@sprouto
"The chance to hit is not determined by the size of the hitbox - but by the accuracy and tolerance values on the firing weapon. Again, the faction has zero to do with this - which I note you're not bringing up any more."
Please play a little bit more of competitive games before you take out your dev attitude for everyone to see. If you think I didn't already take weapon platforms and weaponry into consideration you are mistaken. Smaller hitbox makes stuff harder to hit, period. Unless you aren't simulating shit, but this game fortunately does it and it makes it so not even half of the shots fired in t2-t3 navy fights ever hits their target due to micro.
And no, factions have a lot to do with it considering how micro intensive t2 navy can be. And yes, cybran is gonna get fucked without any lube in the t2 stage if the models and hitboxes get smaller. It's gonna be rape in the daylight while everyone else is just happily clapping along to the rhytm of the butcheeks getting smashed. Those ships can't hit a barn even if it were placed in front of them.
So no, I'm not dropping it. I was just expecting the very least of knowledge about how t2 navy works.
"The only chance to 'dodge' comes from the ability to move out of that targeting solution - something that's more relative to the velocity of the projectile, and not the marginal velocity of the target - hitbox size can have a very tiny impact on that, provided the projectile is slow, and the ship moves very quickly (such as the UEF Cooper) - but that's about the only place that's going to be an issue."
If cooper is the only issue and all the other ships always get hit then tell me why is it that in proper microed t3 fight half the battleship shoots get's dodged all the time with just a little bit micro? Now tell me what will happen if they get even lower hitbox? They will have even easier time dodging the shoots. Won't they?
"In the real world, yes - the size of the vessel might have an impact on the ability to be targeted - but not in SCFA."
It's not about being able to be targeted, it's about abusing said targeting with micro and dodging the shots. Which already happens a lot. Vessels being smaller 100% make it even easier to abuse as it's easier to dodge the AoE of the enemy salvos.
" I should point out that the hitbox - and the footprint - are two completely distinct and different things. Many of the ships have footprints much larger than the hitbox. This is abundantly true of most T2, and almost all the T3 units."
Well, could have started out with this. That the footprint being smaller doesn't make any difference for the unit hitbox or size at all. You said "Decrease the size" which implies making the hitbox smaller, thus changing the balance of the game.