@snagglefox said in Patch 3732:
I keep forgetting to mention, it seems in the dev version a lot more trees are starting broken already. For instance, I've noticed every time I'm started as mid on Seton's north side, the tree in the path towards the hydro are mostly broken whereas in the live version they aren't. I can't remember if other spots are similar, but I do know other people similarly complained while in other spots.
Tree groups on FAF Develop
Tree groups on the FAF branch
You are correct, I'm not sure if this is brutally vital however. The spawn-in animation changed to improve the fidelity of the game. I'll see if I can fix this, but if I can't without breaking the animation then I'm afraid that this is a loss that we'll have to take.