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    Small suggestions topic

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    • nine2N
      nine2
      last edited by

      Strategic overlay decals!

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      • QuietJoyQ QuietJoy referenced this topic on
      • Ctrl-KC
        Ctrl-K
        last edited by

        @nine2 wdym?

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

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        • S
          Sheikah @Jip
          last edited by

          @jip said in Small suggestions topic:

          A generated map can take that into account and show it accordingly. It could even take into account wreckage.

          Unfortunately a generated map doesn't know the reclaim values during generation.

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          • JipJ
            Jip
            last edited by

            @Ctrl-K He means something similar as discussed last year.

            A work of art is never finished, merely abandoned

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            • archsimkatA
              archsimkat
              last edited by

              An option to unbind the ctrl-click to select all of the same unit on the map.

              D 1 Reply Last reply Reply Quote 2
              • CheeseBerryC
                CheeseBerry
                last edited by

                Make the show "reclaim labels on holding ctrl+shift" be adjustable, so that you can e.g. show reclaim by just pressing and holding shift, or just ctrl or just pressing any other key you want.

                I'm mostly thinking of having it work when just pressing shift, as that would make queuing up reclaim and move orders easier imo

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                • CheeseBerryC
                  CheeseBerry
                  last edited by

                  A setting that allows queuing of the same structure on top of each other, combining their orders into one as if given to multiple engies.

                  Example use case:
                  I have two engies, reclaiming some rocks along two different paths on their way to an external hydro. If I give the reclaiming orders and then the order to build the hydro to the 1st engie, I can't do the same with the 2nd engie, as the game wont let me queue a hydro on the spot where there is already one queued.

                  So currently I can either have the 2nd engie assist the first one, which sucks if the 1st one gets killed,
                  or I have to give both engies their separate reclaim order, then select both of them at the same time, and then queue the hydro with both of them selected, which is cumbersome and error prone.

                  What I'd like to do is to just have the hydro be queued by the 1st engie, which then gets combined with the 2nd hydro build order once I give it

                  arma473A JipJ 2 Replies Last reply Reply Quote 0
                  • arma473A
                    arma473 @CheeseBerry
                    last edited by

                    @cheeseberry Or you could give the second engie a "ground assist order" next to the hydro and queue up any other orders after that. It will arrive at the site, assist the nearest thing (which will be the hydro), then there will be nothing left to assist, so it will drop the assist order and follow the next order in its queue.

                    CheeseBerryC 1 Reply Last reply Reply Quote 0
                    • D
                      Defiant @archsimkat
                      last edited by

                      @archsimkat I'd like a "select all of same unit on map" too. Used to postion mobile AA in a strike team or select a subset of drones in stupid long type games.

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                      • S
                        Strogo @A Former User
                        last edited by Strogo

                        @melanol said in Small suggestions topic:

                        Can we fix that annoying thing that resets the currently selected construction tab for various reasons? Like when you selected a T3 engi, switched to T1 to choose something from there, and then an event happens, and you are back in the T3 tab.

                        This happens because of Common Mod Tools mod that provides info about player's units to other UI mods. Unfortunately there is no special UI function to get all player's units, so from time to time we have to select ALL units on the map, get info about them and then revert selection back. All this happens in 0.1 sec, so it is not noticeble for your eyes, but still counts as reselection and causes reset of construction tab

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                        • CheeseBerryC
                          CheeseBerry @arma473
                          last edited by

                          @arma473 Yes, there are lots of workarounds, but all of them are suboptimal.

                          Your suggestion for example falls apart if the 1st engie dies to a lab or something. On a big map where my apm/attention is limited, I'd want the 2nd engie to start building the hydro anyway, but if I give a ground assist order, it just sits around doing nothing.

                          Also your suggestion assumes I know which engie will arrive at the hydro first, which is sometimes hard to estimate on e.g. mapgen maps.

                          There would be other use cases too:
                          For example it happens quite often to me that I queue up some t1 mexes with whatever engie is around during a hectic part of the game, and then realize a dozen seconds later that another engie actually can get there sooner.

                          If I could just place a second mex construction order on top of the first one, I wouldn't need to first cancel the order of the further away engie.

                          deletethisD 1 Reply Last reply Reply Quote 0
                          • deletethisD
                            deletethis @CheeseBerry
                            last edited by

                            @cheeseberry in that particular scenario, you could have the second (closer) engie assist the first one, it will go build the mex (but will then sit there until the original one arrives and confirms it's done before moving on).

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                            • E
                              Exselsior @deletethis
                              last edited by

                              @deletethis That’s exactly what he’s trying to avoid though, and for good reasons.

                              I’ve gotten good at issuing different orders to different engineers ending with selecting both of them to build the hydro or whatever, but yeah would be a bit easier and less error prone to have what cheese is suggesting.

                              1 Reply Last reply Reply Quote 1
                              • RoweyR
                                Rowey
                                last edited by

                                I'll throw this here was mentioned in a PM.
                                when in like 1v1 / any matchmaker I assume you are able to draw via the diplomacy tab from my previous experience when you press the button it does not prompt the other play that you're asking for a draw. my knowledge might be outdated and it may already do this but if not would be nice to have a visual aid to the option that you asking for a draw without asking in chat as they may not understand what you asking

                                "The needs of the many outweigh the needs of the few" - Spock

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                                • JipJ
                                  Jip @CheeseBerry
                                  last edited by

                                  @cheeseberry said in Small suggestions topic:

                                  A setting that allows queuing of the same structure on top of each other, combining their orders into one as if given to multiple engies.

                                  I do not think this is possible - without a lot of additional book keeping. The ringing feature, for example, queues up the same structure on top of each other. But the build preview that a player has doesn't allow for that.

                                  Perhaps the orders are being tracked already at the moment because of the spread attack feature. I can look into that. But no promises 🙂 .

                                  A work of art is never finished, merely abandoned

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                                  • S
                                    Strate
                                    last edited by

                                    Create separated match-maker queues for Astro Crater & Dual Gap.

                                    TheVVheelboyT T 2 Replies Last reply Reply Quote 0
                                    • TheVVheelboyT
                                      TheVVheelboy @Strate
                                      last edited by

                                      @strate
                                      There's little to no point in doing so. Global rating already works wonders for all your dual and astro needs.

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                                      • T
                                        Tagada Balance Team @Strate
                                        last edited by

                                        @strate match-maker for DG wouldn't work as there are too many people in a single game (it's 6vs6 and we already run into similar problems with 4vs4 queue) causing it to lag too often.

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                                        • S
                                          Strate
                                          last edited by

                                          Idk about how small change is, but it would be awesome if any production unit (such as Czar or t3 aircraft naval unit) could build units while moving and consuming other orders.

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                                          • S
                                            swarm-operator
                                            last edited by

                                            I would really like to be able to deselect specific selected units. I can't believe this feature isn't in the game.. or at least I can't find it.

                                            arma473A 1 Reply Last reply Reply Quote 0
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