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    Patch 3732 - 3735

    Scheduled Pinned Locked Moved General Discussion
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    • JipJ Offline
      Jip
      last edited by

      @Penguin_ ^, see the feedback of thecore.

      @nullptr I've always had that, I thought it was the default.

      A work of art is never finished, merely abandoned

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      • Anachronism_A Offline
        Anachronism_ @thecore
        last edited by Anachronism_

        @thecore said in Patch 3732:

        The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.

        Do you ever have that issue when spawns are fixed and you did not use the minimap to swap slots?

        pfp credit to gieb

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        • T Offline
          thecore
          last edited by

          @Penguin_ When it happened to me I hosted a game using default settings, everyone joined, clicked balance and stated the game. @phong looks like was also able to recreate the bug. Some more tests are needed here.

          Never Fear, A Geek is Here!

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          • J Offline
            jieun
            last edited by

            This post is deleted!
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            • JipJ Offline
              Jip
              last edited by

              @snagglefox I think the issue with the Yolo is fixed 🙂

              A work of art is never finished, merely abandoned

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              • Rodimus_PrimeR Offline
                Rodimus_Prime
                last edited by

                I started hosting the Dev. version a few days ago, and the auto-balance features with rating display are amazing beyond words. My lobbies average 1k, so I can't speak to gameplay balance, but I did feel like the Swiftwind was substantially downgraded, though I didn't see anything about it in the patch notes. Regardless, all the little details are amazing, looking forward to the roll out.

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                • JipJ Offline
                  Jip
                  last edited by

                  Do you have a replay of the swiftwind feeling weaker?

                  A work of art is never finished, merely abandoned

                  Rodimus_PrimeR 1 Reply Last reply Reply Quote 0
                  • Rodimus_PrimeR Offline
                    Rodimus_Prime @Jip
                    last edited by

                    @jip said in Patch 3732:

                    Do you have a replay of the swiftwind feeling weaker?

                    Looking through my replays, just the one is Dev. version. The others are regular, which definitely colored my impression. Coupled with still learning my air game (bad turns, overestimating the unit), I'm going to chalk this up to 'jumping the gun'. I will make a point of noting stuff as I play, rather than sitting on it for a week+ (so busy playing that I hadn't even thought of feedback as I go).

                    https://replay.faforever.com/16834110 - 13:40; 5 Swifty vs. 10 Intie, not even close

                    FemboyF 1 Reply Last reply Reply Quote 0
                    • FemboyF Offline
                      Femboy Promotions team @Rodimus_Prime
                      last edited by

                      @immortal-d it's not 5 vs 10, it's 5 swifties vs 20 inties xd. Also the turn you did made the swifties not shoot well at all so, swifties arent weaker. But dont worry! You'll learn with practice!

                      FAF Website Developer

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        Swiftwinds have always lost to mass equivalent value in ints.

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                        • T Offline
                          TheManWithBeans
                          last edited by

                          Is there a reason why reclaim doesn't die to splash damage anymore?

                          JipJ 1 Reply Last reply Reply Quote 0
                          • JipJ Offline
                            Jip @TheManWithBeans
                            last edited by

                            @themanwithbeans said in Patch 3732:

                            Is there a reason why reclaim doesn't die to splash damage anymore?

                            Replay ID 🙂

                            A work of art is never finished, merely abandoned

                            TheWeakieT 1 Reply Last reply Reply Quote 0
                            • Chenbro101C Offline
                              Chenbro101
                              last edited by

                              Hi. Don't know if this bug has to do with this patch but my first game on the new patch had an instance where bricks didn't fire at t1 units in range because there were some pillars just outside their range.
                              https://replay.faforever.com/16864415 at about 25:30 to 25:55

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                thecore @Chenbro101
                                last edited by

                                @chenbro101 I think I remember seeing my T2 PDF (seraphim) not attacking enemy metal extractors. Maybe this could be related?

                                Never Fear, A Geek is Here!

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                                • JipJ Offline
                                  Jip
                                  last edited by

                                  If a target is right outside of a unit it can prepare to fire at that unit. This is a scanning radius. It is balance related to change that.

                                  A work of art is never finished, merely abandoned

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                                  • TheWeakieT Offline
                                    TheWeakie @Jip
                                    last edited by TheWeakie

                                    @jip said in Patch 3732:

                                    Replay ID 🙂

                                    https://replay.faforever.com/16874043

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                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      Released another fix - game version 3735. See the second post of this topic for the changelog.

                                      A work of art is never finished, merely abandoned

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                                      • JipJ Jip referenced this topic on
                                      • K Offline
                                        Katharsas
                                        last edited by Katharsas

                                        Wasn't the general problem that e-dependent buildings continue to use 100% e even when they are not working because of a stall? Which is completely different from how mass works?

                                        Would it be possible to disable a building when it stalls and start a timer, so after like 5 seconds it tries to turn itself on again (and you cannot turn it on sooner)? This would still punish you for uncontrolled e stall, but it would punish continued stall less than before and it would make mass-fabs auto-balanced by getting deactivated randomly.

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          I think you're responding in the wrong topic 🙂 .

                                          A work of art is never finished, merely abandoned

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                                          • J Offline
                                            jcvjcvjcvjcv
                                            last edited by

                                            Was it also intended for a "boosted" shield to show an inaccurate bar of it's shield hp?

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