Thank you for your feedback!
-
When the Ai starts to build something and stopped it later, then this is mostly because of low eco
i will take a look at the ecomanager and check if the issue is caused there. -
Right. My AI is using the original transport function. Its mostly wasting transports by flying into SAMs
This needs some rework of the transport function in general. -
not knowing how to reach a mex on a hill or island is caused by not having a transport ready.
The engineer will ignore the missing transport and try to get the mex on its own until a transport is available.
Can also be caused by a missing waypoint marker that needed to be present near the Mex. -
That should not happen. The Nuke Target function looks for friendly buildings and shouldn't
fire at more than 3 own Tech2/3 buildings. -
Well thats right. I only play the game with mods, so the AI is using those gunshipts to destroy experimental shields.
I have to change that anyway because eg. Seraphim has no T3 gunships.
I highly recommend testing other AIs we have for Supom like RNGAI
or M27AI
.
They are not focussed on turtle play and are much more challenging.
Again thanks for your feedback, i have written everything down to my ToDo list and will check it!