@exselsior said in Full-Share Cannot Avoid Reality of Math:
Sure, on easy maps it's not that punishing because, well, those maps are easy and have far less strategic depth.
@exselsior said in Full-Share Cannot Avoid Reality of Math:
My point is it's too hard. On good maps with spread out spawns (a trait all of the more interesting and competitive maps have) losing an acu and the associated base is game ending.
@exselsior said in Full-Share Cannot Avoid Reality of Math:
The fundamental problem with noshare is on good maps the game ends with one acu dying. Tough shit for the other 7 people or however many, your game is over in ten minutes and all people from both teams did everything they could to just get that one first acu snipe.
But this is a tautology. You're saying that noshare would make "good maps" play badly because the map design makes a lost base crippling. Well I'm saying that noshare makes "bad maps" play better because otherwise, they would be too defensive and safe to eco on. I'm making a case for nuance, that fullshare vs. noshare should be map dependent. It'd be like saying Setons Clutch is a "bad map" if you only played it with noshare...
Maps like Wonder, Canis, etc. are pretty popular as far as non-Gap (or Setons) and if you want to stop playing lobbysim during certain NA hours you would rather play those maps noshare than with fullshare imo.
@dragun101 said in Full-Share Cannot Avoid Reality of Math:
Also EVERY other TA Lineage Game uses fullshare in multiplayer except ironically TA. (Whom instead if tou are about to die or com bomb. You gift all you stuff to tour allies via menu. TA Engine doesn’t support a true fullshare$
@ftxcommando said in Full-Share Cannot Avoid Reality of Math:
Wouldn't say they use full share because games like BAR let you still issue orders once you lose your ACU equivalent.
@dragun101 said in Full-Share Cannot Avoid Reality of Math:
That how TA Spring Games decided to do fullshare. (Fullshare = Losing Com doesn’t equal base explosion)
Those games are great but the scale is quite a bit smaller than Supcom, and the coms are far weaker comparatively. There's an option to play with a similar win condition (kill all buildings and engies not just the commander) but nobody does it because it'd be too tedious.