The mouse clicks bug is a known bug: it sometimes happens when a player leaves. You can fix this by pausing/unpausing the game.
Best posts made by Valstrax
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RE: AI Wave Survival Mod Information
Latest posts made by Valstrax
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RE: Please can we keep faction differences?
I did say they get close to mobile shields not static shields...
Also they reduced range of T2 arty recently in a balance patch so Fatty is less criticallyw eak to them, and has more opportunities to get close enough to them and kill them before they kill it. -
RE: Please can we keep faction differences?
UEF also has the Fatty who just says "What mobile shields", even though it's at exp stage.
They also have Percies, which depending of the point of view could be considered a sniper unit. (High alpha and outrage anything besides Brick and other snipers), but keep in mind UEF also have parashields
Cybran at least has the excuse to have no mobile shields at all. -
RE: Paragon turn on/off button
I think he means that engineers reclaimed everything under the factory constuction zone quickly without needing to click each individual rocks or to do the slow way of patrol/attack move. Now, placing a factory down erases all "natural" reclaim (aka trees and rocks, wrecks still needs to be reclaimed)
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RE: AI Wave Survival Mod Information
The mouse clicks bug is a known bug: it sometimes happens when a player leaves. You can fix this by pausing/unpausing the game.
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RE: 4z0t's ScoreBoard
Hello, I would like to report a bug with this mod
After somebody dies, when you change the point of view, the dead players are ungrayed out and it stays that way until the end of the game, so it catches me unaware when watching long replays when I realise that yes, this player actually died earlier.
Think you can get a fix?