Developers patch 3745 - 3748
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The range rings are not integrated yet, once they are I'll add it to the post. There will also be (Youtube) clips on some of the new (and old) features of the game so that there's more awareness.
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Can I suggest a feature?
Contextual drag selection:
- Alt drag box to select only engineers
- Normal drag box to select only army
- Shift drag box to select everything
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@immortal-d said in Upcoming developers patch:
I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting. On that note, one of my favorite features from Random UI is the 'easy reclaim', which I did not see mentioned here. Being able to only click reclaim without move orders has been amazing. Is that also being integrated alongside the hard-move commands? (now 'ignore mode').
Yes it is - it is already in! You can set a separate selection threshold when you are in reclaim mode (via hotkey or via the reclaim button in the UI). See also the settings (when you are on FAF Develop).
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@immortal-d said in Upcoming developers patch:
I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting.
And if there is anything else we can do to make the patch easier to understand / process, do share.
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@archsimkat said in Upcoming developers patch:
Can I suggest a feature?
Contextual drag selection:
- Alt drag box to select only engineers
- Normal drag box to select only army
- Shift drag box to select everything
I think that would be really awesome!
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@jip I think making a guide to where does the mod menus is after integration and how to views the options of the mod after might be good
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@archsimkat I think It would require engine changes, I can only tell that for engies shift+alt is possible through UI
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Nice work 4z0t! Let us know when the mod is up
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@archsimkat mod
is done and works fine for me -
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Updated the post with the new features about
recall
,mouse sharing
and the changes we're making toreclaim labels
. See also the second post: -
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One shot, ten deprecated mods
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I liked the changes with reclaim labels. Good job, Jip and his team! You are the best!
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I love recall
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You guys are doing awesome work.
One question, does recall require being alive? If not, I think it should.
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It requires you to be not defeated, yes.
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This recall feature is outstanding!
We can live to fight another day!Would it possibly have any effect on ranking changes? Nothing big, but the equation evaluates it as if your ranks were closer if you recall instead of die.
This could incentivise people to not stay in a losing battle of attrition forever, or toy with people who don't know they are defeated.
Knowing that it's time to retreat is a good commander quality, and this is kinda diagetically like that.
Perhaps in ranked games there is a signal the enemy is retreating, and it takes a moment to charge.
Anyway, love the feature!
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No, then whole game revolves around manipulating pressing a button in whatever environment it gets pushed into and unfairly punishes new players/discourages playing with new players who have zero reason to expect such a mechanic impacts real rating.
Not to mention the obvious increase in toxicity that is going to follow people losing more rating because their teammate didn’t listen to them, regardless of who was right.
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@jip said in Upcoming developers patch:
It requires you to be not defeated, yes.
So it only counts alive players from a team?
So a dead player can't start a vote? -
A dead player will not be able to vote, yes.