Ethereal FAF Client 2.0

At this rate of improvements and upgrades I fully expect the Ethereal FAF client to become fully sentient and self aware within a few years...

@laconic said in Ethereal FAF Client 2.0:

At this rate of improvements and upgrades I fully expect the Ethereal FAF client to become fully sentient and self aware within a few years...

A few years???? 😰

I was thinking about some hidden idle game to click around while waiting in the lobby/queue 🍇

On a serious note, really nice work.

I just love the circleless/borderless logo you are going for, 100x better than the current one

FAF Website Developer

2.0.7.2 Part 2. Live replays and more

https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.7.2

Changelog:

  • Fix games sync
  • Fix game launch
  • Live replays. No limit on game instances
  • Add dynamic game cards for different modes
  • Fix authorization with token
  • Add FAF Ice 3.2.0

Plans:

  1. ??? Reserved for stability XD
  2. Maps
  3. Mods - full support of dependencies/conflicts/... the whole config support
  4. Chat

Really nice work Eternal. I love seeing all the updates you keep pumping out.

I thought I'd mention Avalonia. It's an open source, modern alternative with a lot of benefits over WPF. WPF apps can also be relatively easily ported over to Avalonia. I bring it up as a fellow .Net developer that hates working with WPF so maybe you'd be interested too lol

Keep up the awesome work!

@snugglefox Yeah, some one probably mentioned it for me in 1.0 topic, the problem is, i am not experienced at it, and it will require a lot of effort to just port i`ve got so far. I have no idea how i will be able to continue any development on Avalonia platform and you still able to run wpf with Wine. It will also require different UI libraries

Yea, it would definitely be a bit of work and learning. Just thought it worth mentioning. Maybe I'll give making my own client a shot with it eventually ^_^

@snugglefox I will give you all required libraries 😃

@eternal
The default background should be your Personal UI Waifu mod xD

i still dont get it that "Lobby" and "Chat" are two diffrent things. makes no sence.

@hoschmosch FAF running two servers

  1. Lobby-server with games and players for playing
  2. IRC-chat server with IRC-users for communicating

By default, player and IRC-user synced, so client provides lobby information about typical chatter. Country, ratings, game, everything provided by lobby. Chat just give us a place to talk and use chat channels.

Thats the reason you can use any external IRC-chat program to connect to faf chat, that`s the reason you can connect bridge to #aeolous from official discord

Currently official client is too dependent on IRC-char server, it cant provide normal interaction with players if it is gone (example is last time when irc chat wont connect to anyone on start and players were blind)

The simple and user-friendly solution is provide alternative source of players (from lobby-server) to interact with in case the chat is off.

I am still thinking, but additional page will make things much simpler, the players page will give you full access to API. Chat will do it work

Would it be possible to search for a matchmaker game while watching replays?

@archsimkat as long as you dont break patches xD Currently there is no safe handler if you start watch old replay, because i am updating game before any action was made

  1. Joining queue -> checking and updating patch -> sending command to join queue -> in queue... Opening replays -> trying to
    update the game
  2. In case if you are in lobby, if replay will ask for patch update, it will throw an error on update, because game files is busy

You can break your tmm game if you do this:

  1. Join queue
  2. Updating game...
  3. Joining queue
  4. Opening old replay
  5. Updating game!!!
  6. ...
  7. Queue match found
  8. No check for patch
  9. Game dead

I can make a safehandler on every match found, but it will ruin experience for everyone in queue, because you will detain everyone while updating

UPD. Actually, it wont work, if you updated game on replay, because the game files will be busy with opened game, so you ruin your tmm anyway XD

UPD2. I dont know how much info is hidden inside of .fafreplay, if there wont be any versioning, it will be hard to determine if the replay safe to watch... Or i can just deny update if replay requires it so it wont ruin your tmm game xD

2.0.7.3 Bug fixes

https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.7.3

Changelog:

  • Delay ice launch for safe connect
  • Optimize ram usage
  • Support Ice adapter 3.3

Download and replace .dll to fix problem with patcher xD

39e1cc52-7e15-4cc8-a3fa-dc75fd5bb43e-image.png

My scenario usage, played second game, client will free resources on background, while you playing

017affb9-64de-4315-8ae7-6a3964e08df2-image.png

Updated client archive, has problem with map gen generation

2.0.8 dev-chat, hosting fix Latest

https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.8

Changelog:

  • Test IRC chat
  • Fix hosting local/generated maps

stillborn client xD i`ve updated it days ago and i was told right now that hosting is not working

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