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Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

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  • S
    Strife @Amygdala
    last edited by Strife 20 Sept 2021, 18:24

    @amygdala
    Thank's alot, works again! ๐Ÿ˜ƒ

    As announced here I will upload ASI as a normal UI Mod in the Vault if we are allowed to do so.

    https://forum.faforever.com/topic/2577/converting-advanced-strategic-icons

    @HOSCHMOSCH
    Guess you can PM me if you need it in the meantime.

    1 Reply Last reply Reply Quote 0
    • C
      Cyborg16
      last edited by 20 Sept 2021, 19:35

      Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot

      I don't like this so much. Is there an option to turn it off? It can require an extra click when doing the "assist mex" thing to build storages.

      E 1 Reply Last reply 20 Sept 2021, 20:21 Reply Quote 2
      • E
        Exselsior @Cyborg16
        last edited by 20 Sept 2021, 20:21

        @cyborg16 Thereโ€™s an option in the in game settings to turn it off.

        1 Reply Last reply Reply Quote 2
        • P
          P64444 @Jip
          last edited by 21 Sept 2021, 00:51

          @jip game crashes now

          J 1 Reply Last reply 21 Sept 2021, 06:52 Reply Quote 0
          • J
            Jip @P64444
            last edited by 21 Sept 2021, 06:52

            @p64444 I need more information than this, logs, timestamps, replays, etc.

            A work of art is never finished, merely abandoned

            P 1 Reply Last reply 26 Sept 2021, 23:09 Reply Quote 0
            • T
              thecore
              last edited by 21 Sept 2021, 07:21

              Had a gap game crash for all player, it was weird because we could still talk but the debugger popped up
              https://replay.faforever.com/15353522

              Sadly i do not have the error log for it.

              Never Fear, A Geek is Here!

              1 Reply Last reply Reply Quote 0
              • J
                Jip
                last edited by 21 Sept 2021, 07:56

                did anyone copy the information of the debugger?

                A work of art is never finished, merely abandoned

                T 1 Reply Last reply 21 Sept 2021, 08:36 Reply Quote 0
                • T
                  thecore @Jip
                  last edited by 21 Sept 2021, 08:36

                  @jip I am not sure, you may need to ask them

                  Never Fear, A Geek is Here!

                  1 Reply Last reply Reply Quote 0
                  • S
                    Sukhi
                    last edited by Sukhi 21 Sept 2021, 09:39

                    Incredible, this is much appreciated as my friend and I had some delay and lag issues when selecting units with an engineer suite, upgrading mexes and factories, reclaiming. All that lag has disappeared!
                    Also loving the new props for the map editor!

                    1 Reply Last reply Reply Quote 1
                    • G
                      Gobblerpl
                      last edited by 21 Sept 2021, 15:37

                      Me and other players on the server had crash today.

                      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                      attempted to read memory at 0x0000005c

                      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134

                      Callstack:
                      Unknown symbol (address 0x0050dfd8)
                      Unknown symbol (address 0x0068af40)
                      Unknown symbol (address 0x3a20736f)

                      Last 100 lines of log...

                      debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
                      info: UI_ApplySelectionSet 1
                      debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                      debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                      debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                      debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
                      info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                      debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                      debug: Loading module '\000/lua/ui/game/unittext.lua\000'
                      debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                      debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                      debug: Current gametime: 00:44:00
                      debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                      debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
                      debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                      debug: Current gametime: 00:44:30
                      info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
                      warning: playing peace music track 2
                      warning: Next peace track 3
                      debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
                      debug: Current gametime: 00:45:00
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 1
                      debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
                      info: UI_ApplySelectionSet 2
                      debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      debug: Current gametime: 00:45:30
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      info: UI_MakeSelectionSet 1
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      debug: Current gametime: 00:46:00
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      warning: playing battle music track 5
                      warning: Next battle track 6
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      debug: Current gametime: 00:46:30
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      debug: Current gametime: 00:47:00
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
                      info: UI_ApplySelectionSet 2
                      warning: playing peace music track 3
                      warning: Next peace track 4
                      debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
                      info: UI_ApplySelectionSet 2
                      debug: Current gametime: 00:47:30
                      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
                      info: UI_ApplySelectionSet 2
                      warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
                      stack traceback:
                      [C]: in function `Play'
                      ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
                      info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
                      debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
                      warning: playing battle music track 6
                      warning: Next battle track 1
                      debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
                      debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      debug: Current gametime: 00:48:00
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 1
                      debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                      info: UI_ApplySelectionSet 2
                      info: UI_ApplySelectionSet 2
                      info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
                      info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
                      info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
                      info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
                      info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
                      info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
                      info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
                      debug: Current gametime: 00:48:30
                      info: UI_ApplySelectionSet 1

                      1 Reply Last reply Reply Quote 0
                      • J
                        Jip
                        last edited by 21 Sept 2021, 17:40

                        @Gobblerpl Added to the tracker, thank you for reporting it.

                        @Sukhi Great to hear ๐Ÿ™‚

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • R
                          RomanGiant06
                          last edited by 22 Sept 2021, 04:56

                          Had a crash today. we cant get through any games since update. here is the info to help get it fixed.
                          EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                          attempted to read memory at 0x0000005c

                          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                          Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15366794.log /gpgnet 127.0.0.1:2777 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:63574/15366794/RomanGiant06.SCFAreplay /country US /numgames 0

                          Callstack:
                          Unknown symbol (address 0x0050dfd8)
                          Unknown symbol (address 0x0068af40)
                          Unknown symbol (address 0x1c31c5fb)

                          Last 100 lines of log...

                          debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
                          debug: Current gametime: 00:56:30
                          debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
                          debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
                          debug: Current gametime: 00:57:00
                          debug: Current gametime: 00:57:30
                          debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
                          debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
                          debug: Current gametime: 00:58:00
                          debug: Current gametime: 00:58:30
                          debug: Current gametime: 00:59:00
                          debug: Loading module '\000/units/xsb4203/xsb4203_script.lua\000'
                          debug: Current gametime: 00:59:30
                          debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
                          debug: Current gametime: 01:00:00
                          info: CWldSession::DoBeat() unknown entity id (0x2ff06fd2) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff070e8) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff070e9) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff070ea) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0712c) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff07175) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff073eb) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff073f4) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff073f6) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff073fb) supplied in a pose update.
                          debug: Current gametime: 01:00:30
                          debug: Current gametime: 01:01:00
                          info: CWldSession::DoBeat() unknown entity id (0x2ff00905) supplied in a pose update.
                          debug: Current gametime: 01:01:30
                          debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
                          debug: Current gametime: 01:02:00
                          debug: Current gametime: 01:02:30
                          info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
                          debug: Current gametime: 01:03:00
                          debug: Current gametime: 01:03:30
                          debug: Loading module '\000/units/ueb2401/ueb2401_script.lua\000'
                          debug: Current gametime: 01:04:00
                          info: CWldSession::DoBeat() unknown entity id (0x2ff022e2) supplied in a pose update.
                          debug: Loading module '\000/projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua\000'
                          debug: Current gametime: 01:04:30
                          debug: Current gametime: 01:05:00
                          debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
                          debug: Loading module '\000/units/xrb2308/xrb2308_script.lua\000'
                          debug: Loading module '\000/projectiles/caananodartexgr/caananodartexgr_script.lua\000'
                          debug: Current gametime: 01:05:30
                          debug: Loading module '\000/units/zsb9601/zsb9601_script.lua\000'
                          debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
                          debug: Current gametime: 01:06:00
                          debug: Current gametime: 01:06:30
                          info: CWldSession::DoBeat() unknown entity id (0x2ff009e2) supplied in a pose update.
                          debug: Current gametime: 01:07:00
                          debug: Current gametime: 01:07:30
                          debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                          info: CWldSession::DoBeat() unknown entity id (0x2ff00b53) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff093c2) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff09460) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff09462) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0947c) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0950b) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff09533) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0954f) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff09583) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff09586) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff00b4f) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0958b) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff09594) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff09595) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff09598) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0959e) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0959f) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff095a9) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff095ac) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff095bb) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff095bc) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff095bd) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff095be) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff095d1) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff00f64) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0124b) supplied in a pose update.
                          debug: Current gametime: 01:08:00
                          debug: Loading module '\000/units/xrb2309/xrb2309_script.lua\000'
                          debug: Current gametime: 01:08:30
                          debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000'
                          debug: Current gametime: 01:09:00
                          debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
                          debug: Current gametime: 01:09:30
                          debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
                          debug: Loading module '\000/units/urb2305/urb2305_script.lua\000'
                          debug: Current gametime: 01:10:00
                          debug: Current gametime: 01:10:30
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0026f) supplied in a pose update.
                          debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
                          debug: Current gametime: 01:11:00
                          info: CWldSession::DoBeat() unknown entity id (0x2ff01f17) supplied in a pose update.
                          debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
                          info: CWldSession::DoBeat() unknown entity id (0x2ff007ae) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff00d55) supplied in a pose update.
                          debug: Current gametime: 01:11:30
                          info: CWldSession::DoBeat() unknown entity id (0x2ff0267d) supplied in a pose update.
                          info: CWldSession::DoBeat() unknown entity id (0x2ff027c2) supplied in a pose update.

                          java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741819. See C:\ProgramData\FAForever\logs\game_15366794.log for more information
                          at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                          at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                          at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                          at java.base/java.lang.Thread.run(Thread.java:832)

                          1 Reply Last reply Reply Quote 0
                          • J
                            Jip
                            last edited by Jip 22 Sept 2021, 07:02

                            Thank you for reporting it, it is the same type of crash as the one before you. I've added it to the trace of exception codes!

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
                            • D
                              DiatonicScale
                              last edited by 24 Sept 2021, 03:01

                              Any word on fixing the icons? Thanks.

                              FemtoZettaF 1 Reply Last reply 24 Sept 2021, 08:28 Reply Quote 1
                              • ArranA
                                Arran
                                last edited by 24 Sept 2021, 05:36

                                @Jip. Like your Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot.
                                One suggestion. If the option "Highest tech" is selected and the mexus is T3, can it also automatically ring it? Small quality of life improvement.

                                archsimkatA J 2 Replies Last reply 24 Sept 2021, 06:04 Reply Quote 0
                                • archsimkatA
                                  archsimkat @Arran
                                  last edited by 24 Sept 2021, 06:04

                                  @arran FAF added the basic functionality where you can just assist a T2/T3 mex to automatically queue up the ring of storage. Basically, just double click a T2 mex to ring it.

                                  R 1 Reply Last reply 8 Oct 2021, 20:19 Reply Quote 0
                                  • ArranA
                                    Arran
                                    last edited by 24 Sept 2021, 06:15

                                    @archsimkat You cannot do that on a blueprint. Thus you must use a template or manually do it if the structure doesn't exist yet. For @Jip 's function to see use, it must replace the template of T3 mex plus ringed storage all in one click.

                                    1 Reply Last reply Reply Quote 0
                                    • archsimkatA
                                      archsimkat
                                      last edited by 24 Sept 2021, 06:22

                                      preselection of mex when selection engineer and hovering the cursor over a mass spot

                                      What is the point of this feature? I don't recall ever seeing any community desire for such a feature and it just seems like an extra feature you have to turn off.

                                      J 1 Reply Last reply 24 Sept 2021, 06:34 Reply Quote 0
                                      • J
                                        Jip @Arran
                                        last edited by Jip 24 Sept 2021, 06:33

                                        @arran said in Patch 3721 / hotfix 3722 / hotfix 3723:

                                        @Jip. Like your Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot.
                                        One suggestion. If the option "Highest tech" is selected and the mexus is T3, can it also automatically ring it? Small quality of life improvement.

                                        That was made by KionX, and I like your suggestion to 'complete' the feature. But not sure if it is possible yet, but we can look at it.

                                        Can you make an issue about it here: https://github.com/FAForever/fa/issues/new

                                        A work of art is never finished, merely abandoned

                                        1 Reply Last reply Reply Quote 1
                                        • J
                                          Jip @archsimkat
                                          last edited by 24 Sept 2021, 06:34

                                          @archsimkat said in Patch 3721 / hotfix 3722 / hotfix 3723:

                                          preselection of mex when selection engineer and hovering the cursor over a mass spot

                                          What is the point of this feature? I don't recall ever seeing any community desire for such a feature and it just seems like an extra feature you have to turn off.

                                          For players that use keys for everything there is probably little reason to have it. But for players that do not, the majority of us, they can now click and go.

                                          Besides that, ask keyser and kionx.

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
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