info: Client version: 2023.2.0 info: Game version: 3755 info: Game type: faf info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: #marlos mods compilation info: Mounting sounds in mod: blackopsfaf-unleashed info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_15km_setons.v0001', mounted as '/maps/adaptive_15km_setons.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_setons_clutch.v0002', mounted as '/maps/adaptive_setons_clutch.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_twin_rivers.v0002', mounted as '/maps/adaptive_twin_rivers.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\ditch reborn.v0001', mounted as '/maps/ditch reborn.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\dualgap_adaptive.v0012', mounted as '/maps/dualgap_adaptive.v0012/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\funeral_plains.v0001', mounted as '/maps/funeral_plains.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\kappa.v0031', mounted as '/maps/kappa.v0031/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\paradisebay.v0007', mounted as '/maps/paradisebay.v0007/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\serenity_reef_5v5.v0008', mounted as '/maps/serenity_reef_5v5.v0008/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\setons_clutch_ep.v0002', mounted as '/maps/setons_clutch_ep.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\the_drunken_beetles_dance.v0001', mounted as '/maps/the_drunken_beetles_dance.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\worldset_pacific.v0013', mounted as '/maps/worldset_pacific.v0013/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_001.v0028', mounted as '/maps/x1ca_coop_001.v0028/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\#marlos mods compilation', mounted as '/mods/#marlos mods compilation/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\#marlos mods compilation\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan', mounted as '/mods/brewlan/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan_cursed', mounted as '/mods/brewlan_cursed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan_gameplay', mounted as '/mods/brewlan_gameplay/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan_plenae', mounted as '/mods/brewlan_plenae/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan_rng', mounted as '/mods/brewlan_rng/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan_units', mounted as '/mods/brewlan_units/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\orbitalwarsmod', mounted as '/mods/orbitalwarsmod/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\xtremwars', mounted as '/mods/xtremwars/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 6080bb8 debug: SND: Loaded WaveBank 'aeonselect' at 6080bb8 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 6080ce8 debug: SND: Loaded WaveBank 'ambienttest' at 6080ce8 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 6080e18 debug: SND: Loaded WaveBank 'blackopswb' at 6080e18 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 6080f48 debug: SND: Loaded WaveBank 'cybranselect' at 6080f48 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 6081078 debug: SND: Loaded WaveBank 'explosions' at 6081078 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 60811a8 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 6082718 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 6083880 debug: SND: Loaded WaveBank 'impacts' at 6083880 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 60839b0 debug: SND: Loaded WaveBank 'interface' at 60839b0 info: IsStreamingWaveBank("/sounds/marlossoundsuef.xwb") => false debug: Wavebank prepared: 6083ae0 debug: SND: Loaded WaveBank 'marlossoundsuef' at 6083ae0 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 6083c10 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 6084d78 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 6085ee0 debug: SND: Loaded WaveBank 'seraphimselect' at 6085ee0 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 6086010 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 6087178 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 6087178 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 60872a8 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 60872a8 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 60873d8 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 60873d8 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 6087508 debug: SND: Loaded WaveBank 'tm_robotsounds' at 6087508 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 6087638 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 6087638 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 6087768 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 60888d0 debug: SND: Loaded WaveBank 'uaa' at 60888d0 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 6088a00 debug: SND: Loaded WaveBank 'uaadestroy' at 6088a00 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 6088b30 debug: SND: Loaded WaveBank 'uaaweapon' at 6088b30 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 6089030 debug: SND: Loaded WaveBank 'uab' at 6089030 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 6088c88 debug: SND: Loaded WaveBank 'ual' at 6088c88 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 60899f0 debug: SND: Loaded WaveBank 'ualdestroy' at 60899f0 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 6089780 debug: SND: Loaded WaveBank 'ualweapon' at 6089780 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 6089510 debug: SND: Loaded WaveBank 'uas' at 6089510 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 6089c68 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 60898b8 debug: SND: Loaded WaveBank 'uasweapon' at 60898b8 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 6089b28 debug: SND: Loaded WaveBank 'uea' at 6089b28 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 6089648 debug: SND: Loaded WaveBank 'ueadestroy' at 6089648 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 6089168 debug: SND: Loaded WaveBank 'ueaweapon' at 6089168 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 6088dc0 debug: SND: Loaded WaveBank 'ueb' at 6088dc0 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 60892a0 debug: SND: Loaded WaveBank 'uefselect' at 60892a0 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 6088ef8 debug: SND: Loaded WaveBank 'uel' at 6088ef8 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 60893d8 debug: SND: Loaded WaveBank 'ueldestroy' at 60893d8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 608b548 debug: SND: Loaded WaveBank 'uelweapon' at 608b548 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 608b410 debug: SND: Loaded WaveBank 'ues' at 608b410 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 608cdd8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 608cc70 debug: SND: Loaded WaveBank 'uesweapon' at 608cc70 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 608b680 debug: SND: Loaded WaveBank 'unitrumble' at 608b680 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 608b2d8 debug: SND: Loaded WaveBank 'unitsglobal' at 608b2d8 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 608b7b8 debug: SND: Loaded WaveBank 'ura' at 608b7b8 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 608b1a0 debug: SND: Loaded WaveBank 'uradestroy' at 608b1a0 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 608adf8 debug: SND: Loaded WaveBank 'uraweapon' at 608adf8 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 608af30 debug: SND: Loaded WaveBank 'urb' at 608af30 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 608c520 debug: SND: Loaded WaveBank 'url' at 608c520 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 608b068 debug: SND: Loaded WaveBank 'urldestroy' at 608b068 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 608bdd0 debug: SND: Loaded WaveBank 'urlweapon' at 608bdd0 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 608b8f0 debug: SND: Loaded WaveBank 'urs' at 608b8f0 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 608df40 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 608f0a8 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 608ca00 debug: SND: Loaded WaveBank 'ursweapon' at 608ca00 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 608ba28 debug: SND: Loaded WaveBank 'xaa_weapon' at 608ba28 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 608cb38 debug: SND: Loaded WaveBank 'xab' at 608cb38 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 608bb60 debug: SND: Loaded WaveBank 'xal' at 608bb60 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 608c2b0 debug: SND: Loaded WaveBank 'xal_weapon' at 608c2b0 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 608bc98 debug: SND: Loaded WaveBank 'xas' at 608bc98 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 608c3e8 debug: SND: Loaded WaveBank 'xas_weapons' at 608c3e8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 608c658 debug: SND: Loaded WaveBank 'xea' at 608c658 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 608bf08 debug: SND: Loaded WaveBank 'xea_weapons' at 608bf08 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 608c040 debug: SND: Loaded WaveBank 'xeb' at 608c040 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 608c178 debug: SND: Loaded WaveBank 'xel' at 608c178 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 608c790 debug: SND: Loaded WaveBank 'xel_weapons' at 608c790 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 608c8c8 debug: SND: Loaded WaveBank 'xes' at 608c8c8 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 6090210 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 6092108 debug: SND: Loaded WaveBank 'xes_weapons' at 6092108 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 60914d8 debug: SND: Loaded WaveBank 'xra' at 60914d8 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 60913a0 debug: SND: Loaded WaveBank 'xra_weapon' at 60913a0 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 6092c00 debug: SND: Loaded WaveBank 'xrb' at 6092c00 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 6091af0 debug: SND: Loaded WaveBank 'xrl' at 6091af0 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 6093380 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 6091c28 debug: SND: Loaded WaveBank 'xrl_weapon' at 6091c28 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 6091610 debug: SND: Loaded WaveBank 'xrs' at 6091610 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 6092990 debug: SND: Loaded WaveBank 'xrs_weapon' at 6092990 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 6092d38 debug: SND: Loaded WaveBank 'xsa' at 6092d38 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 6091d60 debug: SND: Loaded WaveBank 'xsa_destroy' at 6091d60 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 6092e70 debug: SND: Loaded WaveBank 'xsa_weapon' at 6092e70 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 60924b0 debug: SND: Loaded WaveBank 'xsb' at 60924b0 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 6092ac8 debug: SND: Loaded WaveBank 'xsb_weapon' at 6092ac8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 6092720 debug: SND: Loaded WaveBank 'xsl' at 6092720 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 60925e8 debug: SND: Loaded WaveBank 'xsl_destroy' at 60925e8 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 6091e98 debug: SND: Loaded WaveBank 'xsl_weapon' at 6091e98 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 60919b8 debug: SND: Loaded WaveBank 'xss' at 60919b8 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 60944e8 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 6092858 debug: SND: Loaded WaveBank 'xss_weapon' at 6092858 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'marlossoundsuef' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -39454880 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 60b7560 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 60b76c8 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 60b6fc0 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 60b7290 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 60b68b8 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 60b6b88 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 60b6e58 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 60b73f8 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 60b6cf0 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 60b7128 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 60b6a20 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 19408063 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 60811a8 debug: Wavebank prepared: 6082718 debug: Wavebank prepared: 6083c10 debug: Wavebank prepared: 6084d78 debug: Wavebank prepared: 6086010 debug: Wavebank prepared: 6087768 debug: Wavebank prepared: 6089c68 debug: Wavebank prepared: 608cdd8 debug: Wavebank prepared: 608df40 debug: Wavebank prepared: 608f0a8 debug: Wavebank prepared: 6090210 debug: Wavebank prepared: 6093380 debug: Wavebank prepared: 60944e8 debug: Wavebank prepared: 60b7560 debug: Wavebank prepared: 60b76c8 debug: Wavebank prepared: 60b7290 debug: Wavebank prepared: 60b68b8 debug: Wavebank prepared: 60b6b88 debug: Wavebank prepared: 60b6e58 debug: Wavebank prepared: 60b73f8 debug: Wavebank prepared: 60b6cf0 debug: Wavebank prepared: 60b7128 info: Minimized true info: GPGNET: entering idle state. debug: Wavebank prepared: 60b6a20 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11757004 info: LOBBY: Game port 22551[UDP] opened. info: LOBBY: starting with local uid of 217104 [UEFf0rever] info: GPGNET: entering lobby state. info: Minimized false info: { info: 62e2j64a-AIUV-110-89465-146as555a8u3 = true info: 81DE7248-XTWA-3652-0150-94B6CD7856CC = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: 25D57D85-7D84-27HT-A501-BR3WL4N0000899 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: } info: { } info: Supreme Commander: Forged Alliance version 3755 info: Starting background task "Map loader /maps/setons_clutch_ep.v0002/setons_clutch_ep.scmap" info: Background task "Map loader /maps/setons_clutch_ep.v0002/setons_clutch_ep.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 12856EB0 info: - after: table: 12856F28 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 12856ED8 info: - conflicts: table: 12856F50 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 12856F00 info: - requiresNames: table: 12856AA0 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - version: 20 info: - 2: table: 12856AF0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 12856B18 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - version: 20 info: - 3: table: 12856B40 info: - after: table: 12856B90 info: - author: Balthazar info: - before: table: 12856B68 info: - 1: 25D57D85-9JA7-D842-BREW-RESEARCH00007 info: - conflicts: table: 12856BE0 info: - 10: 25D57D85-7D84-27HT-A501-48F3488D85733 info: - 11: 25D57D85-7D84-27HT-A501-48F3488D85734 info: - 12: 25D57D85-7D84-27HT-A501-48F3488D85735 info: - 13: 25D57D85-7D84-27HT-A501-48F3488D85736 info: - 14: 25D57D85-7D84-27HT-A501-48F3488D85737 info: - 15: 25D57D85-7D84-27HT-A501-48F3488D85738 info: - 16: 25D57D85-7D84-27HT-A501-48F3488D85739 info: - 17: 25D57D85-7D84-27HT-A501-48F3488D85740 info: - 18: 25D57D85-7D84-27HT-A501-BR3WL4N000040 info: - 19: 25D57D85-7D84-27HT-A501-BR3WL4N000041 info: - 1: 25D57D85-7D84-27HT-A501-48F3488D85724 info: - 20: 25D57D85-7D84-27HT-A501-BR3WL4N000042 info: - 21: 25D57D85-7D84-27HT-A501-BR3WL4N000043 info: - 22: 25D57D85-7D84-27HT-A501-BR3WL4N000044 info: - 23: 25D57D85-7D84-27HT-A501-BR3WL4N000045 info: - 24: 25D57D85-7D84-27HT-A501-BR3WL4N000046 info: - 25: 25D57D85-7D84-27HT-A501-BR3WL4N000047 info: - 26: 25D57D85-7D84-27HT-A501-BR3WL4N000048 info: - 27: 25D57D85-7D84-27HT-A501-BR3WL4N000049 info: - 28: 25D57D85-7D84-27HT-A501-BR3WL4N00004A info: - 29: 25D57D85-7D84-27HT-A501-BR3WL4N00004B info: - 2: 25D57D85-7D84-27HT-A501-48F3488D85725 info: - 30: 25D57D85-7D84-27HT-A501-BR3WL4N00004C info: - 31: 25D57D85-7D84-27HT-A501-BR3WL4N00004D info: - 32: 25D57D85-7D84-27HT-A501-BR3WL4N00004E info: - 33: 25D57D85-7D84-27HT-A501-BR3WL4N00004F info: - 34: 25D57D85-7D84-27HT-A501-BR3WL4N00004G info: - 35: 25D57D85-7D84-27HT-A501-BR3WL4N00004H info: - 36: 25D57D85-7D84-27HT-A501-BR3WL4N000050 info: - 37: 25D57D85-7D84-27HT-A501-BR3WL4N000051 info: - 38: 25D57D85-7D84-27HT-A501-BR3WL4N000052 info: - 39: 25D57D85-7D84-27HT-A501-BR3WL4N000053 info: - 3: 25D57D85-7D84-27HT-A501-48F3488D85726 info: - 40: 25D57D85-7D84-27HT-A501-BR3WL4N000054 info: - 41: 25D57D85-7D84-27HT-A501-BR3WL4N000055 info: - 42: 25D57D85-7D84-27HT-A501-BR3WL4N000056 info: - 43: 25D57D85-7D84-27HT-A501-BR3WL4N000057 info: - 44: 25D57D85-7D84-27HT-A501-BR3WL4N000058 info: - 45: 25D57D85-7D84-27HT-A501-BR3WL4N0000581 info: - 46: 25D57D85-7D84-27HT-A501-BR3WL4N000060 info: - 47: 25D57D85-7D84-27HT-A501-BR3WL4N000070 info: - 48: 25D57D85-7D84-27HT-A501-BR3WL4N000075 info: - 49: 25D57D85-7D84-27HT-A501-BR3WL4N0000755 info: - 4: 25D57D85-7D84-27HT-A501-48F3488D85727 info: - 50: 25D57D85-7D84-27HT-A501-BR3WL4N000079 info: - 51: 25D57D85-7D84-27HT-A501-BR3WL4N000080RC1 info: - 52: 25D57D85-7D84-27HT-A501-BR3WL4N000080 info: - 53: 25D57D85-7D84-27HT-A501-BR3WL4N000081FAF info: - 54: 25D57D85-7D84-27HT-A501-BR3WL4N000082 info: - 55: 25D57D85-7D84-27HT-A501-BR3WL4N000083 info: - 56: 25D57D85-7D84-27HT-A501-BR3WL4N000084 info: - 57: 25D57D85-7D84-27HT-A501-BR3WL4N0000841 info: - 58: 25D57D85-7D84-27HT-A501-BR3WL4N0000891 info: - 5: 25D57D85-7D84-27HT-A501-48F3488D85728 info: - 6: 25D57D85-7D84-27HT-A501-48F3488D85729 info: - 7: 25D57D85-7D84-27HT-A501-48F3488D85730 info: - 8: 25D57D85-7D84-27HT-A501-48F3488D85731 info: - 9: 25D57D85-7D84-27HT-A501-48F3488D85732 info: - copyright: © 2009–2022 Sean Wheeldon info: - description: Adds a large number of units and changes a number of existing units. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BrewLAN/documentation/brewlan.png info: - location: /mods/brewlan info: - name: BrewLAN info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 25D57D85-7D84-27HT-A501-BR3WL4N0000899 info: - version: 0.89899998903275 info: - 4: table: 12856C08 info: - after: table: 12856C80 info: - author: Burnie info: - before: table: 12856C30 info: - conflicts: table: 12856CA8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 12856C58 info: - requiresNames: table: 12856CF8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 5: table: 128567D0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 128567F8 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 12856848 info: - after: table: 128568C0 info: - author: Team Asdrubaelvect info: - before: table: 12856870 info: - conflicts: table: 12856910 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.5 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.jpg info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 12856898 info: - requiresNames: table: 12856960 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0150-94B6CD7856CC info: - url: https://forum.faforever.com/topic/363 info: - version: 15 info: - 7: table: 128569B0 info: - after: table: 12856500 info: - author: Uveso info: - before: table: 128569D8 info: - conflicts: table: 12856528 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 12856A00 info: - requiresNames: table: 12856550 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-AIUV-110-89465-146as555a8u3 info: - url: https://forum.faforever.com/topic/350/ info: - version: 110 info: Hooked /lua/footprints.lua with /mods/brewlan/hook/lua/footprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/brewlan/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "BrewLAN" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Extreme Wars" mod info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Extracting mesh... info: Blueprints Modding... debug: Syncronising balance for sra0201 debug: Syncronising balance for srl0319 debug: Syncronising balance for sal0322 debug: Syncronising balance for sra0307 debug: Syncronising balance for ssl0222 debug: Syncronising balance for sea0310 debug: Syncronising balance for srl0119 debug: Syncronising balance for seb1313 debug: Syncronising balance for saa0306 debug: Syncronising balance for sra0306 debug: Syncronising balance for sea0201 debug: Syncronising balance for saa0201 debug: Syncronising balance for ssa0201 debug: Syncronising balance for ssl0319 debug: Syncronising balance for ssb1313 debug: Syncronising balance for srb1313 debug: Syncronising balance for ssa0307 debug: Syncronising balance for sab1313 debug: Syncronising balance for sea0307 debug: Syncronising balance for sea0105 debug: Syncronising balance for urb4207 debug: Syncronising balance for ssl0119 debug: Syncronising balance for saa0105 debug: Syncronising balance for urb4206 debug: Syncronising balance for sra0310 debug: Syncronising balance for sel0322 debug: Syncronising balance for ssa0306 debug: Syncronising balance for sal0319 debug: Syncronising balance for sel0319 debug: Syncronising balance for sal0119 debug: Syncronising balance for sel0119 debug: Creating footprint dummy unit: ZZZFD11-0.5-0.522 debug: Creating footprint dummy unit: ZZZFD33-1.5-1.566 debug: Creating footprint dummy unit: ZZZFD55-1.5-1.588 debug: Creating footprint dummy unit: ZZZFD110011 debug: Creating footprint dummy unit: ZZZFD330000 debug: Creating footprint dummy unit: ZZZFD220.50.522 debug: Creating footprint dummy unit: ZZZFD410-7-11214 debug: Creating footprint dummy unit: ZZZFD220011 debug: Creating footprint dummy unit: ZZZFD1515-1.5-1.51818 debug: Creating footprint dummy unit: ZZZFD33-0.5-0.544 debug: Creating footprint dummy unit: ZZZFD66-1.5-1.599 debug: Creating footprint dummy unit: ZZZFD11-1-133 debug: Creating footprint dummy unit: ZZZFD620011 debug: Creating footprint dummy unit: ZZZFD550011 debug: Creating footprint dummy unit: ZZZFD11-2.5-2.566 debug: Creating footprint dummy unit: ZZZFD22-0.5-0.533 debug: Creating footprint dummy unit: ZZZFD410-2-21214 debug: Creating footprint dummy unit: ZZZFD77-1.5-1.51010-31.5112.51.5110-3.51.50.5-0.25-2.50.50.5 debug: Creating footprint dummy unit: ZZZFD410-6-21214 debug: Creating footprint dummy unit: ZZZFD240024 debug: Creating footprint dummy unit: ZZZFD20200011 debug: Creating footprint dummy unit: ZZZFD440011 debug: Creating footprint dummy unit: ZZZFD11-1.5-1.544 debug: Creating footprint dummy unit: ZZZFD99-1.5-1.51212 debug: Creating footprint dummy unit: ZZZFD1313-1.5-1.51616 debug: Creating footprint dummy unit: ZZZFD32-0.5-0.544 debug: Creating footprint dummy unit: ZZZFD33-1.5-1.588 debug: Creating footprint dummy unit: ZZZFD77-1.5-1.51010 debug: Creating footprint dummy unit: ZZZFD33-2.5-2.588 debug: Creating footprint dummy unit: ZZZFD77-1.5-1.51010-2.50132.5013 debug: Creating footprint dummy unit: ZZZFD35-0.5-1.549 debug: Creating footprint dummy unit: ZZZFD1717-0.5-0.51818 debug: Creating footprint dummy unit: ZZZFD220000 debug: Creating footprint dummy unit: ZZZFD220022 debug: Creating footprint dummy unit: ZZZFD330011 debug: Creating footprint dummy unit: ZZZFD99-1.5-1.51212-4.5-0.521.54.5-0.521.5 debug: Creating footprint dummy unit: ZZZFD1515-1.5-1.51818-602.58602.58 debug: Creating footprint dummy unit: ZZZFD440044 debug: Creating footprint dummy unit: ZZZFD2727-1.5-1.53030003.513.50013.53.50010.512.50012.510.50011.511.58.50113.5-8.50113.50-8.513.5108.513.51 debug: Creating footprint dummy unit: ZZZFD55-2.5-2.51010 debug: Creating footprint dummy unit: ZZZFD330033 debug: Creating footprint dummy unit: ZZZFD110000 debug: Creating footprint dummy unit: ZZZFD660066 debug: Creating footprint dummy unit: ZZZFD42-1-0.563 debug: Creating footprint dummy unit: ZZZFD66-0.5044 debug: Creating footprint dummy unit: ZZZFD22-0.5-0.522 debug: Creating footprint dummy unit: ZZZFD55-0.5-0.566 debug: Creating footprint dummy unit: ZZZFD77-1.5-1.51010-2.5-0.513.52.5-0.513.5 debug: Creating footprint dummy unit: ZZZFD450046 debug: Creating footprint dummy unit: ZZZFD330022 debug: Creating footprint dummy unit: ZZZFD260025 debug: Creating footprint dummy unit: ZZZFD2410-0.5-0.52611 debug: Creating footprint dummy unit: ZZZFD23-0.5-0.544 debug: Creating footprint dummy unit: ZZZFD1010-3-31616 debug: Creating footprint dummy unit: ZZZFD77-1.5-1.51010-3013.52013.5 warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( sea0201 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ssa0201 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( saa0105 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( sra0201 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( saa0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ssl0001 ), it should be atleast 10 percent ( 0.45000001788139 ) of the maximum speed ( 4.5 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( ssl0001 ), it should be atleast 10 percent ( 0.45000001788139 ) of the maximum speed ( 4.5 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( sea0105 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ssa0105 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( sea0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( srl0318 ), it should be atleast 10 percent ( 0.5 ) of the maximum speed ( 5 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xaa0202 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ssa0305 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ssa0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ses0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0306 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0205 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ssa0001 ), it should be atleast 10 percent ( 0.40000000596046 ) of the maximum speed ( 4 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( sea4302 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( sea4302 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( saa0211 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( sra0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 587 modded, and 80 preset units info: Blueprints Loading... completed: 390 original and 322 modded projectiles info: Blueprints Registering... Initializing mesh blueprint for /mods/brewlan/units/saa0106/saa0106_mesh: Initializing field LODs of RMeshBlueprint at 0x170a3c00: warning: Invalid type for RMeshBlueprintLOD at 0x16967acc: nil Initializing mesh blueprint for /mods/brewlan/units/saa0211/saa0211_mesh: Initializing field LODs of RMeshBlueprint at 0x17081280: warning: Invalid type for RMeshBlueprintLOD at 0x16969b4c: nil Initializing mesh blueprint for /mods/brewlan/units/saa0306/saa0306_mesh: Initializing field LODs of RMeshBlueprint at 0x170a3580: warning: Invalid type for RMeshBlueprintLOD at 0x141995cc: nil Initializing mesh blueprint for /mods/brewlan/units/sab0401/sab0401_mesh: Initializing field LODs of RMeshBlueprint at 0x17081b00: warning: Invalid type for RMeshBlueprintLOD at 0x141980cc: nil Initializing mesh blueprint for /mods/brewlan/units/sab1311/sab1311_mesh: Initializing field LODs of RMeshBlueprint at 0x1703b080: warning: Invalid type for RMeshBlueprintLOD at 0x16e2ea4c: nil Initializing mesh blueprint for /mods/brewlan/units/sab2220/sab2220_mesh: Initializing field LODs of RMeshBlueprint at 0x17419480: warning: Invalid type for RMeshBlueprintLOD at 0x100984cc: nil Initializing mesh blueprint for /mods/brewlan/units/sab2306/sab2306_mesh: Initializing field LODs of RMeshBlueprint at 0x17419980: warning: Invalid type for RMeshBlueprintLOD at 0x16e2f94c: nil Initializing mesh blueprint for /mods/brewlan/units/sab2308/sab2308_mesh: Initializing field LODs of RMeshBlueprint at 0x17419c80: warning: Invalid type for RMeshBlueprintLOD at 0x16e2c74c: nil Initializing mesh blueprint for /mods/brewlan/units/sal0320/sal0320_mesh: Initializing field LODs of RMeshBlueprint at 0x17160d00: warning: Invalid type for RMeshBlueprintLOD at 0x153b044c: nil Initializing mesh blueprint for /mods/brewlan/units/sal0323/sal0323_mesh: Initializing field LODs of RMeshBlueprint at 0x17160600: warning: Invalid type for RMeshBlueprintLOD at 0x16e2b34c: nil Initializing mesh blueprint for /mods/brewlan/units/sal0324/sal0324_mesh: Initializing field LODs of RMeshBlueprint at 0x17141980: warning: Invalid type for RMeshBlueprintLOD at 0x16e2e54c: nil Initializing mesh blueprint for /mods/brewlan/units/sea0401/sea0401_mesh: Initializing field LODs of RMeshBlueprint at 0x17124e00: warning: Invalid type for RMeshBlueprintLOD at 0x159198cc: nil Initializing mesh blueprint for /mods/brewlan/units/seb0401/seb0401_mesh: Initializing field LODs of RMeshBlueprint at 0x17106a80: warning: Invalid type for RMeshBlueprintLOD at 0x1591a7cc: nil Initializing mesh blueprint for /mods/brewlan/units/seb2311/seb2311_mesh: Initializing field LODs of RMeshBlueprint at 0x17395b00: warning: Invalid type for RMeshBlueprintLOD at 0x14a01ecc: nil Initializing mesh blueprint for /mods/brewlan/units/seb4303/seb4303_mesh: Initializing field LODs of RMeshBlueprint at 0x17376e00: warning: Invalid type for RMeshBlueprintLOD at 0x160b504c: nil Initializing mesh blueprint for /mods/brewlan/units/sel0323/sel0323_mesh: Initializing field LODs of RMeshBlueprint at 0x171d3c00: warning: Invalid type for RMeshBlueprintLOD at 0x160b644c: nil Initializing mesh blueprint for /mods/brewlan/units/sel0324/sel0324_mesh: Initializing field LODs of RMeshBlueprint at 0x171d3f80: warning: Invalid type for RMeshBlueprintLOD at 0x13f9e64c: nil Initializing mesh blueprint for /mods/brewlan/units/ses0204/ses0204_mesh: Initializing field LODs of RMeshBlueprint at 0x17179800: warning: Invalid type for RMeshBlueprintLOD at 0x1419bc4c: nil Initializing mesh blueprint for /mods/brewlan/units/sra0106/sra0106_mesh: Initializing field LODs of RMeshBlueprint at 0x172bd380: warning: Invalid type for RMeshBlueprintLOD at 0x13f9fa4c: nil Initializing mesh blueprint for /mods/brewlan/units/sra0307/sra0307_mesh: Initializing field LODs of RMeshBlueprint at 0x172bda00: warning: Invalid type for RMeshBlueprintLOD at 0x14f939cc: nil Initializing mesh blueprint for /mods/brewlan/units/srl0311/srl0311_mesh: Initializing field LODs of RMeshBlueprint at 0x173f0800: warning: Invalid type for RMeshBlueprintLOD at 0x150e23cc: nil Initializing mesh blueprint for /mods/brewlan/units/srl0312/srl0312_mesh: Initializing field LODs of RMeshBlueprint at 0x173f0b80: warning: Invalid type for RMeshBlueprintLOD at 0x15cfffcc: nil Initializing mesh blueprint for /mods/brewlan/units/srl0401/srl0401_mesh: Initializing field LODs of RMeshBlueprint at 0x17410480: warning: Invalid type for RMeshBlueprintLOD at 0x14f0d24c: nil Initializing mesh blueprint for /mods/brewlan/units/ssl0403/ssl0403_mesh: Initializing field LODs of RMeshBlueprint at 0x162d5580: warning: Invalid type for RMeshBlueprintLOD at 0x15644acc: nil Initializing mesh blueprint for /mods/brewlan/units/ssl0404/ssl0404_mesh: Initializing field LODs of RMeshBlueprint at 0x1720c880: warning: Invalid type for RMeshBlueprintLOD at 0x150e0d4c: nil Initializing mesh blueprint for /mods/brewlan/units/ssl0405/ssl0405_mesh: Initializing field LODs of RMeshBlueprint at 0x1720cc00: warning: Invalid type for RMeshBlueprintLOD at 0x1419d14c: nil Initializing unit blueprint for saa0201: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selectedover.dds Initializing unit blueprint for sab2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for sab2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for sab2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for sal0321: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_bot3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_bot3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_bot3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_bot3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_bot3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_bot3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_bot3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_bot3_antimissile_selectedover.dds Initializing unit blueprint for sal0323: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land2_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land2_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land2_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land2_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land2_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land2_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land2_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land2_antimissile_selectedover.dds Initializing unit blueprint for sea0310: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds Initializing unit blueprint for sea3301: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_satellite3_intel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_satellite3_intel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_satellite3_intel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_satellite3_intel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_satellite3_intel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_satellite3_intel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_satellite3_intel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_satellite3_intel_selectedover.dds Initializing unit blueprint for sea4301: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_satellite3_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_satellite3_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_satellite3_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_satellite3_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_satellite3_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_satellite3_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_satellite3_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_satellite3_counterintel_selectedover.dds Initializing unit blueprint for seb2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for seb2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for seb2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for seb3303: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_factory3_intel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_factory3_intel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_factory3_intel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_factory3_intel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_factory3_intel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_factory3_intel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_factory3_intel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_factory3_intel_selectedover.dds Initializing unit blueprint for sel0321: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds Initializing unit blueprint for sel0323: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds Initializing unit blueprint for sel0326: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_air_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_air_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_air_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_air_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_air_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_air_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_air_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_air_selectedover.dds Initializing unit blueprint for ses0119: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds Initializing unit blueprint for ses0219: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds Initializing unit blueprint for ses0319: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds Initializing unit blueprint for sra0310: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds Initializing unit blueprint for srb2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for srb2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for srb2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for srl0005: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds Initializing unit blueprint for srl0321: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds Initializing unit blueprint for srs0119: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds Initializing unit blueprint for srs0219: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds Initializing unit blueprint for srs0319: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds Initializing unit blueprint for ssb2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for ssb2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for ssb2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for ssl0321: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /lua/sim/buffdefinitions.lua with /mods/brewlan/hook/lua/sim/buffdefinitions.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/brewlan/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/xtremwars/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1750] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Extreme Wars: [uiutil.lua 1873] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 19408063 info: Active mods in session: info: - 1: table: 16A3E000 info: - after: table: 16A3ED98 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 16A3ED48 info: - conflicts: table: 16A3EDC0 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 16A3ED70 info: - requiresNames: table: 16A3EE60 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - version: 20 info: - 2: table: 16A3EEB0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 16A3EE88 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - version: 20 info: - 3: table: 16A3A348 info: - after: table: 16A3A3C0 info: - author: Balthazar info: - before: table: 16A3A398 info: - 1: 25D57D85-9JA7-D842-BREW-RESEARCH00007 info: - conflicts: table: 16A3A410 info: - 10: 25D57D85-7D84-27HT-A501-48F3488D85733 info: - 11: 25D57D85-7D84-27HT-A501-48F3488D85734 info: - 12: 25D57D85-7D84-27HT-A501-48F3488D85735 info: - 13: 25D57D85-7D84-27HT-A501-48F3488D85736 info: - 14: 25D57D85-7D84-27HT-A501-48F3488D85737 info: - 15: 25D57D85-7D84-27HT-A501-48F3488D85738 info: - 16: 25D57D85-7D84-27HT-A501-48F3488D85739 info: - 17: 25D57D85-7D84-27HT-A501-48F3488D85740 info: - 18: 25D57D85-7D84-27HT-A501-BR3WL4N000040 info: - 19: 25D57D85-7D84-27HT-A501-BR3WL4N000041 info: - 1: 25D57D85-7D84-27HT-A501-48F3488D85724 info: - 20: 25D57D85-7D84-27HT-A501-BR3WL4N000042 info: - 21: 25D57D85-7D84-27HT-A501-BR3WL4N000043 info: - 22: 25D57D85-7D84-27HT-A501-BR3WL4N000044 info: - 23: 25D57D85-7D84-27HT-A501-BR3WL4N000045 info: - 24: 25D57D85-7D84-27HT-A501-BR3WL4N000046 info: - 25: 25D57D85-7D84-27HT-A501-BR3WL4N000047 info: - 26: 25D57D85-7D84-27HT-A501-BR3WL4N000048 info: - 27: 25D57D85-7D84-27HT-A501-BR3WL4N000049 info: - 28: 25D57D85-7D84-27HT-A501-BR3WL4N00004A info: - 29: 25D57D85-7D84-27HT-A501-BR3WL4N00004B info: - 2: 25D57D85-7D84-27HT-A501-48F3488D85725 info: - 30: 25D57D85-7D84-27HT-A501-BR3WL4N00004C info: - 31: 25D57D85-7D84-27HT-A501-BR3WL4N00004D info: - 32: 25D57D85-7D84-27HT-A501-BR3WL4N00004E info: - 33: 25D57D85-7D84-27HT-A501-BR3WL4N00004F info: - 34: 25D57D85-7D84-27HT-A501-BR3WL4N00004G info: - 35: 25D57D85-7D84-27HT-A501-BR3WL4N00004H info: - 36: 25D57D85-7D84-27HT-A501-BR3WL4N000050 info: - 37: 25D57D85-7D84-27HT-A501-BR3WL4N000051 info: - 38: 25D57D85-7D84-27HT-A501-BR3WL4N000052 info: - 39: 25D57D85-7D84-27HT-A501-BR3WL4N000053 info: - 3: 25D57D85-7D84-27HT-A501-48F3488D85726 info: - 40: 25D57D85-7D84-27HT-A501-BR3WL4N000054 info: - 41: 25D57D85-7D84-27HT-A501-BR3WL4N000055 info: - 42: 25D57D85-7D84-27HT-A501-BR3WL4N000056 info: - 43: 25D57D85-7D84-27HT-A501-BR3WL4N000057 info: - 44: 25D57D85-7D84-27HT-A501-BR3WL4N000058 info: - 45: 25D57D85-7D84-27HT-A501-BR3WL4N0000581 info: - 46: 25D57D85-7D84-27HT-A501-BR3WL4N000060 info: - 47: 25D57D85-7D84-27HT-A501-BR3WL4N000070 info: - 48: 25D57D85-7D84-27HT-A501-BR3WL4N000075 info: - 49: 25D57D85-7D84-27HT-A501-BR3WL4N0000755 info: - 4: 25D57D85-7D84-27HT-A501-48F3488D85727 info: - 50: 25D57D85-7D84-27HT-A501-BR3WL4N000079 info: - 51: 25D57D85-7D84-27HT-A501-BR3WL4N000080RC1 info: - 52: 25D57D85-7D84-27HT-A501-BR3WL4N000080 info: - 53: 25D57D85-7D84-27HT-A501-BR3WL4N000081FAF info: - 54: 25D57D85-7D84-27HT-A501-BR3WL4N000082 info: - 55: 25D57D85-7D84-27HT-A501-BR3WL4N000083 info: - 56: 25D57D85-7D84-27HT-A501-BR3WL4N000084 info: - 57: 25D57D85-7D84-27HT-A501-BR3WL4N0000841 info: - 58: 25D57D85-7D84-27HT-A501-BR3WL4N0000891 info: - 5: 25D57D85-7D84-27HT-A501-48F3488D85728 info: - 6: 25D57D85-7D84-27HT-A501-48F3488D85729 info: - 7: 25D57D85-7D84-27HT-A501-48F3488D85730 info: - 8: 25D57D85-7D84-27HT-A501-48F3488D85731 info: - 9: 25D57D85-7D84-27HT-A501-48F3488D85732 info: - copyright: © 2009–2022 Sean Wheeldon info: - description: Adds a large number of units and changes a number of existing units. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BrewLAN/documentation/brewlan.png info: - location: /mods/brewlan info: - name: BrewLAN info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 25D57D85-7D84-27HT-A501-BR3WL4N0000899 info: - version: 0.89899998903275 info: - 4: table: 16A3A4D8 info: - after: table: 16A3A528 info: - author: Burnie info: - before: table: 16A3A500 info: - conflicts: table: 16A3A190 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 16A3A550 info: - requiresNames: table: 16A3A1E0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 5: table: 16A3A208 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 16A3A230 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 16A3A960 info: - after: table: 16A3AA50 info: - author: Team Asdrubaelvect info: - before: table: 16A3A9D8 info: - conflicts: table: 16A3A578 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.5 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.jpg info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 16A3AA00 info: - requiresNames: table: 16A3A690 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0150-94B6CD7856CC info: - url: https://forum.faforever.com/topic/363 info: - version: 15 info: - 7: table: 16A3A6B8 info: - after: table: 16A3A730 info: - author: Uveso info: - before: table: 16A3A708 info: - conflicts: table: 16A3A758 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 16A3A6E0 info: - requiresNames: table: 16A3ABB8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-AIUV-110-89465-146as555a8u3 info: - url: https://forum.faforever.com/topic/350/ info: - version: 110 info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/brewlan/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/brewlan/hook/lua/factions.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua info: Hooked /lua/game.lua with /mods/brewlan/hook/lua/game.lua info: Hooked /lua/sim/buff.lua with /mods/brewlan/hook/lua/sim/buff.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/setons_clutch_ep.v0002/setons_clutch_ep.scmap" finished. info: { info: 62e2j64a-AIUV-110-89465-146as555a8u3 = true info: 81DE7248-XTWA-3652-0150-94B6CD7856CC = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: 25D57D85-7D84-27HT-A501-BR3WL4N0000899 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: } info: { } info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Setting army 3 for slot 4 info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Setting army 4 for slot 6 info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Setting army 5 for slot 8 info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/UEF_load.sfd: 2899 debug: Preparing movie /movies/UEF_load.sfd: 2899 debug: Preparing movie /movies/UEF_load.sfd: 2899 debug: Preparing movie /movies/UEF_load.sfd: 2899 debug: Preparing movie /movies/UEF_load.sfd: 2899 debug: Preparing movie /movies/UEF_load.sfd: 2899 debug: Preparing movie /movies/UEF_load.sfd: 2899 debug: Playing movie d:\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 2899 info: Saving replay to "gpgnet://127.0.0.1:52380/19408063/UEFf0rever.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/ai-uveso/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /lua/sim/buffdefinitions.lua with /mods/brewlan/hook/lua/sim/buffdefinitions.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/brewlan/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/scenarioframework.lua with /mods/blackopsfaf-acus/hook/lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/ai-uveso/hook/lua/scenarioframework.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/blackopsfaf-acus/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/game.lua with /mods/brewlan/hook/lua/game.lua info: Hooked /lua/ai/aiutilities.lua with /mods/ai-uveso/hook/lua/ai/aiutilities.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua info: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-uveso/hook/lua/ai/aiattackutilities.lua debug: [aiattackutilities.lua, line:2336] * AI-Uveso: offset aiattackutilities.lua info: Hooked /lua/sim/buff.lua with /mods/brewlan/hook/lua/sim/buff.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/editor/markerbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/markerbuildconditions.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-uveso/hook/lua/ai/aibuildstructures.lua debug: [aibuildstructures.lua, line:867] * AI-Uveso: offset aibuildstructures.lua debug: [aiutilities.lua, line:3510] * AI-Uveso: offset aiutilities.lua debug: [siminit.lua, line:628] * AI-Uveso: offset simInit.lua debug: MEM: -4194304 bytes OGRID info: Loading save file: /maps/setons_clutch_ep.v0002/setons_clutch_ep_save.lua info: Loading script file: /maps/setons_clutch_ep.v0002/setons_clutch_ep_script.lua info: Hooked /lua/aibrain.lua with /mods/brewlan/hook/lua/aibrain.lua info: Hooked /lua/aibrain.lua with /mods/ai-uveso/hook/lua/aibrain.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-uveso/hook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/buildermanager.lua with /mods/ai-uveso/hook/lua/sim/buildermanager.lua info: Hooked /lua/sim/platoonformmanager.lua with /mods/ai-uveso/hook/lua/sim/platoonformmanager.lua info: Hooked /lua/sim/engineermanager.lua with /mods/ai-uveso/hook/lua/sim/engineermanager.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/simutils.lua with /mods/ai-uveso/hook/lua/simutils.lua info: Hooked /lua/effectutilities.lua with /mods/brewlan/hook/lua/effectutilities.lua info: Hooked /lua/factions.lua with /mods/brewlan/hook/lua/factions.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua info: Hooked /lua/platoon.lua with /mods/ai-uveso/hook/lua/platoon.lua info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua debug: [platoon.lua, line:6950] * AI-Uveso: offset platoon.lua info: * OnCreateAI: AIPersonality: (uvesorush) info: 00:00:00 [aibrain.lua:5512] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_2) - personality: (uvesorush) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality info: * OnCreateAI: AIPersonality: (uvesoadaptive) info: 00:00:00 [aibrain.lua:5512] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_4) - personality: (uvesoadaptive) debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality info: * OnCreateAI: AIPersonality: (uvesoadaptive) info: 00:00:00 [aibrain.lua:5512] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_6) - personality: (uvesoadaptive) debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality info: * OnCreateAI: AIPersonality: (uvesoexp) info: 00:00:00 [aibrain.lua:5512] * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_8) - personality: (uvesoexp) debug: Detected an AI with skirmish systems: ARMY_8, enabling AI functionality warning: NUM PROPS = 5182 info: 00:00:00 [_mod total mayhem.lua:11] * AI-Uveso: Total Mayhem is installed. Adding BuilderGroups info: 00:00:00 [aitargetmanager.lua:820] * AI-Uveso: playableArea= (0, 0 - 1024, 1024) info: 00:00:00 [aitargetmanager.lua:821] * AI-Uveso: BasePanicZone= 2 Km - (120 units) info: 00:00:00 [aitargetmanager.lua:822] * AI-Uveso: BaseMilitaryZone= 4 Km - (250 units) info: 00:00:00 [aitargetmanager.lua:823] * AI-Uveso: BaseEnemyZone= 28 Km - (1448 units) info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua info: Hooked /lua/ai/aibuilders/aidefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/aidefensebuilders.lua info: Overwriting builder: T3 Base D Engineer AA info: Overwriting builder: T3 Base D Engineer PD info: Overwriting builder: T3TMLEngineer info: Overwriting builder group: T3BaseDefenses info: Overwriting builder: T3 Defensive Point Engineer info: Overwriting builder group: T3DefensivePoints info: Overwriting builder: T3 Defensive Point Engineer High Pri info: Overwriting builder group: T3DefensivePoints High Pri info: Overwriting builder: T3 Base D Engineer AA - Light info: Overwriting builder: T3 Base D Engineer PD - Light info: Overwriting builder group: T3LightDefenses info: Overwriting builder: T3 Shield D Engineer Factory Adj info: Overwriting builder group: T3Shields info: Overwriting builder: T3 Shield D Engineer Near ACU info: Overwriting builder group: T3ACUShields info: Hooked /lua/ai/aibuilders/aieconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/aieconomicbuilders.lua info: Overwriting builder: UEF CDR Upgrade HeavyAntiMatter info: Overwriting builder: Aeon CDR Upgrade Crysalis info: Overwriting builder: Cybran CDR Upgrade CoolingUpgrade info: Overwriting builder: Seraphim CDR Upgrade RateOfFire info: Overwriting builder group: ACUUpgrades - Gun improvements info: Overwriting builder: UEF CDR Upgrade Adv Engi info: Overwriting builder: Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Overwriting builder: Aeon CDR Upgrade Adv Engi info: Overwriting builder: Cybran CDR Upgrade Adv Engi, replacing cooling info: Overwriting builder: Cybran CDR Upgrade Adv Engi info: Overwriting builder: Seraphim CDR Upgrade Adv Engi info: Overwriting builder group: ACUUpgrades - Tech 2 Engineering info: Overwriting builder: UEF CDR Upgrade Shield, replaceing right pod info: Overwriting builder: UEF CDR Upgrade Shield info: Overwriting builder: Aeon CDR Upgrade Shield info: Overwriting builder: Cybran CDR Upgrade Stealth and Cloak info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Overwriting builder group: ACUUpgrades - Shields info: Overwriting builder: UEF CDR Upgrade AdvEng - Pods info: Overwriting builder: UEF CDR Upgrade T3 Eng - Shields info: Overwriting builder: Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder: Cybran CDR Upgrade AdvEng - Laser Gen info: Overwriting builder: Cybran CDR Upgrade T3 Eng - Resource info: Overwriting builder: Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder group: ACUUpgrades info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/xtremwars/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Overwriting builder: Sorian T3 Base D Engineer AA info: Overwriting builder: Sorian T3 Base D Engineer AA - Response info: Overwriting builder: Sorian T3 Base D Engineer AA - Exp Response info: Overwriting builder: Sorian T2TMLEngineer - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD info: Overwriting builder group: SorianT3BaseDefenses info: Overwriting builder: Sorian T3 Base D AA Engineer - Response R info: Overwriting builder: Sorian T3 Base D Engineer AA - Exp Response R info: Overwriting builder: Sorian T2TMLEngineer - Exp Response R info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response R info: Overwriting builder group: SorianT3BaseDefenses - Emerg info: Overwriting builder: Sorian T3 Base D Engineer AA - Light info: Overwriting builder: Sorian T3 Base D Engineer PD - Light info: Overwriting builder group: SorianT3LightDefenses info: Overwriting builder: Sorian T3 Turtle Defensive Point Engineer UEF info: Overwriting builder: Sorian T3 Turtle Defensive Point Engineer Cybran info: Overwriting builder: Sorian T3 Turtle Defensive Point Engineer info: Overwriting builder group: SorianT3DefensivePoints Turtle info: Overwriting builder: Sorian T3 Defensive Point Engineer UEF info: Overwriting builder: Sorian T3 Defensive Point Engineer Cybran info: Overwriting builder: Sorian T3 Defensive Point Engineer info: Overwriting builder group: SorianT3DefensivePoints info: Overwriting builder: Sorian T3 Shield D Engineer Factory Adj info: Overwriting builder group: SorianT3Shields info: Overwriting builder: Sorian T3 Shield D Engineer Near ACU info: Overwriting builder group: SorianT3ACUShields info: Overwriting builder: Sorian T3 Shield D Engineer Near Factory Expansion info: Overwriting builder group: SorianT3ShieldsExpansion info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD info: Overwriting builder group: SorianT3BaseDefenses info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response R info: Overwriting builder group: SorianT3BaseDefenses - Emerg info: Overwriting builder: Sorian T3 Base D Engineer PD - Light info: Overwriting builder group: SorianT3LightDefenses info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD info: Overwriting builder group: SorianT3BaseDefenses info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response R info: Overwriting builder group: SorianT3BaseDefenses - Emerg info: Overwriting builder: Sorian T3 Base D Engineer PD - Light info: Overwriting builder group: SorianT3LightDefenses info: Hooked /lua/ai/aibuilders/sorianeconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/sorianeconomicbuilders.lua info: Overwriting builder: UEF CDR Upgrade HeavyAntiMatter info: Overwriting builder: Aeon CDR Upgrade Crysalis info: Overwriting builder: Cybran CDR Upgrade CoolingUpgrade info: Overwriting builder: Seraphim CDR Upgrade RateOfFire info: Overwriting builder group: ACUUpgrades - Gun improvements info: Overwriting builder: UEF CDR Upgrade Adv Engi info: Overwriting builder: Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Overwriting builder: Aeon CDR Upgrade Adv Engi info: Overwriting builder: Cybran CDR Upgrade Adv Engi, replacing cooling info: Overwriting builder: Cybran CDR Upgrade Adv Engi info: Overwriting builder: Seraphim CDR Upgrade Adv Engi info: Overwriting builder group: ACUUpgrades - Tech 2 Engineering info: Overwriting builder: UEF CDR Upgrade Shield, replaceing right pod info: Overwriting builder: UEF CDR Upgrade Shield info: Overwriting builder: Aeon CDR Upgrade Shield info: Overwriting builder: Cybran CDR Upgrade Stealth and Cloak info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Overwriting builder group: ACUUpgrades - Shields info: Overwriting builder: Sorian UEF CDR Upgrade AdvEng - Pods info: Overwriting builder: Sorian UEF CDR Upgrade T3 Eng - Shields info: Overwriting builder: Sorian Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Sorian Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder: Sorian Cybran CDR Upgrade AdvEng - Laser Gen info: Overwriting builder: Sorian Cybran CDR Upgrade T3 Eng - Resource info: Overwriting builder: Sorian Seraphim CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Sorian Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder group: SorianACUUpgrades info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/xtremwars/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 Group info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 Group info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 Group info: Overwriting builder group: SorianMobileExperimentalEngineersGroup info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 - Large Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Land info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Land info: Overwriting builder group: SorianMobileLandExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Land info: Overwriting builder: Sorian T4 Exp Land - Scathis info: Overwriting builder: Sorian T4 Exp Land Unit Cap info: Overwriting builder group: SorianMobileLandExperimentalForm info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 - Small Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Air info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Air info: Overwriting builder group: SorianMobileAirExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Air info: Overwriting builder: Sorian T4 Exp Air Unit Cap info: Overwriting builder group: SorianMobileAirExperimentalForm info: Overwriting builder: Sorian T4 Sea Exp1 Engineer info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Naval info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Naval info: Overwriting builder group: SorianMobileNavalExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Sea info: Overwriting builder group: SorianMobileNavalExperimentalForm info: Overwriting builder: Sorian T3 Satellite Exp Engineer info: Overwriting builder: Sorian T2 Engineer Assist Experimental Satellite info: Overwriting builder: Sorian T3 Engineer Assist Experimental Satellite info: Overwriting builder group: SorianSatelliteExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Satellite info: Overwriting builder group: SorianSatelliteExperimentalForm info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 Group info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 Group info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 Group info: Overwriting builder group: SorianMobileExperimentalEngineersGroup info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 - Large Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Land info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Land info: Overwriting builder group: SorianMobileLandExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Land info: Overwriting builder: Sorian T4 Exp Land - Scathis info: Overwriting builder: Sorian T4 Exp Land Unit Cap info: Overwriting builder group: SorianMobileLandExperimentalForm info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 - Small Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Air info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Air info: Overwriting builder group: SorianMobileAirExperimentalEngineers info: Hooked /lua/defaultunits.lua with /mods/brewlan/hook/lua/defaultunits.lua info: Hooked /lua/defaultunits.lua with /mods/blackopsfaf-acus/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/brewlan/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/ai-uveso/hook/lua/sim/unit.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Hooked /lua/defaultcollisionbeams.lua with /mods/brewlan/hook/lua/defaultcollisionbeams.lua info: Hooked /lua/defaultcollisionbeams.lua with /mods/xtremwars/hook/lua/defaultcollisionbeams.lua info: Hooked /lua/terranweapons.lua with /mods/xtremwars/hook/lua/terranweapons.lua info: Hooked /lua/cybranweapons.lua with /mods/xtremwars/hook/lua/cybranweapons.lua info: Hooked /lua/seraphimweapons.lua with /mods/brewlan/hook/lua/seraphimweapons.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/brewlan/hook/lua/armordefinition.lua info: Hooked /lua/aeonweapons.lua with /mods/xtremwars/hook/lua/aeonweapons.lua info: Hooked /lua/cybranunits.lua with /mods/brewlan/hook/lua/cybranunits.lua info: Hooked /lua/terranunits.lua with /mods/brewlan/hook/lua/terranunits.lua info: * Total Mayhem: [siminit.lua, line:582] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:583] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:590] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:595] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:599] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:626] - Check OK! files: 2178, bytecount: 749995008. info: 00:00:00 [siminit.lua:^1201] * AI-Uveso: Mod "AI-Uveso" version (110) is active. info: 00:00:00 [siminit.lua:^1205] * AI-Uveso: Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: 00:00:00 [siminit.lua:^1206] * AI-Uveso: Checking directory "/mods/AI-Uveso"... info: 00:00:00 [siminit.lua:^1217] * AI-Uveso: Found mod in correct directory: /mods/ai-uveso/mod_info.lua. info: 00:00:00 [siminit.lua:^1225] * AI-Uveso: Check OK. Found 1 "AI-Uveso" directory. info: 00:00:00 [siminit.lua:^1229] * AI-Uveso: Checking files and filesize for "AI-Uveso"... info: 00:00:00 [siminit.lua:^1257] * AI-Uveso: Check OK! files: 87, bytecount: 2066287. info: 00:00:00 [siminit.lua:^101] * AI-Uveso: Function CreateAIMarkers() started! info: 00:00:00 [siminit.lua:^485] * AI-Uveso: Generating marker, please wait... info: 00:00:00 [siminit.lua:^500] * AI-Uveso: Generating marker with grid cell size of (28) debug: 00:00:00 [aimarkergenerator.lua:47] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 28 debug: 00:00:00 [aimarkergenerator.lua:81] * AI-Uveso: Function BuildTerrainPathMap() started. debug: 00:00:00 [siminit.lua:^511] * AI-Uveso: Function CreateAIMarkers(): building TerrainPathMap finished, runtime: 1.40 seconds. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Air) started. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Land) started. debug: 00:00:00 [siminit.lua:^528] * AI-Uveso: Function CreateAIMarkers(): CreateMarkerGrid (Land) finished, runtime: 1.99 seconds. debug: 00:00:00 [siminit.lua:^533] * AI-Uveso: Function CreateAIMarkers(): ConnectMarkerWithPathing (Land) finished, runtime: 0.17 seconds. debug: 00:00:00 [siminit.lua:^537] * AI-Uveso: Function CreateAIMarkers(): BuildGraphAreas (Land) finished, runtime: 0.00 seconds. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Water) started. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Amphibious) started. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Hover) started. debug: 00:00:00 [aimarkergenerator.lua:1107] * AI-Uveso: Function CreateNavalExpansions started. debug: 00:00:00 [aimarkergenerator.lua:1166] * AI-Uveso: Function CreateLandExpansions started. debug: 00:00:00 [aimarkergenerator.lua:43] * AI-Uveso: Function ClearMemoryMarkerGenerator() MarkerGrid and PathMap deleted. info: 00:00:00 [siminit.lua:^590] * AI-Uveso: Function CreateAIMarkers(): Marker generator finished, runtime: 12.81 seconds. info: 00:00:00 [siminit.lua:^198] * AI-Uveso: ValidateMapAndMarkers: norushradius is OK. (220) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 09]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 01]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 11]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 00]. (Mass marker deleted!!!) info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/xtremwars/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Extreme Wars: [gamecommon.lua 449] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. warning: SND: Error playing cue 1 on bank 48 [ursstream] XACT: Invalid arg debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd1010-3-31616_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd11-0.5-0.522_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd11-1-133_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd11-1.5-1.544_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd11-2.5-2.566_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd110000_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd110011_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd1313-1.5-1.51616_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd1515-1.5-1.51818_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd1515-1.5-1.51818-602.58602.58_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd1717-0.5-0.51818_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd20200011_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd22-0.5-0.522_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd22-0.5-0.533_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd220.50.522_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd220000_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd220011_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd220022_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd23-0.5-0.544_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd240024_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd2410-0.5-0.52611_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd260025_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd2727-1.5-1.53030003.513.50013.53.50010.512.50012.510.50011.511.58.50113.5-8.50113.50-8.513.5108.513.51_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd32-0.5-0.544_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd33-0.5-0.544_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd33-1.5-1.566_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd33-1.5-1.588_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd33-2.5-2.588_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd330000_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd330011_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd330022_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd330033_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd35-0.5-1.549_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd410-2-21214_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd410-6-21214_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd410-7-11214_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd42-1-0.563_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd440011_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd440044_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd450046_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd55-0.5-0.566_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd55-1.5-1.588_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd55-2.5-2.51010_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd550011_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd620011_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd66-0.5044_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd66-1.5-1.599_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd660066_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd77-1.5-1.51010_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd77-1.5-1.51010-2.5-0.513.52.5-0.513.5_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd77-1.5-1.51010-2.50132.5013_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd77-1.5-1.51010-3013.52013.5_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd77-1.5-1.51010-31.5112.51.5110-3.51.50.5-0.25-2.50.50.5_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd99-1.5-1.51212_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zzzfd99-1.5-1.51212-4.5-0.521.54.5-0.521.5_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/eeb0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/esb0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/esb0002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/esb0003_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/esb0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/xtremwars/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/brewlan/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/brewlan/hook/lua/armordefinition.lua info: Hooked /lua/ui/game/construction.lua with /mods/brewlan/hook/lua/ui/game/construction.lua info: Total Mayhem: [unitview.lua, line:1067] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Extreme Wars: [unitview.lua 1187] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: f5bcbe7 debug: Current gametime: 00:00:00 info: Exe GitSHA: f5bcbe7 info: Exe GitSHA: f5bcbe7 info: Exe GitSHA: f5bcbe7 info: Exe GitSHA: f5bcbe7 info: Exe GitSHA: f5bcbe7 info: Exe GitSHA: f5bcbe7 info: Exe GitSHA: f5bcbe7 info: Exe GitSHA: f5bcbe7 debug: * AI-Uveso: OnFirstUpdate: GameOptions debug: - AIBuilderNameDebug: off debug: - AIEndlessGameLoop: off debug: - AIGameenderStart: 10 debug: - AIOverwhelmDelay: 20 debug: - AIOverwhelmIncrease: 0.025000000372529 debug: - AIPLatoonNameDebug: off debug: - AIPathingDebug: off debug: - AIReplacement: Off debug: - AIUnitCap: 0 debug: - AllowObservers: false debug: - AutoTeams: none debug: - BuildMult: 1.5 debug: - CheatMult: 1.5 debug: - CheatsEnabled: false debug: - CityscapesExpansion: Disabled debug: - CityscapesLargeExpansion: Enabled debug: - CityscapesObjective: Disabled debug: - CityscapesSpawn: EmptySpots debug: - CityscapesTeam: Civilian debug: - CivilianAlliance: enemy debug: - CommonArmy: Off debug: - CrateHatsOnly: false debug: - CrystalOvertime: 10 debug: - CrystalResetTime: 5 debug: - CrystalVictoryLength: 20 debug: - DisconnectionDelay02: 90 debug: - FogOfWar: none debug: - GameSpeed: normal debug: - LandExpansionsAllowed: 5 debug: - ManualUnitShare: all debug: - NavalExpansionsAllowed: 4 debug: - NoRushOption: Off debug: - OmniCheat: on debug: - PrebuiltUnits: Off debug: - RandomMap: Off debug: - RevealCivilians: No debug: - ScenarioFile: /maps/setons_clutch_ep.v0002/setons_clutch_ep_scenario.lua debug: - Score: yes debug: - Share: FullShare debug: - ShareUnitCap: allies debug: - TMLRandom: 0 debug: - TeaDEndless: false debug: - TeamLock: locked debug: - TeamSpawn: fixed debug: - Timeouts: -1 debug: - UnitCap: 1000 debug: - Unranked: No debug: - Victory: eradication info: Hooked /lua/ai/aiarchetype-managerloader.lua with /mods/ai-uveso/hook/lua/ai/aiarchetype-managerloader.lua debug: [aiarchetype-managerloader.lua, line:209] * AI-Uveso: offset aiarchetype-managerloader.lua info: *AI DEBUG: ARMY 2 : Initiating Archetype using uvesorush debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: *AI DEBUG: ARMY 3 : Initiating Archetype using uvesoadaptive debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: *AI DEBUG: ARMY 4 : Initiating Archetype using uvesoadaptive debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: *AI DEBUG: ARMY 5 : Initiating Archetype using uvesoexp debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: 00:00:03 [aiarchetype-managerloader.lua:^637] * AI-Uveso: Function LocationRangeManagerThread() started. [Tomandl (AI: Uveso Rush)] info: Hooked /lua/editor/miscbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/miscbuildconditions.lua debug: [miscbuildconditions.lua, line:361] * AI-Uveso: offset MiscBuildConditions.lua debug: 00:00:03 [aiarchetype-managerloader.lua:^1333] * AI-Uveso: Function OpponentAIWatchThread() started. [Tomandl (AI: Uveso Rush)] debug: 00:00:03 [aiarchetype-managerloader.lua:^637] * AI-Uveso: Function LocationRangeManagerThread() started. [Phoenix (AI: Uveso Adaptive)] debug: 00:00:03 [aiarchetype-managerloader.lua:^1333] * AI-Uveso: Function OpponentAIWatchThread() started. [Phoenix (AI: Uveso Adaptive)] debug: 00:00:03 [aiarchetype-managerloader.lua:^637] * AI-Uveso: Function LocationRangeManagerThread() started. [Shuri (AI: Uveso Adaptive)] debug: 00:00:03 [aiarchetype-managerloader.lua:^1333] * AI-Uveso: Function OpponentAIWatchThread() started. [Shuri (AI: Uveso Adaptive)] debug: 00:00:03 [aiarchetype-managerloader.lua:^637] * AI-Uveso: Function LocationRangeManagerThread() started. [Seth-Eovash (AI: Uveso Experimentals)] debug: 00:00:03 [aiarchetype-managerloader.lua:^1333] * AI-Uveso: Function OpponentAIWatchThread() started. [Seth-Eovash (AI: Uveso Experimentals)] info: AIGetMarkerLocationsEx 598 markers for Land Path Node info: AIGetMarkerLocationsEx 807 markers for Water Path Node info: AIGetMarkerLocationsEx 1296 markers for Air Path Node info: AIGetMarkerLocationsEx 1296 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 1296 markers for Hover Path Node info: 00:00:04 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Tomandl (AI: Uveso Rush) vs UEFf0rever info: 00:00:04 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Phoenix (AI: Uveso Adaptive) vs UEFf0rever info: 00:00:04 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Shuri (AI: Uveso Adaptive) vs UEFf0rever info: Hooked /lua/editor/economybuildconditions.lua with /mods/ai-uveso/hook/lua/editor/economybuildconditions.lua info: Hooked /lua/seraphimunits.lua with /mods/brewlan/hook/lua/seraphimunits.lua info: Hooked /lua/seraphimunits.lua with /mods/blackopsfaf-acus/hook/lua/seraphimunits.lua info: Hooked /lua/aeonunits.lua with /mods/brewlan/hook/lua/aeonunits.lua warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead. warning: Source: warning: - currentline: -1 warning: - func: cfunction: 22D5A480 warning: - linedefined: -1 warning: - name: CreateUnit warning: - namewhat: global warning: - nups: 0 warning: - short_src: [C] warning: - source: =[C] warning: - what: C info: 00:00:06 [miscbuildconditions.lua:^47] * AI-Uveso: CanPathToCurrentEnemy: Land path from MAIN to the enemy found! LAND map! - Seth-Eovash (AI: Uveso Experimentals) vs UEFf0rever debug: 00:00:07 [aiarchetype-managerloader.lua:^956] * AI-Uveso: Function PriorityManagerThread() started. [Tomandl (AI: Uveso Rush)] debug: 00:00:08 [aiarchetype-managerloader.lua:^956] * AI-Uveso: Function PriorityManagerThread() started. [Phoenix (AI: Uveso Adaptive)] debug: 00:00:09 [aiarchetype-managerloader.lua:^956] * AI-Uveso: Function PriorityManagerThread() started. [Shuri (AI: Uveso Adaptive)] debug: 00:00:10 [aiarchetype-managerloader.lua:^956] * AI-Uveso: Function PriorityManagerThread() started. [Seth-Eovash (AI: Uveso Experimentals)] debug: Current gametime: 00:00:30 info: Hooked /units/uel0105/uel0105_script.lua with /mods/brewlan/hook/units/uel0105/uel0105_script.lua info: Hooked /units/xsl0105/xsl0105_script.lua with /mods/brewlan/hook/units/xsl0105/xsl0105_script.lua info: Hooked /units/url0105/url0105_script.lua with /mods/brewlan/hook/units/url0105/url0105_script.lua info: Hooked /units/ual0105/ual0105_script.lua with /mods/brewlan/hook/units/ual0105/ual0105_script.lua debug: Current gametime: 00:01:00 debug: Gametime: 00:01:00 --- Unit: 33 --- Platoon: 15 --- FPS: 60 --- Memory: 473.0M / 589.5M --- Speed: +0 / +0 --- SimSpeed: 89% ( 60 Game = 66 System Seconds ) debug: Entity: 06391 --- Prop: 06239 --- CScriptObject: 08051 --- CTask: 06731 --- CTaskThread: 06705 --- CLuaTask: 00106 --- CDecalHandle: 00352 --- ReconBlip: 00033 debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 debug: Gametime: 00:02:00 --- Unit: 75 --- Platoon: 30 --- FPS: 59 --- Memory: 471.3M / 591.9M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 07340 --- Prop: 07072 --- CScriptObject: 09483 --- CTask: 07918 --- CTaskThread: 07864 --- CLuaTask: 00237 --- CDecalHandle: 00428 --- ReconBlip: 00075 debug: Current gametime: 00:02:30 warning: 00:02:45 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:02:45 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:02:45 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:02:45 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:02:45 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:02:45 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:02:45 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:02:45 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 debug: Current gametime: 00:03:00 debug: Gametime: 00:03:00 --- Unit: 115 --- Platoon: 42 --- FPS: 60 --- Memory: 492.7M / 601.2M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 09932 --- Prop: 09506 --- CScriptObject: 12478 --- CTask: 10775 --- CTaskThread: 10693 --- CLuaTask: 00401 --- CDecalHandle: 00456 --- ReconBlip: 00115 debug: Current gametime: 00:03:30 warning: 00:03:30 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:03:30 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:03:30 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:03:30 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:03:30 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:03:30 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:03:30 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:03:30 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:03:41 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:03:41 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:03:41 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:03:41 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:03:41 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:03:41 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:03:41 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:03:41 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:03:42 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:03:42 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:03:42 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:03:42 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:03:42 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:03:42 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:03:42 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:03:42 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:04:00 debug: Gametime: 00:04:00 --- Unit: 167 --- Platoon: 52 --- FPS: 60 --- Memory: 504.7M / 614.0M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 13660 --- Prop: 13054 --- CScriptObject: 16715 --- CTask: 14738 --- CTaskThread: 14617 --- CLuaTask: 00469 --- CDecalHandle: 00524 --- ReconBlip: 00175 info: 00:04:02 [aiarchetype-managerloader.lua:^67] * AI-Uveso: Function EcoManagerThread() started! - No Cheat(eco) or BuildFactor info: 00:04:03 [aiarchetype-managerloader.lua:^67] * AI-Uveso: Function EcoManagerThread() started! - No Cheat(eco) or BuildFactor debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: 00:04:04 [aiarchetype-managerloader.lua:^67] * AI-Uveso: Function EcoManagerThread() started! - No Cheat(eco) or BuildFactor info: 00:04:05 [aiarchetype-managerloader.lua:^67] * AI-Uveso: Function EcoManagerThread() started! - No Cheat(eco) or BuildFactor debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: 00:04:24 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Shuri (AI: Uveso Adaptive) IssueScript: PhasonBeamCannon debug: Current gametime: 00:04:30 warning: 00:04:35 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(4) SERAPHIM, Building Type: T1SeaFactory, engineer-faction: SERAPHIM debug: 00:04:35 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1SeaFactory - Using UnitID: xsb0103 debug: 00:04:35 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: xsb0103 debug: 00:04:35 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (ssl0119) has Techlevel (1) debug: 00:04:35 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: xsb0103 debug: 00:04:35 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: xsb0103 debug: 00:04:35 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1SeaFactory, faction: SERAPHIM - Unit:xsb0103 warning: 00:04:35 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 SERAPHIM ssl0119 to build TECH1 T1SeaFactory xsb0103 debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:05:00 debug: Gametime: 00:05:00 --- Unit: 243 --- Platoon: 69 --- FPS: 60 --- Memory: 542.0M / 641.4M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 18263 --- Prop: 17386 --- CScriptObject: 22239 --- CTask: 19785 --- CTaskThread: 19623 --- CLuaTask: 00674 --- CDecalHandle: 00640 --- ReconBlip: 00251 debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:05:30 debug: Current gametime: 00:06:00 debug: Gametime: 00:06:00 --- Unit: 311 --- Platoon: 87 --- FPS: 59 --- Memory: 549.8M / 657.1M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 61 System Seconds ) debug: Entity: 22542 --- Prop: 21439 --- CScriptObject: 27388 --- CTask: 24559 --- CTaskThread: 24351 --- CLuaTask: 00873 --- CDecalHandle: 00735 --- ReconBlip: 00327 debug: Current gametime: 00:06:30 warning: 00:06:37 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:06:37 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:06:37 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:06:37 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:06:37 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:06:37 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:06:37 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:06:37 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 debug: Current gametime: 00:07:00 debug: Gametime: 00:07:00 --- Unit: 373 --- Platoon: 105 --- FPS: 60 --- Memory: 566.4M / 676.0M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 61 System Seconds ) debug: Entity: 28762 --- Prop: 27465 --- CScriptObject: 34554 --- CTask: 31377 --- CTaskThread: 31099 --- CLuaTask: 01154 --- CDecalHandle: 00900 --- ReconBlip: 00389 warning: 00:07:14 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:14 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:14 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:14 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:14 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:14 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:14 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:14 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:15 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:15 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:15 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:15 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:15 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:15 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:15 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:15 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:16 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:16 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:16 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:16 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:16 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:16 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:16 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:16 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:17 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:17 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:17 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:17 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:17 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:17 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:17 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:17 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:17 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:17 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:17 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:17 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:17 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:17 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:17 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:17 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:18 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:18 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:18 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:18 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:18 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:18 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:18 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:18 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:19 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:19 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:19 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:19 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:19 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:19 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:19 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:19 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:20 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:20 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:20 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:20 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:20 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:20 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:20 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:20 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:21 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:21 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:21 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:21 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:21 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:21 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:21 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:21 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:22 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:22 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:22 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:22 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:22 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:22 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:22 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:22 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:23 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:23 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:23 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:23 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:23 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:23 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:23 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:23 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:24 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:24 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:24 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:24 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:24 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:24 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:24 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:24 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:25 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:25 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:25 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:25 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:25 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:25 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:25 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:25 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:26 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:26 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:26 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:26 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:26 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:26 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:26 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:26 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:26 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:26 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:26 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:26 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:26 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:26 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:26 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:26 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:27 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:27 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:27 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:27 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:27 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:27 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:27 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:27 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:28 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:28 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:28 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:28 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:28 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:28 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:28 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:28 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:29 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:29 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:29 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:29 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:29 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:29 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:29 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:29 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 debug: Current gametime: 00:07:30 warning: 00:07:30 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:30 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:30 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:30 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:30 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:30 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:30 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:30 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:31 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:31 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:31 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:31 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:31 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:31 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:31 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:31 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:32 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:32 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:32 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:32 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:32 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:32 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:32 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:32 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:33 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:33 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:33 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:33 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:33 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:33 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:33 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:33 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:07:34 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:07:34 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:07:34 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:07:34 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:07:34 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:07:34 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:07:34 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:07:34 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 info: Hooked /units/xsl0208/xsl0208_script.lua with /mods/brewlan/hook/units/xsl0208/xsl0208_script.lua debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:08:00 debug: Gametime: 00:08:00 --- Unit: 429 --- Platoon: 118 --- FPS: 60 --- Memory: 610.3M / 700.4M --- Speed: +0 / +0 --- SimSpeed: 97% ( 60 Game = 61 System Seconds ) debug: Entity: 32482 --- Prop: 31002 --- CScriptObject: 38696 --- CTask: 35241 --- CTaskThread: 34976 --- CLuaTask: 01099 --- CDecalHandle: 00993 --- ReconBlip: 00453 info: Hooked /units/url0208/url0208_script.lua with /mods/brewlan/hook/units/url0208/url0208_script.lua warning: 00:08:21 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:21 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:21 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:21 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:21 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:21 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:21 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:21 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:21 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:21 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:21 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:21 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:21 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:21 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:21 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:21 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:22 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:22 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:22 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:22 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:22 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:22 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:22 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:22 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:23 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:23 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:23 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:23 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:23 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:23 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:23 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:23 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:24 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:24 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:24 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:24 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:24 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:24 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:24 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:24 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:25 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:25 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:25 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:25 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:25 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:25 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:25 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:25 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:26 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:26 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:26 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:26 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:26 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:26 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:26 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:26 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:27 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:27 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:27 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:27 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:27 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:27 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:27 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:27 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:28 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:28 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:28 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:28 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:28 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:28 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:28 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:28 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:29 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:29 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:29 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:29 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:29 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:29 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:29 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:29 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:30 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:30 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:30 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:30 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:30 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:30 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:30 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:30 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 debug: Current gametime: 00:08:30 warning: 00:08:30 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:30 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:30 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:30 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:30 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:30 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:30 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:30 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:31 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:31 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:31 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:31 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:31 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:31 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:31 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:31 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:32 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:32 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:32 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:32 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:32 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:32 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:32 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:32 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:33 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:33 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:33 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:33 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:33 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:33 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:33 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:33 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:34 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:34 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:34 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:34 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:34 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:34 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:34 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:34 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:35 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:35 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:35 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:35 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:35 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:35 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:35 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:35 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:36 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:36 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:36 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:36 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:36 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:36 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:36 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:36 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:37 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:37 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:37 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:37 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:37 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:37 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:37 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:37 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:38 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:38 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:38 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:38 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:38 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:38 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:38 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:38 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:39 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:39 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:39 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:39 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:39 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:39 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:39 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:39 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:39 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:39 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:39 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:39 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:39 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:39 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:39 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:39 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:40 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:40 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:40 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:40 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:40 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:40 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:40 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:40 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:41 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:41 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:41 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:41 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:41 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:41 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:41 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:41 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:42 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:42 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:42 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:42 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:42 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:42 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:42 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:42 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:43 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:43 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:43 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:43 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:43 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:43 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:43 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:43 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:44 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:44 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:44 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:44 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:44 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:44 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:44 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:44 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:45 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:45 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:45 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:45 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:45 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:45 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:45 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:45 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:46 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:46 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:46 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:46 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:46 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:46 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:46 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:46 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:47 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:47 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:47 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:47 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:47 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:47 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:47 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:47 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: [platoon.lua, line:7129] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: urb1107 faction: CYBRAN warning: [platoon.lua, line:7136] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: faction: CYBRAN warning: Error running lua script: Unknown unit blueprint id: stack traceback: [C]: in function `CanBuild' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(7139): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:7085> warning: [platoon.lua, line:7129] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: urb1107 faction: CYBRAN warning: [platoon.lua, line:7136] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: faction: CYBRAN warning: Error running lua script: Unknown unit blueprint id: stack traceback: [C]: in function `CanBuild' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(7139): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:7085> warning: 00:08:48 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:48 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:48 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:48 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:48 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:48 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:48 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:48 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:48 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:48 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:48 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:48 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:48 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:48 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:48 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:48 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: [platoon.lua, line:7129] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: urb1107 faction: CYBRAN warning: [platoon.lua, line:7136] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: faction: CYBRAN warning: Error running lua script: Unknown unit blueprint id: stack traceback: [C]: in function `CanBuild' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(7139): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:7085> warning: 00:08:49 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:49 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:49 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:49 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:49 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:49 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:49 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:49 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:08:50 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:50 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:50 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:50 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:50 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:50 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:50 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:50 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 info: CWldSession::DoBeat() unknown entity id (0x2ff00239) supplied in a pose update. warning: 00:08:51 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:08:51 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:08:51 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:08:51 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:08:51 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:08:51 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:08:51 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:08:51 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: [platoon.lua, line:7129] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: urb1107 faction: CYBRAN warning: [platoon.lua, line:7136] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: faction: CYBRAN warning: Error running lua script: Unknown unit blueprint id: stack traceback: [C]: in function `CanBuild' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(7139): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:7085> warning: [platoon.lua, line:7129] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: urb1107 faction: CYBRAN warning: [platoon.lua, line:7136] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: faction: CYBRAN warning: Error running lua script: Unknown unit blueprint id: stack traceback: [C]: in function `CanBuild' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(7139): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:7085> debug: Current gametime: 00:09:00 debug: Gametime: 00:09:00 --- Unit: 495 --- Platoon: 138 --- FPS: 33 --- Memory: 608.0M / 713.4M --- Speed: +0 / +0 --- SimSpeed: 97% ( 60 Game = 61 System Seconds ) debug: Entity: 35860 --- Prop: 34184 --- CScriptObject: 42563 --- CTask: 39010 --- CTaskThread: 38705 --- CLuaTask: 01117 --- CDecalHandle: 01217 --- ReconBlip: 00519 warning: 00:09:23 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(4) SERAPHIM, Building Type: T1HydroCarbon, engineer-faction: SERAPHIM debug: 00:09:23 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1HydroCarbon - Using UnitID: xsb1107 debug: 00:09:23 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: xsb1107 debug: 00:09:23 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (ssl0119) has Techlevel (1) debug: 00:09:23 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: xsb1107 debug: 00:09:23 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: xsb1107 debug: 00:09:23 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1HydroCarbon, faction: SERAPHIM - Unit:xsb1107 warning: 00:09:23 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 SERAPHIM ssl0119 to build TECH1 T1HydroCarbon xsb1107 debug: Current gametime: 00:09:30 debug: 00:09:30 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Shuri (AI: Uveso Adaptive) Upgrade finished PhasonBeamCannon debug: 00:09:30 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement PhasonBeamCannon installed debug: 00:09:30 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: PhasonBeamCannon - InstalledEnhancementsCount = 1 info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua info: Hooked /lua/simping.lua with /mods/ai-uveso/hook/lua/simping.lua debug: 00:09:33 [platoon.lua:^411] * AI-Uveso: BuildEnhancement: Shuri (AI: Uveso Adaptive) IssueScript: CombatEngineering debug: Current gametime: 00:10:00 debug: Gametime: 00:10:00 --- Unit: 561 --- Platoon: 150 --- FPS: 60 --- Memory: 650.2M / 739.8M --- Speed: +0 / +0 --- SimSpeed: 97% ( 60 Game = 61 System Seconds ) debug: Entity: 38839 --- Prop: 36987 --- CScriptObject: 46825 --- CTask: 42578 --- CTaskThread: 42238 --- CLuaTask: 01346 --- CDecalHandle: 01568 --- ReconBlip: 00585 info: Hooked /units/ual0208/ual0208_script.lua with /mods/brewlan/hook/units/ual0208/ual0208_script.lua debug: Current gametime: 00:10:30 warning: 00:10:46 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: Current gametime: 00:11:00 debug: Gametime: 00:11:00 --- Unit: 606 --- Platoon: 159 --- FPS: 60 --- Memory: 652.8M / 749.8M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 62 System Seconds ) debug: Entity: 39749 --- Prop: 37744 --- CScriptObject: 48082 --- CTask: 43670 --- CTaskThread: 43267 --- CLuaTask: 01246 --- CDecalHandle: 01803 --- ReconBlip: 00630 warning: 00:11:25 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: Current gametime: 00:11:30 info: Hooked /units/uel0208/uel0208_script.lua with /mods/brewlan/hook/units/uel0208/uel0208_script.lua debug: 00:11:44 [platoon.lua:^430] * AI-Uveso: BuildEnhancement: Shuri (AI: Uveso Adaptive) Upgrade finished CombatEngineering debug: 00:11:44 [platoon.lua:^3632] * AI-Uveso: * ACUChampionPlatoon: enhancement CombatEngineering installed debug: 00:11:44 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: PhasonBeamCannon - InstalledEnhancementsCount = 1 debug: 00:11:44 [platoon.lua:^3637] * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CombatEngineering - InstalledEnhancementsCount = 2 debug: Current gametime: 00:12:00 debug: Gametime: 00:12:00 --- Unit: 641 --- Platoon: 159 --- FPS: 59 --- Memory: 664.3M / 756.1M --- Speed: +0 / +0 --- SimSpeed: 97% ( 60 Game = 61 System Seconds ) debug: Entity: 40139 --- Prop: 37994 --- CScriptObject: 48382 --- CTask: 43992 --- CTaskThread: 43558 --- CLuaTask: 01063 --- CDecalHandle: 01670 --- ReconBlip: 00665 warning: 00:12:03 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! warning: 00:12:23 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! debug: Current gametime: 00:12:30 debug: 00:12:30 [aiarchetype-managerloader.lua:^767] * AI-Uveso: Function LocationRangeManagerThread(): naval factory is assigned to mainbase. -> removed from main debug: 00:12:30 [aiarchetype-managerloader.lua:^1208] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! warning: 00:12:30 [aiarchetype-managerloader.lua:^1251] * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3626] Baseradius(30) but it's to not reachable: Distance to base: 291 - Creating new location: Naval Area 3626 debug: 00:12:30 [aiarchetype-managerloader.lua:^1280] * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (291) to MarkerBaseName Naval Area 3626 (Naval Area) debug: 00:12:30 [aiarchetype-managerloader.lua:^1294] * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3626 does not exist! Creating Manager debug: 00:12:30 [aiarchetype-managerloader.lua:^1298] * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3626 created! -> Adding Factory! warning: 00:12:30 [aiarchetype-managerloader.lua:^1322] * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNaval for location Naval Area 3626 (Naval Area) debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: 00:12:46 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! warning: 00:12:52 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:12:52 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:12:52 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:12:52 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:12:52 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:12:52 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:12:52 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:12:52 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:12:53 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:12:53 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:12:53 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:12:53 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:12:53 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:12:53 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:12:53 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:12:53 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:12:55 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:12:55 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:12:55 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:12:55 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:12:55 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:12:55 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:12:55 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:12:55 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:12:57 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:12:57 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:12:57 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:12:57 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:12:57 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:12:57 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:12:57 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:12:57 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:12:58 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:12:58 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:12:58 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:12:58 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:12:58 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:12:58 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:12:58 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:12:58 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:12:59 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:12:59 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:12:59 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:12:59 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:12:59 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:12:59 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:12:59 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:12:59 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 debug: Current gametime: 00:13:00 debug: Gametime: 00:13:00 --- Unit: 649 --- Platoon: 153 --- FPS: 60 --- Memory: 658.5M / 757.8M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 62 System Seconds ) debug: Entity: 39800 --- Prop: 37480 --- CScriptObject: 48742 --- CTask: 43699 --- CTaskThread: 43338 --- CLuaTask: 01217 --- CDecalHandle: 02094 --- ReconBlip: 00674 warning: 00:13:02 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:13:02 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:13:02 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:13:02 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:13:02 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:13:02 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:13:02 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:13:02 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:13:11 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:13:11 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:13:11 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:13:11 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:13:11 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:13:11 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:13:11 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:13:11 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 debug: Current gametime: 00:13:30 warning: 00:13:32 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:13:32 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:13:32 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:13:32 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:13:32 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:13:32 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:13:32 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:13:32 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 debug: Current gametime: 00:14:00 debug: Gametime: 00:14:00 --- Unit: 680 --- Platoon: 156 --- FPS: 53 --- Memory: 645.7M / 762.6M --- Speed: +0 / +0 --- SimSpeed: 96% ( 60 Game = 62 System Seconds ) debug: Entity: 40259 --- Prop: 37872 --- CScriptObject: 48963 --- CTask: 44196 --- CTaskThread: 43780 --- CLuaTask: 01082 --- CDecalHandle: 01777 --- ReconBlip: 00720 warning: 00:14:00 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:14:00 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:14:00 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:14:00 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:14:00 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:14:00 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:14:00 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:14:00 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 warning: 00:14:01 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:14:01 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:14:01 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:14:01 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:14:01 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:14:01 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:14:01 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:14:01 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: 00:14:22 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(1) UEF, Building Type: T1Resource, engineer-faction: UEF debug: 00:14:22 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: ueb1103 debug: 00:14:22 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: ueb1103 debug: 00:14:22 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sel0119) has Techlevel (1) debug: 00:14:22 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: ueb1103 debug: 00:14:22 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: ueb1103 debug: 00:14:22 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: UEF - Unit:ueb1103 warning: 00:14:22 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 UEF sel0119 to build TECH1 T1Resource ueb1103 warning: 00:14:22 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1Resource, engineer-faction: AEON debug: 00:14:22 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: uab1103 debug: 00:14:22 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: uab1103 debug: 00:14:22 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (sal0119) has Techlevel (1) debug: 00:14:22 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: uab1103 debug: 00:14:22 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: AEON, Engineer with faction (AEON) can build faction (AEON) - BuildUnitWithID: uab1103 debug: 00:14:22 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: AEON - Unit:uab1103 warning: 00:14:22 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103 debug: Current gametime: 00:14:30 debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: 00:14:32 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:32 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:32 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:32 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:32 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:32 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:32 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:32 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:33 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:33 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:33 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:33 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:33 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:33 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:33 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:33 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:34 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:34 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:34 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:34 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:34 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:34 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:34 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:34 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:34 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:34 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:34 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:34 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:34 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:34 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:34 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:34 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:35 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:35 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:35 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:35 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:35 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:35 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:35 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:35 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:36 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:36 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:36 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:36 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:36 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:36 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:36 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:36 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:37 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:37 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:37 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:37 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:37 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:37 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:37 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:37 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:38 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:38 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:38 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:38 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:38 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:38 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:38 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:38 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:39 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:39 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:39 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:39 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:39 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:39 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:39 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:39 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:40 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN debug: 00:14:40 [aibuildstructures.lua:^35] * AI-Uveso: AIExecuteBuildStructure: Found template: T1Resource - Using UnitID: urb1103 debug: 00:14:40 [aibuildstructures.lua:^65] * AI-Uveso: AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: urb1103 debug: 00:14:40 [aibuildstructures.lua:^81] * AI-Uveso: AIExecuteBuildStructure: Engineer (srl0119) has Techlevel (1) debug: 00:14:40 [aibuildstructures.lua:^88] * AI-Uveso: AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: urb1103 debug: 00:14:40 [aibuildstructures.lua:^97] * AI-Uveso: AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb1103 debug: 00:14:40 [aibuildstructures.lua:^106] * AI-Uveso: AIExecuteBuildStructure: Unit is not restricted. Building Type: T1Resource, faction: CYBRAN - Unit:urb1103 warning: 00:14:40 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 warning: 00:14:44 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?!