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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

    Scheduled Pinned Locked Moved General Discussion
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    • AmygdalaA Offline
      Amygdala @HOSCHMOSCH
      last edited by Amygdala

      @hoschmosch @Strife
      you can transfer the asi icons you use into a personal mod.
      This thread (https://forum.faforever.com/topic/2571/how-to-use-different-strategic-icons) explains how to setup the mod.
      Then, all you need to do is copy/paste the icons from ASI-installation file "advanced strategic icons.nxt" (usually in FAForever/gamedata) into the mod folder. You can open the .nxt with winrar/7zip. You can also open the icons using e.g. irfanview with a plugin to see whats what.

      S 1 Reply Last reply Reply Quote 0
      • AzraaaA Offline
        Azraaa
        last edited by

        Hope everyone is enjoying the massive patch. Havnt had time to enjoy the patch with everyone, but it seems like every is loving it!

        Developer for LOUD Project | https://discord.gg/DfWXMg9
        AI Development FAF Discord | https://discord.gg/ChRfhB3
        AI Developer for FAF

        Community Manager for FAF
        Member of the FAF Association
        FAF Developer

        1 Reply Last reply Reply Quote 0
        • S Offline
          Strife @Amygdala
          last edited by Strife

          @amygdala
          Thank's alot, works again! 😃

          As announced here I will upload ASI as a normal UI Mod in the Vault if we are allowed to do so.

          https://forum.faforever.com/topic/2577/converting-advanced-strategic-icons

          @HOSCHMOSCH
          Guess you can PM me if you need it in the meantime.

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cyborg16
            last edited by

            Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot

            I don't like this so much. Is there an option to turn it off? It can require an extra click when doing the "assist mex" thing to build storages.

            E 1 Reply Last reply Reply Quote 2
            • E Offline
              Exselsior @Cyborg16
              last edited by

              @cyborg16 There’s an option in the in game settings to turn it off.

              1 Reply Last reply Reply Quote 2
              • P Offline
                P64444 @Jip
                last edited by

                @jip game crashes now

                JipJ 1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip @P64444
                  last edited by

                  @p64444 I need more information than this, logs, timestamps, replays, etc.

                  A work of art is never finished, merely abandoned

                  P 1 Reply Last reply Reply Quote 0
                  • T Offline
                    thecore
                    last edited by

                    Had a gap game crash for all player, it was weird because we could still talk but the debugger popped up
                    https://replay.faforever.com/15353522

                    Sadly i do not have the error log for it.

                    Never Fear, A Geek is Here!

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip
                      last edited by

                      did anyone copy the information of the debugger?

                      A work of art is never finished, merely abandoned

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        thecore @Jip
                        last edited by

                        @jip I am not sure, you may need to ask them

                        Never Fear, A Geek is Here!

                        1 Reply Last reply Reply Quote 0
                        • SukhiS Offline
                          Sukhi
                          last edited by Sukhi

                          Incredible, this is much appreciated as my friend and I had some delay and lag issues when selecting units with an engineer suite, upgrading mexes and factories, reclaiming. All that lag has disappeared!
                          Also loving the new props for the map editor!

                          1 Reply Last reply Reply Quote 1
                          • G Offline
                            Gobblerpl
                            last edited by

                            Me and other players on the server had crash today.

                            EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                            attempted to read memory at 0x0000005c

                            Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                            Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134

                            Callstack:
                            Unknown symbol (address 0x0050dfd8)
                            Unknown symbol (address 0x0068af40)
                            Unknown symbol (address 0x3a20736f)

                            Last 100 lines of log...

                            debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
                            info: UI_ApplySelectionSet 1
                            debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                            debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                            debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                            debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
                            info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                            debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                            debug: Loading module '\000/lua/ui/game/unittext.lua\000'
                            debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                            debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                            debug: Current gametime: 00:44:00
                            debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                            debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
                            debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                            debug: Current gametime: 00:44:30
                            info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
                            warning: playing peace music track 2
                            warning: Next peace track 3
                            debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
                            debug: Current gametime: 00:45:00
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 1
                            debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
                            info: UI_ApplySelectionSet 2
                            debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            debug: Current gametime: 00:45:30
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            info: UI_MakeSelectionSet 1
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            debug: Current gametime: 00:46:00
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            warning: playing battle music track 5
                            warning: Next battle track 6
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            debug: Current gametime: 00:46:30
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            debug: Current gametime: 00:47:00
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
                            info: UI_ApplySelectionSet 2
                            warning: playing peace music track 3
                            warning: Next peace track 4
                            debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
                            info: UI_ApplySelectionSet 2
                            debug: Current gametime: 00:47:30
                            debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
                            info: UI_ApplySelectionSet 2
                            warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
                            stack traceback:
                            [C]: in function `Play'
                            ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
                            info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
                            debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
                            debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
                            warning: playing battle music track 6
                            warning: Next battle track 1
                            debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
                            debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            debug: Current gametime: 00:48:00
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 1
                            debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 2
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
                            debug: Current gametime: 00:48:30
                            info: UI_ApplySelectionSet 1

                            1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip
                              last edited by

                              @Gobblerpl Added to the tracker, thank you for reporting it.

                              @Sukhi Great to hear 🙂

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                RomanGiant06
                                last edited by

                                Had a crash today. we cant get through any games since update. here is the info to help get it fixed.
                                EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                attempted to read memory at 0x0000005c

                                Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15366794.log /gpgnet 127.0.0.1:2777 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:63574/15366794/RomanGiant06.SCFAreplay /country US /numgames 0

                                Callstack:
                                Unknown symbol (address 0x0050dfd8)
                                Unknown symbol (address 0x0068af40)
                                Unknown symbol (address 0x1c31c5fb)

                                Last 100 lines of log...

                                debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
                                debug: Current gametime: 00:56:30
                                debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
                                debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
                                debug: Current gametime: 00:57:00
                                debug: Current gametime: 00:57:30
                                debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
                                debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
                                debug: Current gametime: 00:58:00
                                debug: Current gametime: 00:58:30
                                debug: Current gametime: 00:59:00
                                debug: Loading module '\000/units/xsb4203/xsb4203_script.lua\000'
                                debug: Current gametime: 00:59:30
                                debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
                                debug: Current gametime: 01:00:00
                                info: CWldSession::DoBeat() unknown entity id (0x2ff06fd2) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff070e8) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff070e9) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff070ea) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0712c) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff07175) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff073eb) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff073f4) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff073f6) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff073fb) supplied in a pose update.
                                debug: Current gametime: 01:00:30
                                debug: Current gametime: 01:01:00
                                info: CWldSession::DoBeat() unknown entity id (0x2ff00905) supplied in a pose update.
                                debug: Current gametime: 01:01:30
                                debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
                                debug: Current gametime: 01:02:00
                                debug: Current gametime: 01:02:30
                                info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
                                debug: Current gametime: 01:03:00
                                debug: Current gametime: 01:03:30
                                debug: Loading module '\000/units/ueb2401/ueb2401_script.lua\000'
                                debug: Current gametime: 01:04:00
                                info: CWldSession::DoBeat() unknown entity id (0x2ff022e2) supplied in a pose update.
                                debug: Loading module '\000/projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua\000'
                                debug: Current gametime: 01:04:30
                                debug: Current gametime: 01:05:00
                                debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
                                debug: Loading module '\000/units/xrb2308/xrb2308_script.lua\000'
                                debug: Loading module '\000/projectiles/caananodartexgr/caananodartexgr_script.lua\000'
                                debug: Current gametime: 01:05:30
                                debug: Loading module '\000/units/zsb9601/zsb9601_script.lua\000'
                                debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
                                debug: Current gametime: 01:06:00
                                debug: Current gametime: 01:06:30
                                info: CWldSession::DoBeat() unknown entity id (0x2ff009e2) supplied in a pose update.
                                debug: Current gametime: 01:07:00
                                debug: Current gametime: 01:07:30
                                debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                                info: CWldSession::DoBeat() unknown entity id (0x2ff00b53) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff093c2) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff09460) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff09462) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0947c) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0950b) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff09533) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0954f) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff09583) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff09586) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff00b4f) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0958b) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff09594) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff09595) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff09598) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0959e) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0959f) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff095a9) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff095ac) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff095bb) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff095bc) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff095bd) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff095be) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff095d1) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff00f64) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0124b) supplied in a pose update.
                                debug: Current gametime: 01:08:00
                                debug: Loading module '\000/units/xrb2309/xrb2309_script.lua\000'
                                debug: Current gametime: 01:08:30
                                debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000'
                                debug: Current gametime: 01:09:00
                                debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
                                debug: Current gametime: 01:09:30
                                debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
                                debug: Loading module '\000/units/urb2305/urb2305_script.lua\000'
                                debug: Current gametime: 01:10:00
                                debug: Current gametime: 01:10:30
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0026f) supplied in a pose update.
                                debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
                                debug: Current gametime: 01:11:00
                                info: CWldSession::DoBeat() unknown entity id (0x2ff01f17) supplied in a pose update.
                                debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
                                info: CWldSession::DoBeat() unknown entity id (0x2ff007ae) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff00d55) supplied in a pose update.
                                debug: Current gametime: 01:11:30
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0267d) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff027c2) supplied in a pose update.

                                java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741819. See C:\ProgramData\FAForever\logs\game_15366794.log for more information
                                at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                                at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                                at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                                at java.base/java.lang.Thread.run(Thread.java:832)

                                1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip
                                  last edited by Jip

                                  Thank you for reporting it, it is the same type of crash as the one before you. I've added it to the trace of exception codes!

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 0
                                  • D Offline
                                    DiatonicScale
                                    last edited by

                                    Any word on fixing the icons? Thanks.

                                    FemtoZettaF 1 Reply Last reply Reply Quote 1
                                    • ArranA Offline
                                      Arran
                                      last edited by

                                      @Jip. Like your Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot.
                                      One suggestion. If the option "Highest tech" is selected and the mexus is T3, can it also automatically ring it? Small quality of life improvement.

                                      archsimkatA JipJ 2 Replies Last reply Reply Quote 0
                                      • archsimkatA Offline
                                        archsimkat @Arran
                                        last edited by

                                        @arran FAF added the basic functionality where you can just assist a T2/T3 mex to automatically queue up the ring of storage. Basically, just double click a T2 mex to ring it.

                                        R 1 Reply Last reply Reply Quote 0
                                        • ArranA Offline
                                          Arran
                                          last edited by

                                          @archsimkat You cannot do that on a blueprint. Thus you must use a template or manually do it if the structure doesn't exist yet. For @Jip 's function to see use, it must replace the template of T3 mex plus ringed storage all in one click.

                                          1 Reply Last reply Reply Quote 0
                                          • archsimkatA Offline
                                            archsimkat
                                            last edited by

                                            preselection of mex when selection engineer and hovering the cursor over a mass spot

                                            What is the point of this feature? I don't recall ever seeing any community desire for such a feature and it just seems like an extra feature you have to turn off.

                                            JipJ 1 Reply Last reply Reply Quote 0
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