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    Developers patch 3745 - 3748

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    • JipJ Offline
      Jip
      last edited by Jip

      Updated the post with the new features about recall, mouse sharing and the changes we're making to reclaim labels. See also the second post:

      • https://forum.faforever.com/topic/4705/upcoming-developers-patch/2

      A work of art is never finished, merely abandoned

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      • JipJ Jip referenced this topic on
      • Ctrl-KC Offline
        Ctrl-K
        last edited by Ctrl-K

        One shot, ten deprecated mods

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

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        • MarcSpectorM Offline
          MarcSpector
          last edited by

          I liked the changes with reclaim labels. Good job, Jip and his team! You are the best!

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          • veteranasheV Offline
            veteranashe
            last edited by

            I love recall

            1 Reply Last reply Reply Quote 0
            • S Offline
              snoog
              last edited by

              You guys are doing awesome work.

              One question, does recall require being alive? If not, I think it should.

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              • JipJ Offline
                Jip
                last edited by

                It requires you to be not defeated, yes.

                A work of art is never finished, merely abandoned

                N 1 Reply Last reply Reply Quote 0
                • KaletheQuickK Offline
                  KaletheQuick
                  last edited by

                  This recall feature is outstanding!
                  We can live to fight another day!

                  Would it possibly have any effect on ranking changes? Nothing big, but the equation evaluates it as if your ranks were closer if you recall instead of die.

                  This could incentivise people to not stay in a losing battle of attrition forever, or toy with people who don't know they are defeated.

                  Knowing that it's time to retreat is a good commander quality, and this is kinda diagetically like that.

                  Perhaps in ranked games there is a signal the enemy is retreating, and it takes a moment to charge.

                  Anyway, love the feature!

                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by FtXCommando

                    No, then whole game revolves around manipulating pressing a button in whatever environment it gets pushed into and unfairly punishes new players/discourages playing with new players who have zero reason to expect such a mechanic impacts real rating.

                    Not to mention the obvious increase in toxicity that is going to follow people losing more rating because their teammate didn’t listen to them, regardless of who was right.

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                    • N Offline
                      Nex @Jip
                      last edited by

                      @jip said in Upcoming developers patch:

                      It requires you to be not defeated, yes.

                      So it only counts alive players from a team?
                      So a dead player can't start a vote?

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                      • JipJ Offline
                        Jip
                        last edited by

                        A dead player will not be able to vote, yes.

                        A work of art is never finished, merely abandoned

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                        • JipJ Offline
                          Jip
                          last edited by

                          @KaletheQuick it won't impact rating - if you recall then you are 'defeated'.

                          A work of art is never finished, merely abandoned

                          KaletheQuickK 1 Reply Last reply Reply Quote 0
                          • KaletheQuickK Offline
                            KaletheQuick @Jip
                            last edited by

                            @jip oh darn. still awesome to see! lots of people seem to like it as well. good work!

                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                            • B Offline
                              Blodir @Ctrl-K
                              last edited by

                              @genos said in Upcoming developers patch:

                              @archsimkat mod
                              is done and works fine for me

                              This is really cool.

                              Unfortunately the mod seems to only select engineers when using shift+alt, but not when holding down just alt. Idk if it's a conflict, but I tried disabling selection deprioritizer and that didn't change anything. Fix pls? Shift alt is good too for adding to selection, but often you'd want to use just alt if you already have something selected and want to replace the selection.

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                              • Ctrl-KC Offline
                                Ctrl-K @Ctrl-K
                                last edited by

                                @genos said in Upcoming developers patch:

                                @archsimkat I think It would require engine changes, I can only tell that for engies shift+alt is possible through UI

                                @Blodir

                                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                — Steve Jobs.
                                My UI Mods
                                Support me

                                1 Reply Last reply Reply Quote 1
                                • CheeseBerryC Offline
                                  CheeseBerry
                                  last edited by

                                  Oh wow so much good stuff in there 😄

                                  The Control group changes make it finally hassle free to have control groups for factories, this is soo much better than the current/old behavior!

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                                  • J Offline
                                    jcvjcvjcvjcv
                                    last edited by

                                    That recall option is a load of cr@p, especially because we still don't have a similar option to eject laggers.

                                    I have won plenty of games where the rest of the team thought it impossible.

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                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      We can work on an option to eject laggers, but what do you define as someone 'lagging'? Internet lag, or a slow computer?

                                      A work of art is never finished, merely abandoned

                                      N J 2 Replies Last reply Reply Quote 0
                                      • N Offline
                                        Nooby @Jip
                                        last edited by Nooby

                                        @jip

                                        For people who have a slow simspeed it should be relative to the other people in the game

                                        Example - If one person is -2 less than the others over a period of more than 60 seconds

                                        So sentons game is -3 but would be -1 without that person

                                        This would be a useful mechanic as people with old laptop CPUS often do well slightly badly on the cpu test but after half an hour in game its just a waste of time. If they dont leave the game is lost through others leaving

                                        internet lag/stutter is normally something that gets caught early on in my experience and is much less of an issue - the game is rehosted and problem goes away with a different player.

                                        RoweyR 1 Reply Last reply Reply Quote 0
                                        • RoweyR Offline
                                          Rowey @Nooby
                                          last edited by

                                          @nooby Part 1/2 for the new CPU Benchmark is already in progress. in the last game update in your prefs file it has been gathering data on how well the cpu performance and once enough data is gathered this will replace the current cpu benchmark to give a more realised cpu score. the more you play the more the result will be realistic and the cpu benchmark button will be removed as it is done automatically.

                                          "The needs of the many outweigh the needs of the few" - Spock

                                          J 1 Reply Last reply Reply Quote 1
                                          • J Offline
                                            jcvjcvjcvjcv @Jip
                                            last edited by

                                            @jip said in Upcoming developers patch:

                                            We can work on an option to eject laggers, but what do you define as someone 'lagging'? Internet lag, or a slow computer?

                                            Both, but the most common is the simlag. Laptops with insane Turboboost that produce a very nice bench score and then 20 minutes in the simspeed completely crashes and they are easily 4 simspeeds below me while I have 50 pts higher (=worse) cpu benchscore. Or software-streamers that enable the stream after the bench.

                                            Even if you (team)kill them you are still dependent on them leaving the game. Once someone is below zero and also below others it should become possible to initiate a kickvote. For all I care it only requires 1 player in the same team. But make it a lobby setting so all these people who are emotionally attached to playing with lag can continue to do so... but not in my game.
                                            Especially dead players that didn't leave the game and drag down the simspeed are a pain the ass. Those should be instantly auto-ejected for all I care.

                                            Less common are the assholes that need 5 minutes at 800 ping to figure out that they need to kill the Steam downloads. Any other game would have already ejected them.

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