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    WD #3 - Ridiculous Balance Ideas

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    • Chenbro101C
      Chenbro101 @Deribus
      last edited by Chenbro101

      @deribus Yes, but without having to click every time I want to set a new ground fire target. Like MML's

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      • gabrilendG
        gabrilend
        last edited by

        Since Interceptors and ASF can target other interceptors and ASF, and gunships can target other gunships, clearly bombers should be able to target other bombers.

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        • R
          Reckless_Charger
          last edited by

          It would nerf Seraphim the most for obvious reasons

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          • TheWeakieT
            TheWeakie
            last edited by TheWeakie

            What a ridiculous balance idea

            1 Reply Last reply Reply Quote 2
            • CaliberC
              Caliber
              last edited by Caliber

              Attack Pings from dead team mates do small damage on enemy units.

              You could win with pings but your ears will bleed.

              #endure the ping

              1 Reply Last reply Reply Quote 2
              • B
                Blade_Walker
                last edited by

                Buildings hit by Aeon ACU Chrono start their self-destruct sequence, you have to Ctrl-k to cancel and prevent them from blowing up

                Make Quantum Gateways Amphibious, so you can keep scaling eco from your won pond in Setons if you lose your land base.

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                • SaphedS
                  Saphed
                  last edited by Saphed

                  I know absolver technically isn't bad. I built 2 pieces in one game 2 years ago against a shielded base together with artillery and it was kinda efficient.

                  Absolver is too specific of a tool to be used in many games. It can crush shields, but it's projectile can't really reach specific moving targets like commanders or harbs. It's good only for bubble shields. Also it's t3, so most games won't get to the point where you'd build it. This is fine, but it's a shame to see such an interesting unit is so rarely.
                  People often complain about firebeetles being gone, but rarely about absolver bcuz it was never really a thing.
                  Absolver isn't bad but it's super niche.

                  The(partial) solution:
                  make it t2, so that it could be used earlier- at tech when shields kick in and players could actually get more opportunities to use it throughout the game. Obv it would require to adj it's stats to be a bit more in line with t2, while kinda staying relevant later(like medusa or obsidian), or maybe just making t2 absolver from scratch just the way it was done to the antiair at t3(although I suppose adding units is a nono)

                  Remember: Losing is Fun!

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                  • C
                    Conny_Action
                    last edited by Conny_Action

                    i know buildpower guesses are forbidden, but what about the opportunity to morph engies into another to some kind of super engie for late game. maybe u need some kind of extra t3 buidling where you send in engies and at some point you can morph the collected engies into one big engie with more bp (optically its just a bigger t3 engie, where its size roughly shows the amount of engies in it). you can avoid pathfinding bullshit in your base and lower your unit count without sacrificing 100 t1 engies, on the other hand the enemy would have a new juicy target.

                    another idea would be to give all factions some kind of t3 sparky with restoration field

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                    • ThomasHiattT
                      ThomasHiatt
                      last edited by

                      SCUs are the T3 sparky, they are just not currently balanced into the game anywhere. There's numerous ways they could be integrated into either the T2 or T3 stage, but it doesn't fit with the scope or capabilities of the current game/balance teams.

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                      • veteranasheV
                        veteranashe
                        last edited by

                        Sparky sacu preset for uef

                        Doesn't have drone but more build power, a weaker gun that can be used while building and jamming

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                        • C
                          curtdog98
                          last edited by

                          To make up for sera's having less experimentals than the other factions the Seraphim Ythotha's get the customizable keyword, and now have upgrades like a SACU turning them into a giant late game swiss army knife. Upgrades could include an experimental build suite path, potentially a RAS path, and a RAMBO Ythotha upgrade path that adds even more guns than it's already cataclysmic 3 or 4, including potentially a experimental overcharge suite, experimental regen aura, a experimental AA lightning cannon that can blap ASF's, aswell as atleast 2 more standard fairing options for enhanced damage that maybe just add a new gun, also maybe a shield upgrade potentially... details pending, it'd take time to work it out obviously.. maybe a unique upgrade that enhances the ion storm too? no tele though... as cheeky as teleporting a upgraded Ythotha into a your opponents T3 artillery battery would be, it would be extremely rage inducing and not at all fun for anyone besides the sera player, lol. In general I like this idea because it takes what seems like on its surface the most disposable of all of the T4's, in a faction that is short on T4's and fills it with depth. Other factions get more experimentals than the seraphim, so it would only seem fair to go ahead and give the seraphim a few more fun late game experimental options.

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                          • IndexLibrorumI
                            IndexLibrorum Global Moderator
                            last edited by IndexLibrorum

                            Now that's necroposting.

                            The idea of having a customizable experimental is pretty funny though.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

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                            • S
                              snoog
                              last edited by

                              Fatboy should be an upgrade-able weapons platform. T3 arty tank-destroyer mode please

                              IndexLibrorumI D 2 Replies Last reply Reply Quote 0
                              • IndexLibrorumI
                                IndexLibrorum Global Moderator @snoog
                                last edited by

                                @snoog Allow fatboy to print SACUs

                                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                See all my projects:

                                1 Reply Last reply Reply Quote 1
                                • C
                                  curtdog98 @IndexLibrorum
                                  last edited by curtdog98

                                  @indexlibrorum maybe a little bit of a necro post sorry. I just think it kinda plays into the "experimental" aspect of the t4's. you get to play around/ experiment with the design of your giant death bot before you wheel it out into a bank of ravagers.

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                                  • C
                                    cychwa_klaymberg
                                    last edited by

                                    ACU gains experience for reclaiming. Cancellation of restrictions on veterancy

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                                    • D
                                      Defiant @snoog
                                      last edited by

                                      @snoog No, Fatboy is a flat surface where you can build anything on it. Static shield, anti nuke, mavor, etc.

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                                      • D
                                        Defiant
                                        last edited by

                                        ACU and all units increase is physical size as they vet.

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