@xayo said in Talking about the Fatty:
Things were a little better before the GC buff fix. Back then percies only had to be afraid of Chickens. Now they also need to be afraid of GCs. So against 2/4 factions, t3 land will just brutally lose against t4. Cybran can at least somewhat compete with their monkey/mega, but the fatty just can't.
Well to make the GC not as overwhelming vs T3, you could mark some units to be 'heavy' a.k.a. not-tractorable. Say to all 'heavy' T3 land units of each faction - Percy, Brick, Othuum and Harbs.
But that's for another thread, this one should focus on the Fatboy
@blodir said in Talking about the Fatty:
I also love this idea B) I guess you'd maybe add a little bit of range to the units being transported or something so that it makes sense to use them to augment the fatboy.
I'd actually not augment the carried units (if this ever came to fruition). Just leave them as is. You already pointed one pretty busted thing, it having stealth, but don't forget that in multi-team games you could have it quite busted. Using Sera Athanah T3 mobile shield instead of para, a Sparky to get jamming/Deceiver for stealth, bunch of firepower. Like adding 10 Percies would already make it very strong. Or a combo of Percies and Titans, to help with clearing spam.
What's more, I'd give it like 2 slots in the front, and 3 on each side. That way you don't get the benefits of all the units at once, unless they are support units (like shield or AA).