Versions 6, 7:
- you can now see divisions of players in TMM matches
- added option to display players color as nickname color
Versions 6, 7:
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Hi, I have tried looking in options for an "opacity" setting to
black out the "see through" effect of scoreboard background.
I tried using the 4 sliders, but could not figure how to make "black",
Is there anyway to set "opacity" to zero, for better contrast?
Thanks (love the scoreboard)
This style doesn’t have background settings since border texture has its own background, so, I removed it
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Hello, I would like to report a bug with this mod
After somebody dies, when you change the point of view, the dead players are ungrayed out and it stays that way until the end of the game, so it catches me unaware when watching long replays when I realise that yes, this player actually died earlier.
Think you can get a fix?
Thanks for the report! It is fixed in dev branch as far as I can tell. Have no eta for release sadly.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Version 8:
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Great mod, thanks for developing it. If you're open to feature requests, Is it possible to have stored mass and energy show when mousing over a player when in observer mode?
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v87
Some people tell that my mod takes much more space, here is the size comparison then
Two scoreboards are in the game yeah...
Thats rude!
I didnt take ingame scoreboard into account, but it is way more smaller (and it should be, to take less space for sake of better map vision)
About features that I will add:
Features that will probably be added:
This doesnt mean I will add it in a week or two, because I'm doing that for fun or a challange (thats why im making Coop mission rn)
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
@ctrl-k said in New ScoreBoard:
Death notification: after recent patch there is possible to determene who killed whom, so, now It will eventually end up in scoreboard
Please don't. We want to add this in the base game. No need for a scoreboard mod to take on that responsibility.
A work of art is never finished, merely abandoned
Version 9:
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
@freemanitsnothe wrong season man
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Version 11:
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Version 12:
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
A very useful reference for watching replays, is
the current tool bar on the bottom of SSB2.
Is is nice to have the AI options shown,
ie. AIx multipliers, and options,
and
An indicator of whether or not the games are ranked, among
the
other data sets included.
Was wondering if you have plans for any future updates
to include this data?
New improved scoreboard convert.
Thanks
Right now I can't tell any eta sadly. The main problem is design, I have to make it look fitting. And of course I don't know what kind of data to show. Some of these provided in SSB seems useless.
“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods