Small suggestions topic
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(Sidenote: Imo hives are dumb and should be nerfed to the level kennels are at, at least, but that doesn't mean they should behave inconsistently like this)
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@cheeseberry I want to look closer into the balance of Hives and Kennels in the near future
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@tagada Nice! Pm me if you need any testers or whatever
(Or replays showing the problem, as they multiple times bailed me out of situations I really had no business winning since I started playing cybran on setons)
((Not that setons is the be-all end-all of balance, of course..)) -
Could we fix the mute players in chat please? Just does nothing at the moment. Bonus points if someone stays muted across all games forever once muted!
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I would like to make a suggestion. It's more of a quality of life suggestion of the client than the game, but maybe someone on that team reads this list as well.
I would like the chat window in the client to prominently display the players in the same lobby as you. This is so you can more quickly contact them when needed. Right now you need to manually search for the player's names and then message them (e.g. to tell players to "x" or for the host that the lobby is full and in need of balancing, etc.). The way I'm suggesting would make this one step faster as the "players in (your) (current) lobby" are on top of the list in that chat window.
I would appreciate your consideration of my proposal and thank you for making all the effort.
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@Leto_II you can right click on players in the game list and open a private chat.
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Always thought it weird how engineers wont automatically reclaim destroyed walls when patrolling, could this be adjusted?
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I would like an auto ping if one of your teammates scouts an EXP, nuke/anti nuke, T3Facts, T3 arty and Portals
Auto ping + auto marker would be OP. But i bet most people would hate it cause "it lowers the skill ceiling". If the buiding goes down the auto maker would be auto-deleted. If you were cybran for example you could have the dr. brackman saying very good commander to increase dopamin levels.
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Iād hate it because ping spam is already the most irritating thing in the game. I might start/stop 6 gcs just to cancer the enemy team with pings if I see a scout.
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A lot of this could be accomplished with strategic icons showing a special icon for nuke, SMD, T3 arty, T4 that is under construction. It wouldn't be the same as a ping, but it would make it easy to notice key things that were under construction.
Right now I think there is no icon at all for stuff under construction.
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@scout_more_often said in Small suggestions topic:
Always thought it weird how engineers wont automatically reclaim destroyed walls when patrolling, could this be adjusted?
Wall wrecks are 2 mass a piece, it's not worth the engineer's time to reclaim them.
Unless you're intending this as an engineer reclaim nerf, for which there are much better solutions.
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Wall wrecks are 2 mass a piece, it's not worth the engineer's time to reclaim them.
Not always. But sometimes. And free mass is the best mass.
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@kdrafa91 said in Small suggestions topic:
I would like an auto ping if one of your teammates scouts an EXP, nuke/anti nuke, T3Facts, T3 arty and Portals
Auto ping + auto marker would be OP. But i bet most people would hate it cause "it lowers the skill ceiling". If the buiding goes down the auto maker would be auto-deleted. If you were cybran for example you could have the dr. brackman saying very good commander to increase dopamin levels.
No like you said it lowers the skill ceiling + would just be abused like ftx said. I'd start building nukes or anything else that causes pings just to mess with people. If they're not paying close attention they can't tell if I'm actively building it or not. I would 100% turn this off and would be annoyed if other people could use this in times where I actually build a nuke or whatever. It's your job to both scout and to look at what you scout. Not my problem if you scout my nuke and you aren't looking at what you scouted.
@scout_more_often said in Small suggestions topic:
Always thought it weird how engineers wont automatically reclaim destroyed walls when patrolling, could this be adjusted?
This was talked about earlier in this thread I think. It was argued that this is a nerf to walls and I don't disagree with that argument actually. However, I think I still maintain that engineers shouldn't sit there for a million years trying to reclaim the walls, they should move on with their lives. This might only happen with factory attack moves though I can't remember.
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Would be nice to see strat icons for partially built xps
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Yo.
Is it possible to make the cybran acu laser weapon a toggle, like the shields on aeon/uef ACUS?
It may sound strange, but using the example of https://replay.faforever.com/16458241
I've come to the opinion that cloak by itself + gun is in a lot of cases better than if you had it with laser. Reason being in the middle of a fight, it is impossible NOT to notice a huge red laser and immediately recognise what's going on. Que rapid and rabid pinging from everyone on your team. Invisible monkeylord bug jokes aside.
But if on the other hand you don't have this upgrade, you're free to basically OC at will and more often than not your opponent won't realise why his units are being chewed up so fast.
Anyway, maybe its just me who likes screwing around with late game cybran ACU's so much.
Cheers!
Sov
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@build_more_flak block auto fire
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Put combat sacus onto the same selection priority as normal units. would be a lot nicer to micro them when random other units are also mixed in.
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@eternal He wants the acu to shoot its regular gun without also firing the laser so that won't work unless I am missing something. I like the idea and it gives even more options for varied cybran acu play options.
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When someone disconnects from a game you are not allowed to give any actions for around ~1 second while the game simulation continues moving forward. Would it be possible to remove this 1 second control lockout entirely? If not, would it be possible to at least automatically pause the game for the lockout period?
It can actually decide the game, especially if multiple people leave consecutively, e.g. in situations where you are fighting air and one player is behind the other, and suddenly neither player can issue orders. Also, I don't recall this being a thing in the past, so if someone could point me to when this feature was added that would be great.
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@archsimkat I vote for removing this