Updated Mods for FAF and Vanilla Steam
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if its a mod issue best easy thing to do is start disabling them one at a time
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Why doesn't your AI do anything with a 4 digit mass income? This is 5x cheating multiplier. https://i.imgur.com/Dn9h47C.png
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@Trixie_Lulamoon
I'm sorry, but from the screenshot I can't tell what happened here.
Do you have maybe a game.log? -
After 15 minutes it had built T3 factories, economy, and engineers, but only like a dozen T1 offense and no other military apart from a few PD.
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@Trixie_Lulamoon
Sorry, but do you have a game.log so that i can see what settings you have, maybe buildrestrictions or errors in general?
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@Uveso BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.
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People on FaF Launcher XTreme Wars page says that the mod it's half broken, is that true ?
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BlackOpsFAF-Unleashed (v20)
- fixed AIEconomicBuilders.lua (removed dependency for sorian buildconditions)
- fixed SorianEconomicBuilders.lua (removed dependency for sorian buildconditions)
- fixed VisionRadius, OmniRadius, WaterVisionRadius
- fixed cloak
BlackOpsFAF-EXUnits (v22)
- UEFClusterCruise01_proj.bp fix DesiredShooterCap not matching health
- fixed VisionRadius, OmniRadius, WaterVisionRadius
- Unit eeb0402 (Stellar Generator) Fixed collision size (for torpedo hit)
- fixed cloak ERL0301
BlackOpsFAF-Unleashed (v25)
Fixes by Basilisk3:
- Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
- Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon
Fixes by Uveso:
- fixed SorianDefenseBuilders.lua (removed dependency for sorian buildconditions)
- fixed TransportClass on several units
- GargEMPWarhead01_proj.bp fix DesiredShooterCap not matching health
- ArtemisCannon02_proj.bp fix DesiredShooterCap not matching health
- Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
- Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR
- Unit bal0206 (Medium Assault Tank) fix collision box
- Unit bel9010 (Jammer Crystal) fix collision box
Ninja Reclaim Drones (v19)
- fixed cloak
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@Uveso - can you (or someone else) explain what effect the 'DesiredShooterCap' fixes have on gameplay?
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@Doompants You can read more about it on GitHub, see also #3893 and #5518.
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Thank you, Jip, I wouldn't have been able to explain it like that.
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Perfect. Thanks Jip!