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    WD #3 - Ridiculous Balance Ideas

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    • BrannouB
      Brannou
      last edited by

      Commander can vet indefinitely

      D 1 Reply Last reply Reply Quote 2
      • D
        Defiant @Brannou
        last edited by

        @brannou .. and the ACU gets bigger with vet

        1 Reply Last reply Reply Quote 0
        • KaletheQuickK
          KaletheQuick @Deribus
          last edited by

          @deribus I actually tried setting the Fervor to direct fire. It's Insanely OP.

          Otherwise, ignoring the rules I have ideas for navy 🙂

          • Torpedoes are universally ammunition style weapons, having a use or autouse toggle like overcharge. Torpedoes now do tons of damage, no homing, and have a cool splash effect when they hit something.
          • Subs now have a silent/deep running modes and auto stealth when not moving (like selen auto cloak, but no power draw). Silent running mode cuts movement speed, but preserves sealth. Cyb moves fastest. UEF have low hp and huge deck gun damage (surface and attack ambush style). T1 subs retain late game usefulness by being able to reclaim seafloor mass.
          • Ships can 'repair mode' or disable drive and weapons to regen faster. Or 'mothball' state that generates a tiny amount of mass and power.
          • "Fleet Tender" class ships with regen or repair bonuses. Can also assist torpedo production. Perhaps cybran is submersible?
          • Larger ships are broken down and modularized like ACU/sACU. Example-battleships, with gun enhancement, shields, speed upgrades, HP upgrades.
          • Aircraft carriers made to actually carry aircraft. Their three module slots each have an aircraft type that can be selected. ASF, Bomb, Torp. Building it generates a squad of drones that dock at the ship, and go out and attack targets in it's radar range.
          • Aeon Frigate increased in effectiveness. Easily beats any other frigate. Barely loses 2v1. Cost/build adjusted to compensate.
          • Cybran corvette exists and given kamikaze 'ram' ability.
          • Naval veterancy increases range slightly, as to assure higher vet ships get the first shot advantage (seems like something a better trained crew would be able to do)
          • Homeworld games imported in their entirety. Vagyr and Higarian campaigns set in space. Entire engine overhauled.
          • Execs at Sqweenix assassinated with orbital laser. SC IP purchased by nonprofit FAF association. Supcom 3 confirmed.
          • Supcom now an olympic sport.

          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

          1 Reply Last reply Reply Quote 4
          • ArranA
            Arran
            last edited by

            Firebeetles jump at enemies before exploding. They can also jump over small hills, gaps, etc.
            Loyalists have a "final stand" after dying, where they shoot but do not move before exploding.
            Titans are as large as GC's and are now T4's. Makes sense...
            Pillars are grey rectangles... Wait, this isn't a change. Lets make them vertical!
            Experimental units (T4's) have a limited lifetime before they expire. They are prototypes after all.
            Engineers need at least 5 goons looking and watching them work before they are able to actually build anything.
            The harbinger should hold a scythe and have a 1 range attack that insta kills a unit, and the harbinger.
            Seraphim Yolona Oss should be renamed "Wrath of God". Its nuke cannot be shot down unless an aeon player uses the sacrifice ability to build an asylum shield, anywhere on the map.
            ACU's need to loudly and obnoxiously scream "It's over 9000!" when using over 9000 energy for an overcharge.
            Whenever a SACU gets built, it needs to be under a ally AI's control. If no ally AI is available, one will be created for you.

            1 Reply Last reply Reply Quote 1
            • veteranasheV
              veteranashe
              last edited by

              Lol those are good

              1 Reply Last reply Reply Quote 0
              • ComradeStrykerC
                ComradeStryker
                last edited by

                Gifting your ACU to a teammate.


                ~ Stryker

                ( ͡° ͜ʖ ͡°)

                1 Reply Last reply Reply Quote 0
                • D
                  Defiant
                  last edited by

                  Each ACU gets a temporary super mode similar to Quake/Doom

                  Cybran - 4x damage
                  UEF - 4x shield
                  Sera - 4x firing rate
                  Aeon - 4x vision and regen

                  1 Reply Last reply Reply Quote 0
                  • M
                    macdeffy
                    last edited by

                    Temporary gifting of units that return back after a set period of time.

                    1 Reply Last reply Reply Quote 0
                    • D
                      Defiant
                      last edited by

                      ACUs can be upgraded arms from dead ACUs.

                      nine2N 2 Replies Last reply Reply Quote 0
                      • ComradeStrykerC
                        ComradeStryker
                        last edited by ComradeStryker

                        Bringing in the Hunker ability for ACU's from SupCom 2.
                        I disliked the game but I can't deny that that feature was pretty cool, though.


                        ~ Stryker

                        ( ͡° ͜ʖ ͡°)

                        JipJ 1 Reply Last reply Reply Quote 1
                        • JipJ
                          Jip @ComradeStryker
                          last edited by

                          @comradestryker said in WD #3 - Ridiculous Balance Ideas:

                          Bringing in the Hunker ability for ACU's from SupCom 2.
                          I disliked the game but I can't deny that that feature was pretty cool, though.


                          ~ Stryker

                          What ability is that?

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • maggeM
                            magge Global Moderator
                            last edited by

                            @jip said in WD #3 - Ridiculous Balance Ideas:

                            Hunker ability for ACU's from SupCom 2.

                            When activated the unit "kneels down" and creates a protective shield around itself, reducing incoming damage by 50%. It is not possible to move, use weapons or activate abilities whilst hunkered down. You also cannot be healed

                            https://supcom2.fandom.com/wiki/Hunker

                            Join a FAFtastic Team

                            1 Reply Last reply Reply Quote 1
                            • JipJ
                              Jip
                              last edited by

                              That is quite possible to make.

                              A work of art is never finished, merely abandoned

                              S 1 Reply Last reply Reply Quote 2
                              • S
                                Sprouto @Jip
                                last edited by

                                @jip Already done, we had this for many years in LOUD - it's grossly unrealistic, and overpowered. We removed it about three years back.

                                1 Reply Last reply Reply Quote 1
                                • TheWeakieT
                                  TheWeakie
                                  last edited by

                                  I dont really see how it would be op, especially if you assign some cost to it like making it an upgrade. If youre getting sniped half the time youre better of dodging anyway, and in a battle it means u cant oc while in this mode.

                                  Finally some decent counter to telemazer kappa

                                  1 Reply Last reply Reply Quote 1
                                  • ZeldafanboyZ
                                    Zeldafanboy
                                    last edited by

                                    I don't think allowing heavily upgraded commanders with some vet to survive a direct nuke is a good idea

                                    put the xbox units in the game pls u_u

                                    1 Reply Last reply Reply Quote 0
                                    • TheWeakieT
                                      TheWeakie
                                      last edited by

                                      A realistic scenario

                                      ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                                      • FtXCommandoF
                                        FtXCommando
                                        last edited by

                                        Isn’t the whole point to just make snipes more difficult? I’d argue it’s already closer to being too hard to recover from a lost position than it is to do damage from it in FAF so I fail to see what would even be gained by implementing it.

                                        1 Reply Last reply Reply Quote 0
                                        • ComradeStrykerC
                                          ComradeStryker
                                          last edited by ComradeStryker

                                          Make it a back upgrade...

                                          Reduce the effectiveness of it to -25% damage reduction.

                                          Add an energy cost requirement (say about -300 E) to run and bam, there you go.

                                          If you E stall, you're just kneeling down but still taking all 100% of damage... so don't stall.

                                          Make it so it takes time to kneel down and get up and a cool down so the ability can't be spammed as soon as you stand up...

                                          Balance!


                                          ~ Stryker

                                          ( ͡° ͜ʖ ͡°)

                                          1 Reply Last reply Reply Quote 0
                                          • ZeldafanboyZ
                                            Zeldafanboy @TheWeakie
                                            last edited by

                                            @thewheelie

                                            If it doesn’t explicitly replace some of the late game upgrades that give huge HP pools like cloak and double Sera nano then I can easily see it happening, although I guess nukes tend to target the bases further back which are less likely to have combat upgrades for commanders

                                            put the xbox units in the game pls u_u

                                            ComradeStrykerC 1 Reply Last reply Reply Quote 0
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