XtremWars 1.7 for all game versions
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Hello again. Myself and my friends are having some issues with this mod. If we play stand alone (player vs AI) there are no issues. However when we try to play together either player vs player or doing AI stomps we run into constant desynch issues. The desynch detected box will pop up as soon as the game launches.
We have tested this on standard maps, vault maps and generated maps. We don't have the issue on the exact same maps when not using Extreme Wars.Cheers
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Hello JQtwo,
a desync means that one of the players has a different mod version or the mod is not propper installed or a file was changed.
Do you have a game.log from the last desynced game ?
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@uveso Hey, is the mods still available in FaF? And the UEF T4 transports work?
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Yes the mod is still available and working.
If you play the FAF develop version then also transporters work.The error where you can't select/build transportes is not from the mod, its a game bug.
fixed here: https://github.com/FAForever/fa/pull/3248 -
@uveso Thanks for your reply. I have this Mod, is this the right one as I search your name on the Vault and can't find it.
Yes the UEF transport can't be selected still on my version. I apologise, I don't know how to play FAF developer version, nor download an update via github.
Could you help if possible?
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Yes i did not enter my name into the mod, i am only the maintainer not the author.
You can always check this page to see if you have the right version number:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam -
@uveso Awesome thank you so much. This worked for normal games.
Just one more question if I may, since this fix works for standard games, do you know a way to get the transports to work on Campaign Co-Op Missions too?
Thanks
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Just wait for the game patch.
We are testing all changes first with the develop branch.
In 4-6 weeks this will be patched to the release files.Campaign and coop are using the release files and will work automatically after the patch
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@uveso Oh awesome. Thank you for your replies and continuous hard work on FAF.
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you are welcome
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Uveso thank you so much for bringing this mod back to life and having it available to both FAF and steam. I do have a question however, Do you happen to know if this unit was ever added to the mod or if its possible to have in the mod?
https://www.moddb.com/mods/xtreme-wars/images/uef-air-carrier-and-new-spaceships-2#imagebox
i do recall seeing it in a mod or something but i cant remember where. i could be mistake but i was double checking with you or with anyone else here if they know
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Hello holybeast67,
thanks a lot for you kind feedback.
Sadly i have never seen this UEF Carrier in any mod.
Looks like it was never released. -
Dang what a shame but thank you either way for the quick response! really appreciate it
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In case you did not have it already, here is my general mod thread:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steamThere you will find updates and changes for all my mods that i maintain and some of my own mods.
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i shall keep this in my updates thanks for it! and really again thank you for making the mods available
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Update 16.Feb.2023(v1.5)
- Unit UAL0401 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
- Unit UALEW0002 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
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Hello Uveso. What version is the 'Extreme Wars' mod in the vault rn. I know the old game type was 1.0. If it's current, any updates to fix some of the invisible models? Correction: Seems in 1.5 the UEF Mech Marine is built instantly instead of in 7 seconds so the game skips the spawning of the model, leaving an invisible Mech Marine. This is the only unit that seems to do this in my testing.
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the version on this forum thread and inside the vault is 1.5.
The version is based on the FAF featured mod that was version 1.0i checked unit [UEL0106] (Mech Marine) and you are right.
The unit can only be built once, after that there is no more build time and no more visible models.