shield ACUs.

      ArranA 1 Reply Last reply Reply Quote 6
      • JipJ Offline
        Jip
        last edited by

        I like this idea, I bet @MadMax would love to make that unit

        A work of art is never finished, merely abandoned

        MadMaxM 1 Reply Last reply Reply Quote 0
        • maudlin27M Offline
          maudlin27
          last edited by maudlin27

          It's a hover unit which is more in keeping with Aeon. If Cybran were to be given such a unit I think it should be land based and be in addition to Aeon having the Absolver.
          Since Cybran have the worst shields it feels like them having an anti-shield unit is reasonable though.

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v241

          ZeldafanboyZ 1 Reply Last reply Reply Quote 2
          • X Offline
            Xayo
            last edited by Xayo

            Maybe add the shield shredding ability to some other unit in the cybran roster? Having a specialized unit for this always seemed a bit excessive to me. The absolver so rarely used.

            For example, we could add it to the t1 arty or the t2 mml. Hey, then at least one factions mml would be good. Also seems reasonable to have the faction with the worst firebase capability to be the one that is best at killing them.

            1 Reply Last reply Reply Quote 1
            • Sladow-NoobS Offline
              Sladow-Noob
              last edited by

              Giving it the t1 arty doesn't rlly fix it imo due to the insufficient range. You'd need to spam t1 arties and that's simply not possible during the time the first couple of snipers march onto the field.
              MML can be easily dodged as well and making them better against shields even makes them a bit... too OP? for MMLs at least, since the missile-split is alrdy insanely good against firebases / non-Aeon-TMDs so only the shields can do smth against them

              Inactive.

              1 Reply Last reply Reply Quote 0
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Absolver is rarely used because what are you supposed to use it for in Aeon roster.

                Bulwark? Make 1 tempest and kill infinite bulwark shields.
                Shields on land? Make snipers.
                ACU? Snipers.

                ? 1 Reply Last reply Reply Quote 0
                • ? Offline
                  A Former User @FtXCommando
                  last edited by

                  @ftxcommando I use them, even against land. They have 652,5 DPS against shields vs Spirit Strikers's 144 and cost 2 times less. And they reset shield recovery cooldown, so that the enemy's shield never goes up.

                  1 Reply Last reply Reply Quote 1
                  • MazorNoobM Offline
                    MazorNoob
                    last edited by

                    Absolvers have nil health. How are you going to protect them from bombers and sniper bots as Cybran?

                    ? FtXCommandoF 2 Replies Last reply Reply Quote 0
                    • ? Offline
                      A Former User @MazorNoob
                      last edited by

                      @mazornoob 1200 HP.

                      1 Reply Last reply Reply Quote 0
                      • MazorNoobM Offline
                        MazorNoob
                        last edited by

                        Fair point. It makes them "Trebuchets that don't have to stand still for 4 seconds to start shooting" then.

                        1 Reply Last reply Reply Quote 0
                        • FtXCommandoF Offline
                          FtXCommando @MazorNoob
                          last edited by

                          @mazornoob said in Absolver:

                          Absolvers have nil health. How are you going to protect them from bombers and sniper bots as Cybran?

                          You know absolvers have more range than snipers, right?

                          1 Reply Last reply Reply Quote -1
                          • ZeldafanboyZ Offline
                            Zeldafanboy @maudlin27
                            last edited by

                            @maudlin27 said in Absolver:

                            It's a hover unit which is more in keeping with Aeon. If Cybran were to be given such a unit I think it should be land based.

                            Just make it floating amphibious like Cybran/UEF engineers

                            put the xbox units in the game pls u_u

                            1 Reply Last reply Reply Quote 0
                            • CaptainKlutzC Offline
                              CaptainKlutz
                              last edited by

                              Cybran don't do hovers. If anything it should be Wagner-like with emp torpedos to kill bulwarks and long range rockets for everything else

                              1 Reply Last reply Reply Quote 4
                              • T Offline
                                Tagada Balance Team
                                last edited by

                                Will be discussed, I am open to this idea.

                                1 Reply Last reply Reply Quote 4
                                • ComradeStrykerC Offline
                                  ComradeStryker
                                  last edited by ComradeStryker

                                  Did I understand this correctly? -
                                  So, you're suggesting the Absolver be removed from the Aeon roster and then be redesigned into the Cybran Roster? Or copying it into the Cybran roster?


                                  ~ Stryker

                                  ( ͡° ͜ʖ ͡°)

                                  1 Reply Last reply Reply Quote 0
                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    Doesn't need to be redesigned as a unit, just needs a model that fits the Cybran aesthetic. The unit itself is fine as it stands it just fits better in the Cybran roster than the Aeon one. I would rather remove it from Aeon and give it to Cybran but I don't really care if Aeon keeps their version of Absolver.

                                    1 Reply Last reply Reply Quote 0
                                    • Dragun101D Offline
                                      Dragun101
                                      last edited by

                                      I like to see absolver reworked to be like/closer Blaze and Auroras. My 2 cents

                                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                      Project Head and current Owner/Manager of SCTA Project

                                      1 Reply Last reply Reply Quote 0
                                      • ComradeStrykerC Offline
                                        ComradeStryker
                                        last edited by ComradeStryker

                                        I imagine it'll keep most of its stats as it currently is in the Aeon Roster;
                                        Though, amphibious and not hover, I presume?
                                        Long range, T3 Unit, etc.

                                        Sounds pretty good, though I worry about it being amphibious.
                                        If this unit is amphibious, then that will introduce a deadly combo with stealth fields in navy.
                                        Guess you could just torp them, too.
                                        (Would have to see how it would react in-game for more accurate feedback.)


                                        Removing the Absolver from the Aeon Roster would probably cause problems with Aeon-fans, so probably best to leave it in and just duplicate it into the Cybran Roster.


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

                                        1 Reply Last reply Reply Quote 0
                                        • MachM Offline
                                          Mach
                                          last edited by Mach

                                          what about making it transform into a ship-like appearance when it goes to water, like salem does when going to land, to get additional speed (not necessarily a lot of it, but at least faster than normal hover, salem isn't very fast on land either) without additional stealth of being underwater

                                          the problem I see with it is that both hover and underwater would be too slow to keep up with navy speeds while also being very low hp and easily sniped, and just giving them speed would make them too fast on land

                                          1 Reply Last reply Reply Quote 0
                                          • DeribusD Offline
                                            Deribus Global Moderator
                                            last edited by

                                            Should it be kept at T3 or moved down to T2 with some nerfs?

                                            ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post