FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

    Scheduled Pinned Locked Moved General Discussion
    60 Posts 28 Posters 10.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      blackworm @Jip
      last edited by

      This post is deleted!
      1 Reply Last reply Reply Quote 0
      • L Offline
        LinusTech
        last edited by

        Fantastic work everyone! What a huge patch!

        It broke for me since I launched a 1v1 match while the game appeared to be updating in the background and so now I'm trying to figure out how to fix that haha, but I'm looking forward to trying it πŸ™‚

        1 Reply Last reply Reply Quote 1
        • FtXCommandoF Offline
          FtXCommando
          last edited by

          https://easyupload.io/we6oyd (env)

          https://easyupload.io/rkv2n6 (units)

          https://easyupload.io/nmae2f (textures)

          Pretty suspicious links to randomly download but here are the three biggest files from the game patch for Americans taking 2 hours to download the patch.

          The other stuff is like 10 MB total so I didn't bother (http://95.216.153.185/gamedatafiles/)

          You need to download and paste it into your ProgramData/FAForever/gamedata folder (this is not where your stream forged alliance is located).

          It should shave off the vast majority of the download waiting at least. Also these links only work for 7 days.

          1 Reply Last reply Reply Quote 1
          • S Offline
            Strife
            last edited by Strife

            Advanced strategic icons does not worke properly since this patch.

            To be precise, this only seems to affect the symbols for energy and Mass. So the overlay is not working for the following structures:

            • T1/T2/T3 Mex.
            • T1/T2/T3 Pgen
            • Hydrocarbon Power Plant
            • Energy Storage
            • T2/T3 Mass Fabricator

            I would really like to be able to continue using the overlay as it seems much clearer to me.

            Can someone tell me if this can be fixed again?

            H 1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip
              last edited by Jip

              We've been hearing about this - we'll look into it. Thank you for reporting it to us and determine what structures are affected.

              edit: @Strife If you're interested, you can help out here.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • LenkinL Offline
                Lenkin
                last edited by

                good job

                1 Reply Last reply Reply Quote 0
                • MoraxM Online
                  Morax
                  last edited by

                  Looks really good! I hope to have some actual test experience in the coming days but as of yesterday nearly 3 hours elapsed and the download still did not finish for me.

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    HOSCHMOSCH @Strife
                    last edited by

                    @strife said in Patch 3721 / hotfix 3722 / hotfix 3723:

                    Advanced strategic icons does not worke properly since this patch.

                    To be precise, this only seems to affect the symbols for energy and Mass. So the overlay is not working for the following structures:

                    • T1/T2/T3 Mex.
                    • T1/T2/T3 Pgen
                    • Hydrocarbon Power Plant
                    • Energy Storage
                    • T2/T3 Mass Fabricator

                    I would really like to be able to continue using the overlay as it seems much clearer to me.

                    Can someone tell me if this can be fixed again?

                    same for me .. i really need that stuff

                    AmygdalaA 1 Reply Last reply Reply Quote 0
                    • AmygdalaA Offline
                      Amygdala @HOSCHMOSCH
                      last edited by Amygdala

                      @hoschmosch @Strife
                      you can transfer the asi icons you use into a personal mod.
                      This thread (https://forum.faforever.com/topic/2571/how-to-use-different-strategic-icons) explains how to setup the mod.
                      Then, all you need to do is copy/paste the icons from ASI-installation file "advanced strategic icons.nxt" (usually in FAForever/gamedata) into the mod folder. You can open the .nxt with winrar/7zip. You can also open the icons using e.g. irfanview with a plugin to see whats what.

                      S 1 Reply Last reply Reply Quote 0
                      • AzraaaA Offline
                        Azraaa
                        last edited by

                        Hope everyone is enjoying the massive patch. Havnt had time to enjoy the patch with everyone, but it seems like every is loving it!

                        Developer for LOUD Project | https://discord.gg/DfWXMg9
                        AI Development FAF Discord | https://discord.gg/ChRfhB3
                        AI Developer for FAF

                        Community Manager for FAF
                        Member of the FAF Association
                        FAF Developer

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          Strife @Amygdala
                          last edited by Strife

                          @amygdala
                          Thank's alot, works again! πŸ˜ƒ

                          As announced here I will upload ASI as a normal UI Mod in the Vault if we are allowed to do so.

                          https://forum.faforever.com/topic/2577/converting-advanced-strategic-icons

                          @HOSCHMOSCH
                          Guess you can PM me if you need it in the meantime.

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cyborg16
                            last edited by

                            Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot

                            I don't like this so much. Is there an option to turn it off? It can require an extra click when doing the "assist mex" thing to build storages.

                            E 1 Reply Last reply Reply Quote 2
                            • E Offline
                              Exselsior @Cyborg16
                              last edited by

                              @cyborg16 There’s an option in the in game settings to turn it off.

                              1 Reply Last reply Reply Quote 2
                              • P Offline
                                P64444 @Jip
                                last edited by

                                @jip game crashes now

                                JipJ 1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip @P64444
                                  last edited by

                                  @p64444 I need more information than this, logs, timestamps, replays, etc.

                                  A work of art is never finished, merely abandoned

                                  P 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    thecore
                                    last edited by

                                    Had a gap game crash for all player, it was weird because we could still talk but the debugger popped up
                                    https://replay.faforever.com/15353522

                                    Sadly i do not have the error log for it.

                                    Never Fear, A Geek is Here!

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      did anyone copy the information of the debugger?

                                      A work of art is never finished, merely abandoned

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        thecore @Jip
                                        last edited by

                                        @jip I am not sure, you may need to ask them

                                        Never Fear, A Geek is Here!

                                        1 Reply Last reply Reply Quote 0
                                        • SukhiS Offline
                                          Sukhi
                                          last edited by Sukhi

                                          Incredible, this is much appreciated as my friend and I had some delay and lag issues when selecting units with an engineer suite, upgrading mexes and factories, reclaiming. All that lag has disappeared!
                                          Also loving the new props for the map editor!

                                          1 Reply Last reply Reply Quote 1
                                          • G Offline
                                            Gobblerpl
                                            last edited by

                                            Me and other players on the server had crash today.

                                            EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                            attempted to read memory at 0x0000005c

                                            Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                            Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134

                                            Callstack:
                                            Unknown symbol (address 0x0050dfd8)
                                            Unknown symbol (address 0x0068af40)
                                            Unknown symbol (address 0x3a20736f)

                                            Last 100 lines of log...

                                            debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
                                            info: UI_ApplySelectionSet 1
                                            debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                                            debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                                            debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                                            debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
                                            info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                                            debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                                            debug: Loading module '\000/lua/ui/game/unittext.lua\000'
                                            debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                                            debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                                            debug: Current gametime: 00:44:00
                                            debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                                            debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
                                            debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                                            debug: Current gametime: 00:44:30
                                            info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
                                            warning: playing peace music track 2
                                            warning: Next peace track 3
                                            debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
                                            debug: Current gametime: 00:45:00
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 1
                                            debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
                                            info: UI_ApplySelectionSet 2
                                            debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            debug: Current gametime: 00:45:30
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            info: UI_MakeSelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            debug: Current gametime: 00:46:00
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            warning: playing battle music track 5
                                            warning: Next battle track 6
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            debug: Current gametime: 00:46:30
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            debug: Current gametime: 00:47:00
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
                                            info: UI_ApplySelectionSet 2
                                            warning: playing peace music track 3
                                            warning: Next peace track 4
                                            debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
                                            info: UI_ApplySelectionSet 2
                                            debug: Current gametime: 00:47:30
                                            debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
                                            info: UI_ApplySelectionSet 2
                                            warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
                                            stack traceback:
                                            [C]: in function `Play'
                                            ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
                                            info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
                                            debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
                                            debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
                                            warning: playing battle music track 6
                                            warning: Next battle track 1
                                            debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
                                            debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            debug: Current gametime: 00:48:00
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 1
                                            debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                                            info: UI_ApplySelectionSet 2
                                            info: UI_ApplySelectionSet 2
                                            info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
                                            info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
                                            info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
                                            info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
                                            info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
                                            info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
                                            info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
                                            debug: Current gametime: 00:48:30
                                            info: UI_ApplySelectionSet 1

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post