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Give UEF and Aeon t3 scouts sonar

Scheduled Pinned Locked Moved Balance Discussion
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  • C
    ComradeStryker
    last edited by 3 Jan 2023, 22:20

    How much larger?
    Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
    It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.


    ~ Stryker

    ( ͡° ͜ʖ ͡°)

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    • S
      Sprouto
      last edited by Sprouto 1 Mar 2023, 23:36 3 Jan 2023, 23:33

      The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.

      To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.

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      • Z
        Zeldafanboy
        last edited by 4 Jan 2023, 01:22

        Hanging appendage ( ͡° ͜ʖ ͡°)

        put the xbox units in the game pls u_u

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        • C
          ComradeStryker
          last edited by 9 Jan 2023, 17:51

          It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.

          In hindsight, however...
          I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.

          That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.


          Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

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          • J
            Jip
            last edited by 10 Jan 2023, 07:49

            If we want it as a community then it is possible. But it requires to determine how it should function.

            A work of art is never finished, merely abandoned

            C 1 Reply Last reply 11 Jan 2023, 20:12 Reply Quote 1
            • C
              ComradeStryker
              last edited by ComradeStryker 1 Nov 2023, 04:03 11 Jan 2023, 04:03

              It should function as intended -
              I imagine it is just like placing down a temporary T1 Sonar, no?


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

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              • M
                Mach
                last edited by 11 Jan 2023, 14:25

                for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

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                • C
                  ComradeStryker @Jip
                  last edited by 11 Jan 2023, 20:12

                  @jip said in Give UEF and Aeon t3 scouts sonar:

                  If we want it as a community then it is possible.

                  Where can I throw in my vote?!
                  Count mine in!


                  @mach said in Give UEF and Aeon t3 scouts sonar:

                  for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                  Sounds like a really neat idea.
                  Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
                  (Where enemies can't auto-attack but can manually target, perhaps?)


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

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                  • T
                    TankenAbard
                    last edited by 18 Jan 2023, 21:50

                    Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

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                    • C
                      Chenbro101
                      last edited by 19 Jan 2023, 11:10

                      At the very least I think giving sonar to these spy planes would be reasonable.

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                      • R r4ider referenced this topic on 30 Apr 2023, 16:56
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