Update 05.Oct.2022(v107)
- New: completely new marker generator - every movement layer is now created independently
- New: added movement layer for hover units (was using amphibious layer before).
- Del: removed lobby option for AI waypoint genertor. (it's now always on)
- Fix: fixed a bug that could cause the nuke function to error out after a launcher died
- Opt: minor improvement in EconomyBuildConditions calculation speed
- Opt: removes special pathing for engineers (pathing without heuristic search)
- Opt: check for mass spots are now based on playerarea instead of map size
- DEV: Fn OnDefeat() now first checks for the existence of a manager before trying to delete it
- DEV: changed check for defeat to aiBrain.Status ~= "Defeat"
- DEV: pathing debug will now display expansions first (from game second 5 to 10)
Note:
The new marker generator is ported from the Sanctuary-RTS game i am working on.
With the kind permission and support of Enhearten Media