@zeldafanboy said in Full-Share Cannot Avoid Reality of Math:
But this is a tautology. You're saying that noshare would make "good maps" play badly because the map design makes a lost base crippling. Well I'm saying that noshare makes "bad maps" play better because otherwise, they would be too defensive and safe to eco on. I'm making a case for nuance, that fullshare vs. noshare should be map dependent. It'd be like saying Setons Clutch is a "bad map" if you only played it with noshare...
Maps like Wonder, Canis, etc. are pretty popular as far as non-Gap (or Setons) and if you want to stop playing lobbysim during certain NA hours you would rather play those maps noshare than with fullshare imo.
Actually, I agree with you on most of this. I have no issue with no share in your examples here and it makes sense. Nor does anyone else have issues with it as far as I know. I'll play no share canis and wonder, not often, but if its my only option I'll do it.
My issue comes in when no share starts leaking out of these cases. No share mapgen for example is a steaming pile of shit that's so bad that despite it sometimes being my only non-gap or astro option I would just choose to not play FAF at that time unless I'm really in the mood to meme, it's that bad. I've tried it about half a dozen times out of boredom and haven't had a single good experience win or lose.
That is the problem I have with this post and why I've said what I've said: this thread reads as trying to justify no share over full share in general and that's simply wrong.