What will be coming?
We will be releasing the following:
- 4v4 No Share - also know as Share Until Death
- 4v4 Fullshare
A combination of the ladder and development teams reviewed the content available for release of the two matchmakers, along with the player councilor discussing feedback from the players. In the end we determined that the two matchmakers for 4v4 would be best to accommodate the desires of the playerbase.
Differences between the two new queues
Per feedback from conversation with players, it was determined that there is a large desire for a matchmaker similar to typical custom games where players can find a more relaxed game experience. So the queues will work like this:
- Share Until Death is enabled - keeping ACU snipes as a viable option to end the game.
- more 10x10 and less 20x20 maps - keep the ratio of 20x20 lower for more relaxed play
- Unique Rating
For the Fullshare Matchmaker:
- Fullshare is enabled - keeps games playable after losing a player
- more 20x20 and less 10x10 maps - more spread out games, similar to a Seton's experience
- Unique Rating
Both queues will use your global rating and add some more deviation on top to initialize the new matchmaker ratings. After that your wins or losses in global won't affect them, just like the other queues. With this we want to avoid that pro players will get matched randomly with lower players like it happened with the initial 2v2 release. The deviation increase will still allow you to reach a new rating quickly if you are under- or overrated in global. It will also make your displayed rating approximately 400 points lower until your deviation has settled again.
Why is there no 3v3 matchmaker being released?
Quite simply, we wanted to bring a matchmaker that would be most appealing to a wider audience. In addition, the following issues exist:
- There are very, very little 3v3 maps in the map vault
- 3v3 is the rarest form of gameplay
- We want to test the 4v4 matchmaker to make adjustments, if necessary, before adding another queue
What needs to happen before release?
We need all people to use a client version that can handle different per-queue game options, most importantly different share conditions. The newest client version (v2021.10.0) has that capability. With an old client you would still see the queues, but the game would refuse to start. Because of this we will need to set the minimum required client version to that version, so everybody will be forced to update. This means it is especially important that this new version doesn't have any big issues and we will only increase the required client version when we are positive that this is the case. So check it out here: https://github.com/FAForever/downlords-faf-client/releases
The other thing that needs to happen is deploying the new server update. We can't really give an estimate when that will happen, because Brutus is very busy at the moment.
Note that the deployment of the new queues is more like a configuration change and separate from the server update and client release. As explained above we can't give an exact date yet, but I estimate some time in the next few weeks is realistic. We will keep you updated when we have a release date.