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    FierceLV

    FierceLV

    @FierceLV

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    FierceLV Follow

    Best posts made by FierceLV

    Feature Request: Reason For Adding A Foe

    Hi all.

    It would be really useful if one, before adding a foe, could write a reason for doing so.

    To keep those foes organized, you know?

    For example: a lager spoiled a game, you look him up in the #aeolus, right mouse press on his nick, select Add Foe, and a small popup window with a line for a text appears, you write a reason and press enter. Next time when you are looking through your foes, you right mouse press on a foe and see a reason for being a foe written under his nick.

    But why? You add that one special foe for lags or something else. Some time passes, foes getting added, and now there are many foes in the list. You going through the list, and suddenly, you can't remember why that one special player is in the Foe List.

    Reason For Adding A Friend would also be useful, I guess.

    posted in Suggestions •
    RE: Why would you have left FAF?

    Well, you asked.

    1. Rampant, unpunished lagers. REHOST 24/7 Self explanatory.

    2. Toxicity.

    Some examples:

    2.1. People blaming others (can take variety of forms, including insults) for their own low performance (happens).

    2.2. Some 1+ k nobody treating lower rank players with neglect and disrespect. Usually goes something like this: you have 500 - you are nothing, but I have 1000 so I am the SUPREME COMMANDER.

    2.3. Russian language in the mixed nationalities teams. LOL

    2.4. "GIVE ME AN ENGINEER" text marker. To who? Leads to toxic reaction, therefore toxic.

    2.5. Add your own example.

    1. Lobby Kicks - yes, this one, THE ONE.

    People, who should not have the right to host games, are hosting games.

    What?

    Some players create a lobby with Insufficient information in the lobby name.
    For example: some host is convinced that all Australia players lag (NOT TRUE), does he write "ONLY EU" in the lobby name? No. So what? So, this: a player from Australia joins that lobby and waits, sometimes the host kicks him instantly (best scenario), sometimes the host waits till the lobby is full and only then kicks the Aussie.
    Result: how would you feel when you have wasted your time just to get kicked with reason: SORRY (!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!). LOL

    One more example, because this point is THE ONE.

    No "NO GRAYS" in the lobby name, grays join that lobby, they wait, they get kicked. But why they got kicked? Because some idiot host did not add "NO GRAYS" to the lobby name! Result? People are left with that special feeling of their wasted time. Real nice.

    And now...

    1. CPU Snobs - this one is also HUGE.

    Before I proceed to this one, to remove all prejudice, my CPU Score is 264. So I know what am I writing about.

    Anyway... What's a CPU Snob? Well, CPU Snobs basically are people who are obsessed with the size of other player's CPU. You can compare them to dogs sniffing other dog's rears.

    So what? Well, CPU Snobs are the number one TOXICITY source in the FAF.
    More details, please. Okay.

    4.1. Lobby name has no CPU limit. Player joins, waits, gets kicked, usual reasons: SORRY ; CPU ; SLOW - three separate reasons.

    4.2. PLAYER WITH CPU 251 (FOR EXAMPLE) JOINS A LOBBY WITH NO CPU LIMIT, HE WAITS, THE HOST DOES NOT KICK, LOBBY GETS FULL, SOME OTHER PLAYER ASKS THE HOST TO KICK THE PLAYER WITH 251 CPU, THE SMART HOST KICKS THE PLAYER WITH 251 CPU.

    DO YOU SEE THE SHIRE AMOUNT OF SHIT THAT IS PLAGUING THE FAF?

    Some will say: what can be done, people are people?
    True, just leave everything as it is ;D

    In the cases of CPU the FAF itself is cultivating the DISCRIMINATING atmosphere, by providing the numerical CPU Score.
    But we want to play without slow people - lame ass excuse.
    CPU Score is seen as some smart innovative feature, lol.
    Removing it is no solution, but tweaking it in a way that it does not cultivate CPU Snobbing is the way to go, developers may think otherwise, up to them.

    Now, I might have missed something, but I think it is more than enough to get a clear picture of where the FAF is at regarding casual players.

    Thank you all, friends and foes, it is fun playing the current best RTS with you.

    Thank you Chris Taylor.

    posted in General Discussion •
    RE: 4v4 matchmaker is just around the corner

    Need dat Seton's queue...
    ;D

    posted in Blogs •
    RE: THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

    Thank you all for the feedback.

    And I forgot to mention that one special type of players:

    The players who give you an engineer without them being asked just for the reason of simply wanting to help.

    posted in General Discussion •
    RE: 150€ King of Crazyrush Tournament

    @zeldafanboy

    Super!

    Your work?

    posted in Tournaments •
    RE: Auto Placement of Mass Storage and Preselection of Mass Extractors

    @arma473
    Found it, Gameplay tab in the Options.

    posted in Game Issues and Gameplay questions •
    RE: Why would you have left FAF?

    @wikingest said in Why would you have left FAF?:

    Ctrl+click on "small guy" icon on scoreboard asks for engi already. The same with asking power and mass. Shift+click gives unit, or in case of power/mass, gives 25%.

    I did not know that! This is so counter-intuitive, imagine a noob figuring this out on his own.

    Other case, if information like this was added to the loading screen tips.

    posted in General Discussion •
    FAF Suffers From Balance Issues

    Hi ALL!

    This post is addressed ONLY to people in charge of FAF balancing.

    Look:

    CPU <50

    Map: Dual Gap

    Is this balance?

    Is mindless spam skill? NO, IT IS NOT.

    UNIT CAP much? Large unit caps encourage people to mindlessly spam units without any penalty for neglecting (!) how much they build. If the game lags on ANY machine when huge quantities of ASF fight each other, this means it wasn't meant to be played like this, and remember, Supreme Commander is from 2007 (!!!).

    Force unit cap for ranked games.

    "Good CPU's only" LOL GL

    posted in Balance Discussion •
    RE: 150€ King of Crazyrush Tournament

    @zeldafanboy said in 150€ King of Crazyrush Tournament:

    @fiercelv

    Yes, I made the artwork for Javi I'm recently part of the FAF news team

    It's really good, like REALLY GOOD. Perfection.
    Totally keeping it.

    posted in Tournaments •
    RE: Why would you have left FAF?

    All Welcome = ALL Welcome, ALL, LOL

    posted in General Discussion •

    Latest posts made by FierceLV

    RE: Total Mass And Energy Reclaimed UI Mod

    @mach
    Thank you.

    posted in I need help •
    Total Mass And Energy Reclaimed UI Mod

    Hi all!

    I know there exists a mod (or something) that monitors the total reclaim amount of mass and energy on the user interface in game.

    The mod (or something) represents a rectangle that is located next to your income rates.

    In that rectangle there are two numbers: one being the total mass reclaimed, and the other - total energy reclaimed.

    I searched the Mods in the FAF Client and didn't find anything.

    I asked Google, and he also didn't know.

    Where can I get this thing?

    Also, this thing is so useful, the problem getting it raises some questions:

    "Why the thing is not implemented into the base client?"
    (with an option to turn it on and off)

    "Is this some kind of secret technology that only few enlightened poses?"

    posted in I need help •
    RE: THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

    Thank you all for the feedback.

    And I forgot to mention that one special type of players:

    The players who give you an engineer without them being asked just for the reason of simply wanting to help.

    posted in General Discussion •
    THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

    DISCLAIMER

    READ AT YOUR OWN RISK

    What you are about to read is real, it has not been edited in any way or form so as to alter the concealed idea of the observations.

    The most observations were taken during prolonged gameplay on THE DUAL GAP. That's right, the Gap! If you dislike, hate or have any negative prejudice towards THE MAP, leave this page immediately.

    Now that's out of the way, let's continue.

    ATTENTION

    What follows is pure free, uncontested reclaim, claim if you dare.

    THE WHAT?

    THE ENGIE SYNDROME

    THE SYNDROME?

    Yes, the Syndrome, the Engie Syndrome. The "GIVE ME AN ENGIE, ДАЙ ИНЖА, Т1 TO PLAYER1 , T2 TO PLAYER2, T3 TO PLAYER3".

    SO WHAT?

    So lets take a closer look in the matter.

    GENERAL RUNDOWN

    So, the 6 v 6, the Dual Gap, the game starts. Big boom, your ACU has teleported in, you are placing your 8 mexes, thinking what you will go for in this match, should you go for three or four t1 power generators, what to reclaim, where to reclaim, and so on... 10 seconds into the game, 10 seconds into your plans, until all out of the sudden a text marker appears inside your base, above your ACU: "T3 ECO".

    Now your plans are gone, they are compromised by some one else's plans, by the plans to get the technology that the one who asks doesn't have, the technology that the one who is asking could posses by picking the appropriate faction.

    Wait, wait, I explain this in more detail.

    Your plans for the game
    ->
    Intrusion into your plans by a demand
    ->
    Your plans are gone, well, at least they got hampered, you got distracted, distracted from your true intention to play as you intended, that special attitude with which you started the game is gone.

    Let's examine the reason behind asking for your technology, for your engineer.

    In case of an eco player, It goes something like this:

    "Okay, I will pick SERAPHIM because I like how it looks, and when the game starts I gonna ask one of my teammates for an CYBRAN engineer (gotta have those hives), and I gonna ask one of my teammates for an UEF engineer (gonna build myself a big Mavor with hives), and I gonna ask one of my teammates for AEON (gonna build an eye for myself, gonna see everything, because kcuf air players, constantly asking them to scout? - kcuf that. Air players scouting? - no need, I got eye, I look where I want, when I want.)".

    So, basically, the idea is: GIVE ME YOUR TECHNOLOGY AND GET LOST.

    What do you do when someone asks you for your engineer?

    Do you give the engineer?

    If you do, with what thoughts are you giving the engineer?

    "Here is the engineer, now kcuf off, I am back to my original plans"?

    Or

    "Here you go, I glad I could help you (or the team?)"?

    What do you think? Does the player who asked you for the engineer, has some kind of other grand cooperative plans for the match that involve you and him working together after you have given him an engineer?

    Or that you are instantly forgotten after giving the desired technology.

    I understand that the answer depends on the individual people who ask for engies, but let's be honest, what do you think is the answer? What have you seen for yourself?

    AND NOW, THE UNCONTESTED RECLAIM

    When some one distracts you by asking for an engineer, can you say "NO"?

    Did you ever say "NO"?

    Ever considered saying "NO"?

    Woundered what would happen if you would say "NO"?

    I did, and I found out.

    During prolonged activity on the DUAL GAP (gotta love that map) I constantly refused the requests for an engineer from my teammates.

    HOW IT WAS?

    It was like this:

    I always picked random faction, if I got CYBRAN I always played CYBRAN without hives.

    I have never asked teammates for their engineers, if someone gave me an engineer without me asking that person, I would express my gratitude, and also I would point out to him that I didn't ask him for his engineer, that he has wasted his time, resources and attention on something that wasn't required.

    Always, when I was asked for an engineer, I refused by explaining.

    THE EXPLANATION?

    The explanations went something like this:

    "No, I don't share engies, I don't like it. For me teamplay is more than just giving your technology to someone and be instantly forgotten".

    For me teamplay is the coordinated actions between the team members.

    COORDINATED ACTIONS? ARE YOU RETARDED? GIVE ME AN ENGINEER!

    Yes, coordinated actions:

    Your army, my army, combined maneuvers, combined attacks.
    Air cover, close air support, scouting and reporting.
    Reporting your important observations by means of the text markers.
    Rushing an Omni Sensor for your team, because it happens so that situation allows you to get the Omni up way faster than anyone on your team can.
    Covering the weak spots of teammate's base with your shields. Assisting teammate's shields.
    Building TMD for your teammate, because you have spotted a threat of a TML, and for some reason the teammate can't address the issue by himself at that exact moment.
    Rushing the first SMD because you got dat juicy reclaim on the mid. Assisting in building the first SMD and loading it. Building a backup SMD.
    Building AA or additional AA for your teammate, because you reckon that this is necessary.
    Assisting in team building by your own build power
    Rclaiming everything while you float.
    Float and not drop energy.
    Warn your teammate when you see that his ACU's safety is compromised.
    Team effort in denying the enemy reclaim.
    "Insert your example here".

    YOU ARE DEFINITELY RETARDED, GIVE ME AN ENGINEER! NOW!

    And at this point, I just kinda say "No" and keep on with my part in the teamplay without giving an engineer.

    AND NOW, HERE IS WHERE THE THINGS GET REAL UGLY

    Example: I got CYBRAN, I am next to eco, eco asks for an engineer (I wounder why), and I refuse - and the reaction?

    THE REACTION

    The reaction varies, but the most common form of reaction is aggression.

    The aggression all the way from insults to the refusing in any type of cooperation ("Seriously, you are not giving me an engineer, because you don't want to, and still asking me to scout? - kcuf you").

    And in some rare, severe cases the player who asked for an engineer and got refused, CTRL + K his ACU (happened, not one time, no joke) - seems funny at first, but it is not: your teammate committed suicide, because you refused to give him an engineer... Wait, now it is more funny, but still, kinda sad.

    AND THE PROBLEM

    The problem lies within the player's negative reaction towards refusal in giving an engineer.

    I don't want to dive deep into the all psychology things, but the outline is selfishness: I want - you don't give - you bad.

    In some players there is little to no respect for other player's opinions and decisions.

    NOT ALL PLAYERS ARE LIKE THAT.
    I HAVE ENCOUNTERED REAL TRUE PLAYERS IN THE FAF.
    THEY ARE PROBABLY THE MAIN REASON, I KEEP RETURNING BACK FOR MORE.

    REGARDING THE TEAMPLAY QUESTION

    I can't stress enough by trying to get the point across, that sharing your technology is not the most important aspect of cooperative gameplay of the
    Supreme Commander - Forged Alliance (Forever).

    BUT, THERE IS MORE

    Some players start asking for engineers long way into the game.

    Wondering why some ask at the beginning of the game and others some time into the game?

    The most common occasion, is that the player realizes that his plans and his actions according to his plans didn't bring sufficient enough results to tip the favor for his team.

    At this point the player doesn't know what to do next, and the only good option he sees is the acquiring of the technology of other faction with a believe that asking for AEON and building the Tempest will suddenly win him the navy fight, or by building the Ahwasa it will win the air.

    If you are something like that, or anything like that, my advice for you is this:
    When you see that your plans have failed, or your plans didn't gain the desired result, when you realize that you alone are not able to win the game, look at your team, look at what your teammates are doing, pick one of the team's activities, the activity that you think will bring your team closer to victory and assist that activity, send some build power to assist, or help how you can.

    But remember, in any case and at any time there is still three most important responsibilities that you must fulfill:

    As far as practicable, keep at all times the approaches to your team's base safe (hold the line).

    Deny the enemy all the mass that you can (deny enemy reclaim).

    And reclaim all the mass that you can, even if you are overflowing, overflow goes to the team (reclaim everything).

    AND EVEN MORE (THE HIVES)

    Can't go without hives, cmon.

    There is that one special type of players who absolutely can't build anything without hives. No hives - no game.

    So that kind of players constantly distract others only for the reason that they can't play without hives and that they didn't pick CYBRAN, - seems fair, right?

    AND HERE ARE SOME OF THE SYMPTOMS OF THE SYNDROME

    Dual Gap, match starts, factory in construction, 3 text markers "T1 for eco" appear atop 3 different player's bases .

    Text marker "T1 engie to "insert name here"" directly atop of your ACU.

    Text marker "T1 engie to "insert name here"" directly at the center of your base - basically, it means that your whole game must be centered on providing the T1 engineer to someone, to someone who didn't picked what he could pick by himself.

    You mastered an offensive plan, you gathered your forces, the forces are at their positions, posed to strike, waiting for the move order, and finally, you issue that order - the assault begins, the battle can determine the outcome of the match, utmost attention is required to successfully carry out the intended plan, (!) text marker appears at your base "t1 navy" - happens all the time.

    You are on the mid, you are in a gunfight with your ACU against the enemy ACU, every giant robot step counts, "t1 air" text marker appears at your base, and the marker gets pinged at.

    "T3 to eco" atop your base 15 second into the match - you must forget all your plans and focus on reaching the T3 as soon as possible to give an T3 engineer to the eco player.

    Some players without them being asked, give each team member an engineer - basically, it means: "Here is an engineer, don't bother me".

    BOTTOM LINE

    Selfishness all around, but don't get me wrong, I am also selfish, but there is a big difference in being selfish and caring for other people's interests and opinions, and being selfish and holding no thought for other people's interests and opinions.

    So, what are you trying to say is that those people are bad?

    No, they are not, they just don't get it yet, they don't get that some one, even someone on their team can say "No" to them.

    LONG LIVE THE FAF

    Wanted to put this out there.

    Hopefully, someone will find this information useful or / and entertaining.

    posted in General Discussion •
    Possible Cause For The Recurring "Setting up automatch..." Cycle

    While playing 4v4 TMM I noticed a probable patern that causes recurring matches that end on the "Setting up automatch..." window.

    After noticing the patern I checked 3 times before creating this topic, all 3 times produced same results.

    The developers should test this, because if this is the case, this cycle causes serious damage to the 4v4 queue.

    Description of the patern as follows:

    1. Automatched.

    2. Supreme Commander launches.

    3. I am stuck at the "Setting up automatch..." window, nothing happens, the match doesn't start, maybe someone has suffered an internet connection issue.

    4. On the "Setting up automatch..." window I press "Cancel" button and instantly join the 4v4 queue again.

    5. I get automatched and see "Match launching" written in green letters in the client, but the Supreme Commander doesn't launch.

    Important: most likely at this point other players are stuck at the "Setting up automatch..." window, now (!), if some of them after waiting presses the "Cancel" button and joins the queue, he starts the cycle all over again.

    1. After roughly 30 seconds the "Match launching" text disappear and nothing happens.

    2. I try to join the 4v4 queue again and get this error message:

    Message from server
    Can't join a queue while in state JOINING

    To fix this I need to close and start the FAF client again.

    Also important to note that not pressing the "Cancel" button on the "Setting up automatch..." window but instead waiting for the client to close the window and notify that the automatch failed and joining the queue afterwards doesn't cause any problems.

    I figure pressing the "Cancel" button on the "Setting up automatch..." window, joining the queue afterwards and getting automatched causes the issue.

    Cycle is repeated if another player on the next automatch does the same actions, chances are that the cycle can be repeated a number of times in a row, resulting in consecutive failed automatches, rendering the 4v4 TMM queue inactive.

    posted in FAF support (client and account issues) •
    RE: What I think about the timer in the Ladder/TMM?

    @Sheikah

    What I meant is a game besides Supreme Commander.
    Important to note that playing "not so demanding hardware-wise" games does not cause any issues while being in the queue and getting automatched.
    Automatch notification -> ALT + F4

    @Blackyps

    While writing my previous post, I had thoughts that the general reduction of the pop timer to something less than three minutes would improve the queue.

    What is this time bonus you mentioned? How does it work?

    Solution to the example 3 sounds super effective.

    posted in General Discussion •
    RE: What I think about the timer in the Ladder/TMM?

    TMM 4v4 Full Share is super FUN! Great job!

    I was so wrong thinking that No Share for TMM 4v4 would be better, not to mention my false assumptions about premade teams abusing the queue...

    Regarding the three minute wait time:

    The three minute wait time kinda sticks a stick in a spinning wheel of TMM 4v4, because given specific circumstances it sometimes manages to drive people away from the queue.

    Here are some examples:

    1. There are more than 8 players and less than 16 players in queue, after the three minute wait time eight lucky players get automatched and the rest (less than 8 ) are left to wait again, at this point, quite often, some of those who didn't get automatched leave the queue. The three minute wait time is one of the motivators for leaving in this situation. Doubts that other players will join the queue - another motivator.

    2. There are 8 players in queue, wait time expires and nobody gets automatched, and the three minute wait time kicks in, again (!) - often players leave at this point, not wanting to wait that long again (!), considering that there still is a big possibility of not being automatched while having enough players in the queue, again (!). Not to mention the time spent waiting for the eight players to gather in the queue to begin with.

    3. There are 20+ players in queue, after the three minute wait time only 8 of them are automatched, and the rest 12+ are forced to wait another three minutes for no reason. At this point the three minute wait time combined with the perplexity caused by the fact that there are still more than 8 players in the queue and they still didn't get automatched drives people away firmly.

    I think these examples are the most prominent ones.

    Also the long three minute wait time indirectly causes more failed automatches.
    Because just sitting and waiting is boring, people start other games, and when they're automatched, the Supreme Commander process fails to start because active processes get in conflict over the available resources of the system, what leads to an failed automatch (encountered this with some games while being in the queue, totally not on purpose).

    Anyway, hope this information will help the developers to make the 4v4 TMM even more good!

    posted in General Discussion •
    RE: [Discontinued] Ethereal FAF Client 1.0

    @eternal said in ★ Ethereal FAF Client Highlights ★:

    @fiercelv there will be options to hide games messages/games

    Nice!

    posted in General Discussion •
    RE: [Discontinued] Ethereal FAF Client 1.0

    @eternal said in ★ Ethereal FAF Client Highlights ★:

    @fiercelv ofc

    What about this?

    https://forum.faforever.com/topic/3364/visibility-of-a-game-lobby-hosted-by-a-foe?_=1644828214490

    Can you make those foe-host lobbies go away?

    An option alike "Hide Foe Messages", but instead of messages it will hide foe-host lobbies?

    No one seems to be interested in this besides me and that one other person.

    posted in General Discussion •
    RE: [Discontinued] Ethereal FAF Client 1.0

    Can I still use classic client?
    Yeah, real dick move, I know, but I thought we are way past DOWNLORD'S faf client...

    posted in General Discussion •