The goal of project is to utilize old UI mods and create new ones. New mods must be customizable in order for user to be able to enable/disable things user needs/doesn't need. Code base must be extendable for further development and be performant as well, so, user won't have issues with lagging game.
Here are already mods having more comfortable and customizable tools to work with.
TeamInfo Share
Provides with UI and communication with teammates about nukes, smds and experimentals.
Current functions:
- timer
- count of loaded missiles
- % of completion
- toggable UI of categories
- customizable positions of texts
Upcoming functions:
- color customization
- more types of categories
Idle Engineers Light
Provides with UI info about idle engineers, idle factories, upgrading mexes and loaded tmls/smls displayed as icons on worldview.
Current functions:
- toggable display of icons
Upcoming functions:
- various icons to choose (user's as well)
- square + text mode
ECO UI Tools
Provides with mexes panel with functional buttons and info about mexes. Displays upgrading mexes with icons on worldview.
Current functions:
- T1/T2 mexes
- start upgrading and pause
- start upgrading and pause for those on screen
- select all
- select all on screen
- T1/T2 upgrading mexes
- pause all
- pause one with lowest progress
- select all
- select all on screen
- T1/T2 upgrading paused mexes
- unpause all
- unpause one with highest progress
- select all
- select all on screen
- T3 mexes
- select all
- select all on screen
Upcoming functions:
- toggable icons
- customization
- resource usage panel
- various icons + square with text
- autopause
HotBuild Overhaul
Better chat
Specific Target Priorities
In Dev TBA
Selected Units Info
In Dev TBA
Smart Ring Display
In Dev TBA
4z0t's Score Board
TBA
Advanced Selection Tools
TBA
Additional Orders Extension
Adds new orders combining some functionality of others or quality of life ones.
- Select ACU/goto to it / OC mode
- Select all idle engineers on screen not ACU
- Select nearest idle t1 engineer / reclaim mode
- Remove last queued unit in factory
- to be added
In Dev
EzReclaim
Displays reclaim labels in reclaim mode. Groups reclaim labels and colors text according to amount of mass in it.
In Dev
UI Mod Tools
The library of tools for UI modding. Docs are coming with 4th (mb 5th) version.
- Options for UI mods
- Query wrapper to work with tables
- Unit functions
- Layouter for UI
What's next?
As you can see there are a lot of mods being developed by me, but why?
Let's look through mod vault and select the most popular:
Supreme Score Board
Legendary mod, I appreciate work been done by HUSSAR. It is one of the mods I really like. However it has obsoleted. Code base is poor, so, you can't add, you can't remove. It takes a lot of space in UI making user with smaller screens struggle using it.
In addition, It doesn't match factions' skins and doesn't hide with whole UI (Ctrl+Shift+F1).
Idle Engineers 1/2/reloaded
Performance issues, poor code base. Uncustomizable.
Supreme economy
Takes a lot of space in UI. Bad UI design. Poor code base. Uncustomizable.
Advanced Selection Info + similar mods
Performance issues. Uncustomizable.
ECO Manager
Legendary UI mod. There were rumors that you could become 3k using it. No, but you would have performance issues, bugged funcions, broken hotkeys and vulnerability to icon spamming (aka smds everywhere). In addition poor code base and uncustomizable functions you might not needed.
Cool, hah? But who am I to decide? Well, you decide to believe me or not.
Since I am doing this alone I can't even think about revolution and that's why I want your help.
I need:
- Devs: Very specific, but if you really want, ask me
- Testers: I can't test all things I do
- Promoters: Spread our goal around others and blame listed mods
Keep in mind that I also participate in FAF development and this extends to FA UI as well, there are tons of issues to be fixed.