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    Patch 3732 - 3735

    Scheduled Pinned Locked Moved General Discussion
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    • S Offline
      snoog
      last edited by

      I appreciate you looking into it! It might not seem major, but as a mainly mid player that uses a double fac opener, it's quite a big change since every little bit of reclaim matters.

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      • JipJ Offline
        Jip
        last edited by

        @snagglefox

        70b2b69b-78a4-4641-97b8-5accdafbc476-image.png

        This appears to be quite close to the original - is that sufficient?

        @Exselsior

        889316e9-4ac9-43a1-972c-25c9ff4b20d1-image.png

        And you need cheats as enabled.

        A work of art is never finished, merely abandoned

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        • S Offline
          snoog
          last edited by

          That looks much better! The most important bit are the trees on the top right which looks like you fixed for the most part. Thank you!!

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          • B Offline
            Blade_Walker
            last edited by

            New patch lookin good !

            All I would add to the com entry explosion would be to err on the lower side to preserve at least the same amount of tree groups even if it means sometimes you may end up with one or two more.

            What I do want to bring up, is something I have notice from replays, that seems to have crept in since the patch for overcharge spill damage to shields, is that a single mobile shieldgen can be destroyed when the unit covered is overcharged, even when it is out of range of the aoe or the gun even.

            I'm not sure if this was intended behavior or not? seems a bit much I know non-Sera mobile shields have been hit by the nerf-bat a few times already.

            It also reduces micro opportunities for retreating your depleted shield to let it recover, I feel the shield should only be destroyed if targeted directly or in the aoe at least.

            I thought this might have been a bug but still happens in faf-dev, made a quick replay to show.

            https://replay.faforever.com/16791466

            1 Reply Last reply Reply Quote 1
            • T Offline
              Tagada Balance Team
              last edited by

              It's an intended behavior that was introduced in this patch: http://patchnotes.faforever.com/3720.html#oc

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              • B Offline
                Blade_Walker
                last edited by Blade_Walker

                yes but was it intended to affect shields that are even only just covering the other unit that is overcharged ?

                oh just to add in the replay the overcharge kills the Athanah several shots before the Othuum is destroyed

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                • T Offline
                  Tagada Balance Team
                  last edited by Tagada

                  If OC depletes the shield of a mobile shield then it kills it. Even if it does so with its AoE.

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                  • B Offline
                    Blade_Walker
                    last edited by

                    i mean did you look at the replay ? shieldgen is way outside of AcU and Oc aoe range but still dies (due to how it was coded i am guessing).

                    I noticed this more when gun coms are auto oc vs an army with some shields they die sometimes even when on the fringe of combat

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                    • T Offline
                      Tagada Balance Team
                      last edited by

                      No I did not, time stamp?

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                      • B Offline
                        Blade_Walker
                        last edited by

                        4:10 for the shield dying before the slipper

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                        • JipJ Offline
                          Jip
                          last edited by

                          Patch day is closer and closer and I highly encourage everyone to play on the FAF Develop game type to find the last issues. A gentle reminder that the average performance is a lot better than the performance on the FAF game type.

                          A work of art is never finished, merely abandoned

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                          • Ctrl-KC Offline
                            Ctrl-K
                            last edited by

                            For some reason there is a visible border surrounding ingame chat

                            โ€œBe a yardstick of quality. Some people arenโ€™t used to an environment where excellence is expected.โ€
                            โ€” Steve Jobs.
                            My UI Mods
                            Support me

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                            • T Offline
                              thecore
                              last edited by

                              The only issues I have seen are:

                              1. The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.
                              2. Sometimes players have to re X in the lobby, (host sees them as not X when are have X).

                              Never Fear, A Geek is Here!

                              Anachronism_A 1 Reply Last reply Reply Quote 0
                              • JipJ Offline
                                Jip
                                last edited by

                                @Penguin_ ^, see the feedback of thecore.

                                @nullptr I've always had that, I thought it was the default.

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • Anachronism_A Offline
                                  Anachronism_ @thecore
                                  last edited by Anachronism_

                                  @thecore said in Patch 3732:

                                  The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.

                                  Do you ever have that issue when spawns are fixed and you did not use the minimap to swap slots?

                                  pfp credit to gieb

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    thecore
                                    last edited by

                                    @Penguin_ When it happened to me I hosted a game using default settings, everyone joined, clicked balance and stated the game. @phong looks like was also able to recreate the bug. Some more tests are needed here.

                                    Never Fear, A Geek is Here!

                                    1 Reply Last reply Reply Quote 1
                                    • J Offline
                                      jieun
                                      last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 0
                                      • JipJ Offline
                                        Jip
                                        last edited by

                                        @snagglefox I think the issue with the Yolo is fixed ๐Ÿ™‚

                                        A work of art is never finished, merely abandoned

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                                        • Rodimus_PrimeR Offline
                                          Rodimus_Prime
                                          last edited by

                                          I started hosting the Dev. version a few days ago, and the auto-balance features with rating display are amazing beyond words. My lobbies average 1k, so I can't speak to gameplay balance, but I did feel like the Swiftwind was substantially downgraded, though I didn't see anything about it in the patch notes. Regardless, all the little details are amazing, looking forward to the roll out.

                                          1 Reply Last reply Reply Quote 1
                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            Do you have a replay of the swiftwind feeling weaker?

                                            A work of art is never finished, merely abandoned

                                            Rodimus_PrimeR 1 Reply Last reply Reply Quote 0
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