Full-Share Cannot Avoid Reality of Math
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Wouldn't say they use full share because games like BAR let you still issue orders once you lose your ACU equivalent.
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That how TA Spring Games decided to do fullshare. (Fullshare = Losing Com doesn’t equal base explosion)
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@exselsior said in Full-Share Cannot Avoid Reality of Math:
Sure, on easy maps it's not that punishing because, well, those maps are easy and have far less strategic depth.
@exselsior said in Full-Share Cannot Avoid Reality of Math:
My point is it's too hard. On good maps with spread out spawns (a trait all of the more interesting and competitive maps have) losing an acu and the associated base is game ending.
@exselsior said in Full-Share Cannot Avoid Reality of Math:
The fundamental problem with noshare is on good maps the game ends with one acu dying. Tough shit for the other 7 people or however many, your game is over in ten minutes and all people from both teams did everything they could to just get that one first acu snipe.
But this is a tautology. You're saying that noshare would make "good maps" play badly because the map design makes a lost base crippling. Well I'm saying that noshare makes "bad maps" play better because otherwise, they would be too defensive and safe to eco on. I'm making a case for nuance, that fullshare vs. noshare should be map dependent. It'd be like saying Setons Clutch is a "bad map" if you only played it with noshare...
Maps like Wonder, Canis, etc. are pretty popular as far as non-Gap (or Setons) and if you want to stop playing lobbysim during certain NA hours you would rather play those maps noshare than with fullshare imo.
@dragun101 said in Full-Share Cannot Avoid Reality of Math:
Also EVERY other TA Lineage Game uses fullshare in multiplayer except ironically TA. (Whom instead if tou are about to die or com bomb. You gift all you stuff to tour allies via menu. TA Engine doesn’t support a true fullshare$
@ftxcommando said in Full-Share Cannot Avoid Reality of Math:
Wouldn't say they use full share because games like BAR let you still issue orders once you lose your ACU equivalent.
@dragun101 said in Full-Share Cannot Avoid Reality of Math:
That how TA Spring Games decided to do fullshare. (Fullshare = Losing Com doesn’t equal base explosion)
Those games are great but the scale is quite a bit smaller than Supcom, and the coms are far weaker comparatively. There's an option to play with a similar win condition (kill all buildings and engies not just the commander) but nobody does it because it'd be too tedious.
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TA Spring, PA, TA, and I don’t know about Ashes so I cannot speak but i cannot imagine its different
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The lower the rating scale u go the less u will be punished for pretty much everything (in any game), so yea, maybe fullshare doesn't feel punishing enough for you (and no-share doesn't feel too punishing). That's fine, you are welcome to play no-share games.
Idk how to sugarcoat it. In a total beginner game literally nothing in the game feels impactful, you can enter a 1v1 5 minutes late and still win. Likewise in a 1k rating setons u can probably get t3 air at 12min and be fine (just guessing here) whereas in like a 1500+ game if you don't have 10min t3 air your entire team instadies. In a 1800+ mapgen I still constantly feel like people get away with murder, but that's how it goes. At every stage the margin for error grows smaller. So yea, it's not exactly surprising that in low rating games things such as losing an acu feel not that impactful.
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Do you think the 1400-1500 range is "low rating" though?
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@zeldafanboy said in Full-Share Cannot Avoid Reality of Math:
Do you think the 1400-1500 range is "low rating" though?
Low as opposed to what? Without a point of reference the word is meaningless. In relation to my anecdotal teamgame experience it is low indeed.
I consistently do mistakes that I would consider a megablunder, losing games where my team definitely had some winning chances. However 1800s regularly straight up troll the game. And finally 1500s I prefer not playing with at all, because the depth of their incompetence is such that none of my mistakes seem to have any bearing at all in comparison.
So yea, I'm not surprised at all that no-share feels reasonable in lower rating games. Who cares if that 1500 guys base dies if all he was gonna do is donate his entire eco to the enemy team as experimental massgifts anyway?
It's totally fine for you to be content with whatever rating range you are at and make the game settings such that they improve the game experience for that level of play. But you have to understand that as you climb up in rating, your experience will change respectively. Things that previously seemed meaningless now are of vital importance. The mass stall that you previously thought was fine, turns out to be a mistake. A fast t2 mex on a navy map? I guess you might as well call it. And yes. Losing that ACU in full share now also means death.
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@blodir said in Full-Share Cannot Avoid Reality of Math:
@zeldafanboy said in Full-Share Cannot Avoid Reality of Math:
Do you think the 1400-1500 range is "low rating" though?
Low as opposed to what? Without a point of reference the word is meaningless. In relation to my anecdotal teamgame experience it is low indeed.
Low as opposed to the rating distribution of the playerbase…. I.e. what is the most common rating range, and is 1500 above or below that. What percentile of players are 1500 or above? It’s obviously above average. So you can’t say that’s a “low” rating, you can only say it’s “lower” than your own.
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1500 rated players are still utter crap. Spin it however you want but the reality is that players in this game are just bad apart from the dozen high rated ones. Just cuz 1500 is higher than the average ameba playing faf doesn't mean much. @Zeldafanboy
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@i_forgorthescene
That's completely unlike how most sports or competitive activities are talked about. Skill level is not perceived as this black and white dichotomy where the handful of the very best players are "good" and everyone else is "bad". If you're better than average by definition you can't be bad at something.
Unless you want to be pedantic and choose something that nobody can do like fly or whatever
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You are only looking at the small puddle of players playing FAF, which 99.9 are nothing more than 4fun players. The level of FAF gameplay is simply atrocious and there is no denying it when you compare it to the other communities that are actually playing to win.
And yeah, 1500 might be above the average for the community but it means jackshit when the whole community is bunch of 4fun old dudes and kids who just wanna see big explosions happen.
Instead of looking at the puddle and being happy that "hey I'm better than buncha people with IQ of a turtle, I must be pretty good at this gaming stuff!". You should instead look more critical at the whole community and realise that being better than average FAFfer is worth jack shit.
Want a sport comparision? FAF is a sunday footbal club for dads after 40. Sure you might be better than half of the dudes in it but you have jackshit on people playing even in 3rd leagues. And the few good guys? They are the kids coming to play with their old mans.
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@zeldafanboy said in Full-Share Cannot Avoid Reality of Math:
Skill level is not perceived as this black and white dichotomy where the handful of the very best players are "good" and everyone else is "bad". If you're better than average by definition you can't be bad at something.
When i'm down i like to remind myself that Magnus Carlsen thinks i'm not bad at all for being top 50% chess
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@zeldafanboy said in Full-Share Cannot Avoid Reality of Math:
But this is a tautology. You're saying that noshare would make "good maps" play badly because the map design makes a lost base crippling. Well I'm saying that noshare makes "bad maps" play better because otherwise, they would be too defensive and safe to eco on. I'm making a case for nuance, that fullshare vs. noshare should be map dependent. It'd be like saying Setons Clutch is a "bad map" if you only played it with noshare...
Maps like Wonder, Canis, etc. are pretty popular as far as non-Gap (or Setons) and if you want to stop playing lobbysim during certain NA hours you would rather play those maps noshare than with fullshare imo.Actually, I agree with you on most of this. I have no issue with no share in your examples here and it makes sense. Nor does anyone else have issues with it as far as I know. I'll play no share canis and wonder, not often, but if its my only option I'll do it.
My issue comes in when no share starts leaking out of these cases. No share mapgen for example is a steaming pile of shit that's so bad that despite it sometimes being my only non-gap or astro option I would just choose to not play FAF at that time unless I'm really in the mood to meme, it's that bad. I've tried it about half a dozen times out of boredom and haven't had a single good experience win or lose.
That is the problem I have with this post and why I've said what I've said: this thread reads as trying to justify no share over full share in general and that's simply wrong.
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@i_forgorthescene said in Full-Share Cannot Avoid Reality of Math:
Instead of looking at the puddle and being happy that "hey I'm better than buncha people with IQ of a turtle, I must be pretty good at this gaming stuff!"
Why are you putting words in my mouth, how would having a certain skill in one game make you "good at video games" (this doesnt exist) overall?
@i_forgorthescene said in Full-Share Cannot Avoid Reality of Math:
Want a sport comparision? FAF is a sunday footbal club for dads after 40. Sure you might be better than half of the dudes in it but you have jackshit on people playing even in 3rd leagues. And the few good guys? They are the kids coming to play with their old mans.
This doesn't make sense, since football is played outside that boomer football club by professional teams around the world. Where else is Forged Alliance played outside FAF, much less at a higher skill level? Steam? That doesn't even have remotely similar balance at this point.
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If you think that FAF skill doesn't apply to other games you are delusional. Same for other games skill applying to FAF>
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It seems to me the topic has served its purpose. Luckily we can all host what we like. Could a moderator close it, I don't see anything coming from it at this point
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Thread has somehow devolved into a discussion about what constitutes being "good" and so is closed.
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