@manimal_ said in SACUs and Factories Upgrades questions:
What would you think of such RTS game which doesn't allow you to spread any buildings freely ?
Who like games that are limiting high tech building cap ?
How is FAF limiting your buildings?
@manimal_ said in SACUs and Factories Upgrades questions:
"Oh too bad, you've lost dis stoopeed HQ. Dat cutz your wingz, so rebuild it at all cost or this game will be over"
Without the HQ mod you would only have a single factory anyway so it's the same outcome when that factory is destroyed.
You can still build more than 1 HQ it's just not very efficient, but if your HQ is in danger it might be a good idea to preemptively build another one.
@manimal_ said in SACUs and Factories Upgrades questions:
Buildings are counted as units, which is wrong IMHO.
Why ? Because they are not units, as simple as that.
So my idea is to no longer include buildings within the unit count.
This might lead to create a separated building counter.
This way, when you'd see 1000 units in your counter, this would mean you have 1000 running on the battle field, buildings excluded.
But to what ends?
you have a 1000 unit cap which is almost never reached and you can even increase it.
The unit cap is not there to limit your gameplay (like in many other rts).
It's a limitation to prevent the game from lagging to hard / becoming unplayable for certain pcs.
So it makes 0 difference for gameplay if you count buildings or not, but buildings still need to compute stuff so they count for performance reasons.
@manimal_ said in SACUs and Factories Upgrades questions:
You want to turn your SACUs into Rambos ? T
SACUs are quite capable fighters with the right upgrades
@manimal_ said in SACUs and Factories Upgrades questions:
IMHO, this would mean there should be 2 totally different SACUs, including their visuals :
That's the point of the presets and why they are not selected together.
So you basically make rambo presets for your fighters, engie presets for your builders and RAS presets for your eco bois.
Them having different visuals is something that someone would have to design, which no one has done yet, so all upgrades look the same (but you can see if a part has been upgraded).
@manimal_ said in SACUs and Factories Upgrades questions:
And what about LOW Tech engineers that became more efficient, turning suddenly HIGH Tech into useless engies (or so) ?
errr wait ! WHY and HOW could they be more efficient ?
In vanilla a T1 engie has more buildpower per mass than a T3 engie. This is fixed in FAF (they all have the same bp/mass)
@manimal_ said in SACUs and Factories Upgrades questions:
Higher Tech is meant to be superior to lower Tech or does the world now turns upside down ???
Higher tech units are and were always only partially superior to lower tech units.
lower tech often has more stats/mass than higher tech, but since a higher tech unit has more absolute hp and will fire all its weapons at maximum power until it is fully dead, it wins against a mass equivalent amount of lower tech units, as these slowly die one after the other thus reducing the strength of the group.
But in certain scenarios lower tech units are still superior because they give more dps/mass or hp/mass etc.
That's why you always see t1 arty or frigs even in the t3 stage and often t1 bombers against T4s
@manimal_ said in SACUs and Factories Upgrades questions:
my feeling is the game is becoming some sort of Starcraft and this sux hard. FA is losing its soul and its uniqueness !!!
How is it becoming more like starcraft compared to vanilla?
What uniqueness is FAF loosing compared to vanilla?