Small suggestions topic
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you can turn them off under Multiplayer Taunts
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I'm not entirely certain that information is available in Lua. The information printed by the console command
ren_ShowNetworkStats
is not available, for example. That is directly printed on screen by the engine.If I can access the data it shouldn't be that difficult. If not, maybe the ICE adapter is capable of at least generating the information. Showing it in the client is another story .
BlackYps made a similar suggestion - it is coming!
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@zeldafanboy said in Small suggestions topic:
Is there a way to mute the in game voice clips people spam they’re annoying. Can an option be added to disable them if that doesn’t yet exist? I haven’t seen anything related to muting them in any options menu.
It is an option, don’t remember if it’s in game settings or the chat box itself.
Nvm already beat to the post
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Hotkey of build closest mex for engies
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When the multiplayer game
hangs
due to packet loss or some data transmission issue, could the game automatically say in the all-chat that player X and playerY have lost connection to each other? Or if anyones ping goes over say 600(?) the all-chat box will say so. Limit how often the message would appear eg once every 60 seconds. People may be inclined to sort out their issues if it is made very clear who is having the issue? Just a thought. -
Would it be possible to put voting in the game? I cannot remember specifically, but there were a few games with problems after the ranking cutoff where I had wished some way to have the players present agree to unrank the game.
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@kalethequick said in Small suggestions topic:
Would it be possible to put voting in the game? I cannot remember specifically, but there were a few games with problems after the ranking cutoff where I had wished some way to have the players present agree to unrank the game.
It surely is possible but I'm not sure if it is desirable.
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Add x button in players search field in client to clear it
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Make radar selection not make the exact same sound as a ping
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Make friendly nuke launches sound different from enemy nuke launches. Or just make friendly nuke launches without sound.
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@wikingest said in Small suggestions topic:
Make friendly nuke launches sound different from enemy nuke launches. Or just make friendly nuke launches without sound.
Sound is important even for friendly nukes, but I like the idea of having a different sound/voice for friendly nukes vs. all other nukes.
Friendly nukes do already get a special map ping but maybe it would be good to have a little bit more than just a ping.
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@deribus said in Small suggestions topic:
Make radar selection not make the exact same sound as a ping
If you can bring me an alternative then I can set it up .
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Same for the suggestion of @wikingest / @arma473 . Please keep a tab on the license of the sound.
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@Jip Which license(s) would you accept for sounds?
If someone creates a new sound and donates it to FAF, that would work, and anything that is 100% in the public domain should work.
Are there any kind of open source licenses that you would accept, e.g. which of the creative commons licenses is acceptable? Is the FAF project willing to include a sound if it means you have to give "attribution" to the author? That seems like a relatively easy thing to do, just distribute a file with the FAF files that lists all of the "attributions." I don't know if FAF already has something like that.
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Just an idea, could we just cut the existing sound? "Nuke launch detected" for enemy, and "Nuke launch" for allie?
Going further on this. If multiple nuke launches follow in very short time, will every new notification stop earlier one? I mean for 3 nukes: "Nuke nuke nuke launch detected"? In this case both notifications should start differently. So it would be possible to differencie in spite of overlapping notifications. "Nuke launch detected" for enemies, and "launch detected" or "n-launch" for allies. So in overlapping case it would be: "n-lau n-lau nuke launch detected". So it would be possible to understand only from hearing, that there was two friendly and one enemy nuke launched.
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Suggestion: SACU explosion should be different from the ACU. I think even Gyle mentions it several times that it is really distracting.
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@deribus Oh god yes, this please!
I had a look on audiojungle and there are plenty of good sfx for a dollar or two. A basic license is included which would allow FAF to put it in their game. Here's two great possibilities for the radar ping -
The second part of this SFX might suit a SACU explosion
I'd be happy to buy a SFX and donate it to FAF.
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@jip said in Small suggestions topic:
If you can bring me an alternative then I can set it up .
I'd just give it the default structure selection sound, don't see a reason for it to have a special one
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I don't know about you but my radar sounds more like this. Especially the UEF radars that I make.
I'm not confident that their license applies to FAF, I quote:
9. You must not permit an end user to extract the Item and use it separately from an End Product.
Extracting is quite possible. We won't permit it of course, but that doesn't mean they can't use it seperately.
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@ctrl-k said in Small suggestions topic:
Add x button in players search field in client to clear it
I think this would be one for @Sheikah