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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

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    • JipJ Offline
      Jip
      last edited by Jip

      We've been hearing about this - we'll look into it. Thank you for reporting it to us and determine what structures are affected.

      edit: @Strife If you're interested, you can help out here.

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • LenkinL Offline
        Lenkin
        last edited by

        good job

        1 Reply Last reply Reply Quote 0
        • MoraxM Offline
          Morax
          last edited by

          Looks really good! I hope to have some actual test experience in the coming days but as of yesterday nearly 3 hours elapsed and the download still did not finish for me.

          1 Reply Last reply Reply Quote 0
          • H Offline
            HOSCHMOSCH @Strife
            last edited by

            @strife said in Patch 3721 / hotfix 3722 / hotfix 3723:

            Advanced strategic icons does not worke properly since this patch.

            To be precise, this only seems to affect the symbols for energy and Mass. So the overlay is not working for the following structures:

            • T1/T2/T3 Mex.
            • T1/T2/T3 Pgen
            • Hydrocarbon Power Plant
            • Energy Storage
            • T2/T3 Mass Fabricator

            I would really like to be able to continue using the overlay as it seems much clearer to me.

            Can someone tell me if this can be fixed again?

            same for me .. i really need that stuff

            AmygdalaA 1 Reply Last reply Reply Quote 0
            • AmygdalaA Online
              Amygdala @HOSCHMOSCH
              last edited by Amygdala

              @hoschmosch @Strife
              you can transfer the asi icons you use into a personal mod.
              This thread (https://forum.faforever.com/topic/2571/how-to-use-different-strategic-icons) explains how to setup the mod.
              Then, all you need to do is copy/paste the icons from ASI-installation file "advanced strategic icons.nxt" (usually in FAForever/gamedata) into the mod folder. You can open the .nxt with winrar/7zip. You can also open the icons using e.g. irfanview with a plugin to see whats what.

              S 1 Reply Last reply Reply Quote 0
              • AzraaaA Offline
                Azraaa
                last edited by

                Hope everyone is enjoying the massive patch. Havnt had time to enjoy the patch with everyone, but it seems like every is loving it!

                Developer for LOUD Project | https://discord.gg/DfWXMg9
                AI Development FAF Discord | https://discord.gg/ChRfhB3
                AI Developer for FAF

                Community Manager for FAF
                Member of the FAF Association
                FAF Developer

                1 Reply Last reply Reply Quote 0
                • S Offline
                  Strife @Amygdala
                  last edited by Strife

                  @amygdala
                  Thank's alot, works again! 😃

                  As announced here I will upload ASI as a normal UI Mod in the Vault if we are allowed to do so.

                  https://forum.faforever.com/topic/2577/converting-advanced-strategic-icons

                  @HOSCHMOSCH
                  Guess you can PM me if you need it in the meantime.

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cyborg16
                    last edited by

                    Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot

                    I don't like this so much. Is there an option to turn it off? It can require an extra click when doing the "assist mex" thing to build storages.

                    E 1 Reply Last reply Reply Quote 2
                    • E Offline
                      Exselsior @Cyborg16
                      last edited by

                      @cyborg16 There’s an option in the in game settings to turn it off.

                      1 Reply Last reply Reply Quote 2
                      • P Offline
                        P64444 @Jip
                        last edited by

                        @jip game crashes now

                        JipJ 1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip @P64444
                          last edited by

                          @p64444 I need more information than this, logs, timestamps, replays, etc.

                          A work of art is never finished, merely abandoned

                          P 1 Reply Last reply Reply Quote 0
                          • T Offline
                            thecore
                            last edited by

                            Had a gap game crash for all player, it was weird because we could still talk but the debugger popped up
                            https://replay.faforever.com/15353522

                            Sadly i do not have the error log for it.

                            Never Fear, A Geek is Here!

                            1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip
                              last edited by

                              did anyone copy the information of the debugger?

                              A work of art is never finished, merely abandoned

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                thecore @Jip
                                last edited by

                                @jip I am not sure, you may need to ask them

                                Never Fear, A Geek is Here!

                                1 Reply Last reply Reply Quote 0
                                • SukhiS Offline
                                  Sukhi
                                  last edited by Sukhi

                                  Incredible, this is much appreciated as my friend and I had some delay and lag issues when selecting units with an engineer suite, upgrading mexes and factories, reclaiming. All that lag has disappeared!
                                  Also loving the new props for the map editor!

                                  1 Reply Last reply Reply Quote 1
                                  • G Offline
                                    Gobblerpl
                                    last edited by

                                    Me and other players on the server had crash today.

                                    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                    attempted to read memory at 0x0000005c

                                    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134

                                    Callstack:
                                    Unknown symbol (address 0x0050dfd8)
                                    Unknown symbol (address 0x0068af40)
                                    Unknown symbol (address 0x3a20736f)

                                    Last 100 lines of log...

                                    debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
                                    info: UI_ApplySelectionSet 1
                                    debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                                    debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                                    debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                                    debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
                                    info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                                    debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                                    debug: Loading module '\000/lua/ui/game/unittext.lua\000'
                                    debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                                    debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                                    debug: Current gametime: 00:44:00
                                    debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                                    debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
                                    debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                                    debug: Current gametime: 00:44:30
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
                                    warning: playing peace music track 2
                                    warning: Next peace track 3
                                    debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
                                    debug: Current gametime: 00:45:00
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 1
                                    debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
                                    info: UI_ApplySelectionSet 2
                                    debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    debug: Current gametime: 00:45:30
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    info: UI_MakeSelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    debug: Current gametime: 00:46:00
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    warning: playing battle music track 5
                                    warning: Next battle track 6
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    debug: Current gametime: 00:46:30
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    debug: Current gametime: 00:47:00
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
                                    info: UI_ApplySelectionSet 2
                                    warning: playing peace music track 3
                                    warning: Next peace track 4
                                    debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
                                    info: UI_ApplySelectionSet 2
                                    debug: Current gametime: 00:47:30
                                    debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
                                    info: UI_ApplySelectionSet 2
                                    warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
                                    stack traceback:
                                    [C]: in function `Play'
                                    ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
                                    debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
                                    debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
                                    warning: playing battle music track 6
                                    warning: Next battle track 1
                                    debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
                                    debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    debug: Current gametime: 00:48:00
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 1
                                    debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                                    info: UI_ApplySelectionSet 2
                                    info: UI_ApplySelectionSet 2
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
                                    debug: Current gametime: 00:48:30
                                    info: UI_ApplySelectionSet 1

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      @Gobblerpl Added to the tracker, thank you for reporting it.

                                      @Sukhi Great to hear 🙂

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        RomanGiant06
                                        last edited by

                                        Had a crash today. we cant get through any games since update. here is the info to help get it fixed.
                                        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                        attempted to read memory at 0x0000005c

                                        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                        Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15366794.log /gpgnet 127.0.0.1:2777 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:63574/15366794/RomanGiant06.SCFAreplay /country US /numgames 0

                                        Callstack:
                                        Unknown symbol (address 0x0050dfd8)
                                        Unknown symbol (address 0x0068af40)
                                        Unknown symbol (address 0x1c31c5fb)

                                        Last 100 lines of log...

                                        debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
                                        debug: Current gametime: 00:56:30
                                        debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
                                        debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
                                        debug: Current gametime: 00:57:00
                                        debug: Current gametime: 00:57:30
                                        debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
                                        debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
                                        debug: Current gametime: 00:58:00
                                        debug: Current gametime: 00:58:30
                                        debug: Current gametime: 00:59:00
                                        debug: Loading module '\000/units/xsb4203/xsb4203_script.lua\000'
                                        debug: Current gametime: 00:59:30
                                        debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
                                        debug: Current gametime: 01:00:00
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff06fd2) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff070e8) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff070e9) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff070ea) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0712c) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff07175) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff073eb) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff073f4) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff073f6) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff073fb) supplied in a pose update.
                                        debug: Current gametime: 01:00:30
                                        debug: Current gametime: 01:01:00
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff00905) supplied in a pose update.
                                        debug: Current gametime: 01:01:30
                                        debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
                                        debug: Current gametime: 01:02:00
                                        debug: Current gametime: 01:02:30
                                        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
                                        debug: Current gametime: 01:03:00
                                        debug: Current gametime: 01:03:30
                                        debug: Loading module '\000/units/ueb2401/ueb2401_script.lua\000'
                                        debug: Current gametime: 01:04:00
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff022e2) supplied in a pose update.
                                        debug: Loading module '\000/projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua\000'
                                        debug: Current gametime: 01:04:30
                                        debug: Current gametime: 01:05:00
                                        debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
                                        debug: Loading module '\000/units/xrb2308/xrb2308_script.lua\000'
                                        debug: Loading module '\000/projectiles/caananodartexgr/caananodartexgr_script.lua\000'
                                        debug: Current gametime: 01:05:30
                                        debug: Loading module '\000/units/zsb9601/zsb9601_script.lua\000'
                                        debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
                                        debug: Current gametime: 01:06:00
                                        debug: Current gametime: 01:06:30
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff009e2) supplied in a pose update.
                                        debug: Current gametime: 01:07:00
                                        debug: Current gametime: 01:07:30
                                        debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff00b53) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff093c2) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff09460) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff09462) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0947c) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0950b) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff09533) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0954f) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff09583) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff09586) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff00b4f) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0958b) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff09594) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff09595) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff09598) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0959e) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0959f) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff095a9) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff095ac) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff095bb) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff095bc) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff095bd) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff095be) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff095d1) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff00f64) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0124b) supplied in a pose update.
                                        debug: Current gametime: 01:08:00
                                        debug: Loading module '\000/units/xrb2309/xrb2309_script.lua\000'
                                        debug: Current gametime: 01:08:30
                                        debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000'
                                        debug: Current gametime: 01:09:00
                                        debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
                                        debug: Current gametime: 01:09:30
                                        debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
                                        debug: Loading module '\000/units/urb2305/urb2305_script.lua\000'
                                        debug: Current gametime: 01:10:00
                                        debug: Current gametime: 01:10:30
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0026f) supplied in a pose update.
                                        debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
                                        debug: Current gametime: 01:11:00
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff01f17) supplied in a pose update.
                                        debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff007ae) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff00d55) supplied in a pose update.
                                        debug: Current gametime: 01:11:30
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff0267d) supplied in a pose update.
                                        info: CWldSession::DoBeat() unknown entity id (0x2ff027c2) supplied in a pose update.

                                        java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741819. See C:\ProgramData\FAForever\logs\game_15366794.log for more information
                                        at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                                        at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                                        at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                                        at java.base/java.lang.Thread.run(Thread.java:832)

                                        1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip
                                          last edited by Jip

                                          Thank you for reporting it, it is the same type of crash as the one before you. I've added it to the trace of exception codes!

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            DiatonicScale
                                            last edited by

                                            Any word on fixing the icons? Thanks.

                                            FemtoZettaF 1 Reply Last reply Reply Quote 1
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