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BlackOpsFAF-Unleashed only for FAF v26

Scheduled Pinned Locked Moved Modding & Tools
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  • M
    MiniHans @Uveso
    last edited by 23 Jul 2023, 01:12

    @uveso ey for some reason the link isnt working.

    1 Reply Last reply Reply Quote 0
    • U
      Uveso
      last edited by 26 Jul 2023, 17:09

      @Doompants
      yes you are right, looks like the unit hook is not working.

      @MiniHans
      Just checked the link in the frist post and its working.
      Maybe you have set your browser to not accept http pages (only HTTPs ?)

      1 Reply Last reply Reply Quote 0
      • K
        Karrok
        last edited by 2 Aug 2023, 23:33

        Not sure if there is anything new in the following logs, but I've had:

        • Blackops Experimentals not firing, sliding across the battle field
        • Sim "crashes" where the game still lives and responds, but units stopped moving completely, nothing would build etc.

        Logs:
        Blackops+Total Mayhem +rando others
        game_20507307.log

        Blackops+rando others
        game_20506771.log
        game_20500668.log

        1 Reply Last reply Reply Quote 0
        • U
          Uveso
          last edited by 2 Aug 2023, 23:35

          @Karrok

          Thanks for the report and the logs!

          1 Reply Last reply Reply Quote 0
          • B
            BattleshipOni
            last edited by BattleshipOni 8 Oct 2023, 15:00 10 Aug 2023, 15:00

            Hello there, I bring some new logs just in case and also a question: Ones the errors fixed shall it be seen as a new version of BlackOps in Mod page of a client or should I download it manualy from GitHub?

            P.S. Thank you for the good workgame_20557422.log

            D 1 Reply Last reply 11 Aug 2023, 15:17 Reply Quote 0
            • D
              Doompants @BattleshipOni
              last edited by 11 Aug 2023, 15:17

              @battleshiponi

              If Uveso updates the mod to fix some of these errors, there will be a new version in the mod vault. You may need to manually uninstall the old version and reinstall it from the vault (2 clicks :D) but there should be no need to go to github.

              B 1 Reply Last reply 13 Aug 2023, 18:26 Reply Quote 0
              • B
                BattleshipOni @Doompants
                last edited by 13 Aug 2023, 18:26

                @doompants I see, thank you for the responds!

                1 Reply Last reply Reply Quote 0
                • U Uveso referenced this topic on 21 Aug 2023, 03:01
                • U Uveso referenced this topic on 21 Aug 2023, 03:01
                • U
                  Uveso
                  last edited by 21 Aug 2023, 03:04

                  Update 21.Aug.2023 (v24)

                  Fixes by Uveso:

                  • fixed an issue where drones where able to target non unit entities

                  Fixes by Jip:

                  • Unit bel0402 (Experimental Assault Bot) fixed issue with drones
                  • Unit uas0401 (Experimental Battleship) fixed issue with drones
                  • Unit bsl0401 (Experimental Hover Tank) fixed issue with drones

                  Fixes by Balthazar:

                  • Unit xsb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                  • Unit urb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                  • Unit uab1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                  • Unit ueb1102 (Hydrocarbon Power Plant) was not buildable on tech 1
                  N 1 Reply Last reply 21 Aug 2023, 04:54 Reply Quote 0
                  • N
                    nomads @Uveso
                    last edited by 21 Aug 2023, 04:54

                    @uveso You and your team have been working hard,thanks!

                    1 Reply Last reply Reply Quote 0
                    • J Jip referenced this topic on 21 Aug 2023, 05:52
                    • M
                      MrPhalanx
                      last edited by 22 Aug 2023, 21:48

                      Hi there Uveso! I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable. Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs. Thanks and Cheers!

                      M 1 Reply Last reply 22 Aug 2023, 22:09 Reply Quote 0
                      • M
                        MostLostNoob @MrPhalanx
                        last edited by 22 Aug 2023, 22:09

                        @mrphalanx said in BlackOpsFAF-Unleashed only for FAF v24:

                        I also want to report some problems with BlackOps FaF ExUnits, the UEF T3 Submarine (Seawolf) is not working properly, when it surfaces, you can hear the shooting sound, but there are no projectiles (also with the torpedoes as well), so now its unusable.

                        Issues with BlackOpsFAF-EXUnits should be reported in its own thread: https://forum.faforever.com/topic/354

                        Also some problems with the UEF T3 Torpedo launcher "Harpoon" in BrewLAN, when built on land it works properly, but when built in the seabed, it cannot attack, at least subs.

                        Uveso currently has no involvement in BrewLAN as that is still under development by Balthazar, so those issues should be reported here: https://github.com/The-Balthazar/BrewLAN/issues

                        1 Reply Last reply Reply Quote 0
                        • U Uveso referenced this topic on 23 Aug 2023, 02:34
                        • U Uveso referenced this topic on 23 Aug 2023, 02:34
                        • U
                          Uveso
                          last edited by Uveso 23 Aug 2023, 02:50

                          @MrPhalanx

                          i checked unit EES0301 Seawolf (UEF Advanced Tactical Submarine)
                          and it looks to me normal.

                          Can you do me a favor and check the unit with only BlackOpsFAF-EXUnits enabled?
                          Maybe another mod is interfering here.

                          In case of the BrewLAN unit you need to ask Balthazar.


                          @MostLostNoob
                          lol, i wish i read your post first 😄
                          Perfect answer, thanks !

                          M 1 Reply Last reply 23 Aug 2023, 16:33 Reply Quote 0
                          • M
                            MrPhalanx @Uveso
                            last edited by 23 Aug 2023, 16:33

                            @uveso Thank you Uveso for your quick answer, well the problem was in my side, because just ONE (actually totally useless) MOD messed up the whole stuff ,but thankfully I found it and removed, now everything works properly. Actually i like to tinker a bit inside the Lua files, but I'm even worse than a rookie, so i only doing it for myself X)

                            Anyway regards: Mr. P.

                            1 Reply Last reply Reply Quote 0
                            • M
                              MrPhalanx
                              last edited by 23 Aug 2023, 18:00

                              And also just one question. Who manage the Extreme/Xtreme Wars MOD? Because for me that's also a staple MOD, but now it seems a little broken, as I noticed, a few units not working well, I think mostly Cybran ones (I always play with UEF, but the CPU Cybrans still using a few units what not working properly...). Even a few other users wrote down the same problem in the MODS review tab...

                              M 1 Reply Last reply 23 Aug 2023, 20:56 Reply Quote 0
                              • M
                                MostLostNoob @MrPhalanx
                                last edited by 23 Aug 2023, 20:56

                                @mrphalanx said in BlackOpsFAF-Unleashed only for FAF v24:

                                And also just one question. Who manage the Extreme/Xtreme Wars MOD? Because for me that's also a staple MOD, but now it seems a little broken, as I noticed, a few units not working well, I think mostly Cybran ones (I always play with UEF, but the CPU Cybrans still using a few units what not working properly...). Even a few other users wrote down the same problem in the MODS review tab...

                                These are the Mods that Uveso is so graciously maintaining to keep working with the updates to FAF:

                                https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                                A link to the appropriate forum thread for each mod is included in the first post.

                                For any other mods, please use the search feature to find the appropriate thread.

                                1 Reply Last reply Reply Quote 1
                                • D
                                  Doompants
                                  last edited by 13 May 2024, 14:56

                                  Hello friends!

                                  We've been back playing Blackops after some time, and while it appears the last few patches have been kind to it, we have found one thing that has broken at some point -- Torpedoes do not seem to be hitting several UEF oceanic BlackOps-only units.

                                  The two we've found are:

                                  BES 0402 - UEF Dreadnought
                                  EEB 0402 - UEF Philadelphia Stellar Generator (when built on water, obv.)

                                  As you can see in the attach, torpedos from all manner of naval ships do not seem to hit either of these units, and just circle around. VERY rarely, a torpedo will land, but we're talking 8 minutes of heavy concentrated fire to finally take down the dreadnought.

                                  I'm not sure which patch may have broken it, but it will be one of the more recent ones. This was not a problem the last time we were actively playing BlackOps.

                                  Also food for thought -- The other UEF BlackOps boats are not affected (EES0302 - Knox Escort boat) and neither is the other BlackOps wter-buildable structure (BEB5205 T3 advanced Air Staging).

                                  Thanks in advance, as always.
                                  @Uveso, @Jip

                                  dc7a711c-511e-4a7a-86ff-6a93b4696542-image.png

                                  1 Reply Last reply Reply Quote 0
                                  • D
                                    Doompants
                                    last edited by 13 May 2024, 14:59

                                    I should have also added, the Cybran and Seraphim BlackOps Dreadnought experimentals (and the BlackOps rework of the Aeon Tempest) all take torpedo fire normally (which is to say they have some torpedo defense but get easily overwhelmed with heavy fire, whereas the UEF Dreadnought has no torp defense.)

                                    1 Reply Last reply Reply Quote 0
                                    • D
                                      Doompants
                                      last edited by 15 Jun 2024, 01:32

                                      Just a bump a month later to see if anyone knows if this is something that can be fixed.. If Uveso is not active, even if you can give me an idea if there is something that can be added to the BlackOps blueprints.. We already play with a balance patch for BlackOps Teleports that I cobbled together by changing values, I'm sure I could add the fix to that patch if I knew what to add.

                                      Sorry. I'm an ADHD monkey with absolute zero brain for programming. 😄

                                      RoweyR 1 Reply Last reply 15 Jun 2024, 08:00 Reply Quote 0
                                      • RoweyR
                                        Rowey @Doompants
                                        last edited by 15 Jun 2024, 08:00

                                        @doompants only people with the rights can update mods unless the mod has the a license that allows it to be modified which black ops dose not have

                                        "The needs of the many outweigh the needs of the few" - Spock

                                        D 1 Reply Last reply 16 Jun 2024, 20:43 Reply Quote 0
                                        • D
                                          Doompants @Rowey
                                          last edited by 16 Jun 2024, 20:43

                                          @rowey Oh yeah I wouldn't touch the BlackOps mods themselves but couldn't you have an additional 'patch/balance' mod that also runs just to fix the problem if it's something in the blueprint? Or is that also no bueno?

                                          I'm asking as someone who has just enough knowledge of how these files work to be dangerous. lol.

                                          J 1 Reply Last reply 17 Jun 2024, 06:43 Reply Quote 0
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