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    Patch 3732 - 3735

    Scheduled Pinned Locked Moved General Discussion
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    • B Offline
      Blade_Walker
      last edited by

      i mean did you look at the replay ? shieldgen is way outside of AcU and Oc aoe range but still dies (due to how it was coded i am guessing).

      I noticed this more when gun coms are auto oc vs an army with some shields they die sometimes even when on the fringe of combat

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      • T Offline
        Tagada Balance Team
        last edited by

        No I did not, time stamp?

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        • B Offline
          Blade_Walker
          last edited by

          4:10 for the shield dying before the slipper

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          • JipJ Offline
            Jip
            last edited by

            Patch day is closer and closer and I highly encourage everyone to play on the FAF Develop game type to find the last issues. A gentle reminder that the average performance is a lot better than the performance on the FAF game type.

            A work of art is never finished, merely abandoned

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            • Ctrl-KC Offline
              Ctrl-K
              last edited by

              For some reason there is a visible border surrounding ingame chat

              β€œBe a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
              β€” Steve Jobs.
              My UI Mods
              Support me

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              • T Offline
                thecore
                last edited by

                The only issues I have seen are:

                1. The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.
                2. Sometimes players have to re X in the lobby, (host sees them as not X when are have X).

                Never Fear, A Geek is Here!

                Anachronism_A 1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  @Penguin_ ^, see the feedback of thecore.

                  @nullptr I've always had that, I thought it was the default.

                  A work of art is never finished, merely abandoned

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                  • Anachronism_A Offline
                    Anachronism_ @thecore
                    last edited by Anachronism_

                    @thecore said in Patch 3732:

                    The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.

                    Do you ever have that issue when spawns are fixed and you did not use the minimap to swap slots?

                    pfp credit to gieb

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                    • T Offline
                      thecore
                      last edited by

                      @Penguin_ When it happened to me I hosted a game using default settings, everyone joined, clicked balance and stated the game. @phong looks like was also able to recreate the bug. Some more tests are needed here.

                      Never Fear, A Geek is Here!

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                      • J Offline
                        jieun
                        last edited by

                        This post is deleted!
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                        • JipJ Offline
                          Jip
                          last edited by

                          @snagglefox I think the issue with the Yolo is fixed πŸ™‚

                          A work of art is never finished, merely abandoned

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                          • Rodimus_PrimeR Offline
                            Rodimus_Prime
                            last edited by

                            I started hosting the Dev. version a few days ago, and the auto-balance features with rating display are amazing beyond words. My lobbies average 1k, so I can't speak to gameplay balance, but I did feel like the Swiftwind was substantially downgraded, though I didn't see anything about it in the patch notes. Regardless, all the little details are amazing, looking forward to the roll out.

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                            • JipJ Offline
                              Jip
                              last edited by

                              Do you have a replay of the swiftwind feeling weaker?

                              A work of art is never finished, merely abandoned

                              Rodimus_PrimeR 1 Reply Last reply Reply Quote 0
                              • Rodimus_PrimeR Offline
                                Rodimus_Prime @Jip
                                last edited by

                                @jip said in Patch 3732:

                                Do you have a replay of the swiftwind feeling weaker?

                                Looking through my replays, just the one is Dev. version. The others are regular, which definitely colored my impression. Coupled with still learning my air game (bad turns, overestimating the unit), I'm going to chalk this up to 'jumping the gun'. I will make a point of noting stuff as I play, rather than sitting on it for a week+ (so busy playing that I hadn't even thought of feedback as I go).

                                https://replay.faforever.com/16834110 - 13:40; 5 Swifty vs. 10 Intie, not even close

                                FemboyF 1 Reply Last reply Reply Quote 0
                                • FemboyF Offline
                                  Femboy Promotions team @Rodimus_Prime
                                  last edited by

                                  @immortal-d it's not 5 vs 10, it's 5 swifties vs 20 inties xd. Also the turn you did made the swifties not shoot well at all so, swifties arent weaker. But dont worry! You'll learn with practice!

                                  FAF Website Developer

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                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    Swiftwinds have always lost to mass equivalent value in ints.

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                                    • T Offline
                                      TheManWithBeans
                                      last edited by

                                      Is there a reason why reclaim doesn't die to splash damage anymore?

                                      JipJ 1 Reply Last reply Reply Quote 0
                                      • JipJ Offline
                                        Jip @TheManWithBeans
                                        last edited by

                                        @themanwithbeans said in Patch 3732:

                                        Is there a reason why reclaim doesn't die to splash damage anymore?

                                        Replay ID πŸ™‚

                                        A work of art is never finished, merely abandoned

                                        TheWeakieT 1 Reply Last reply Reply Quote 0
                                        • Chenbro101C Offline
                                          Chenbro101
                                          last edited by

                                          Hi. Don't know if this bug has to do with this patch but my first game on the new patch had an instance where bricks didn't fire at t1 units in range because there were some pillars just outside their range.
                                          https://replay.faforever.com/16864415 at about 25:30 to 25:55

                                          T 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            thecore @Chenbro101
                                            last edited by

                                            @chenbro101 I think I remember seeing my T2 PDF (seraphim) not attacking enemy metal extractors. Maybe this could be related?

                                            Never Fear, A Geek is Here!

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