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TMM 3v3 and 4v4 coming soon

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developmentmatchmaker
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  • F
    FtXCommando
    last edited by FtXCommando 9 Aug 2021, 18:36 8 Sept 2021, 18:35

    Except people do know how popular a 3v3 queue would be since data exists for how many 3v3 games currently launch. It absolutely will not be the most popular queue.

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    • S
      snoog
      last edited by 8 Sept 2021, 18:38

      3v3 could be popular, but it lacks map variety imo.

      M 1 Reply Last reply 8 Sept 2021, 18:59 Reply Quote 1
      • M
        Morax @snoog
        last edited by 8 Sept 2021, 18:59

        @snagglefox said in TMM 3v3 and 4v4 coming soon:

        3v3 could be popular, but it lacks map variety imo.

        There’s so little maps designed for 3v3 as it’s never been a focus in hosted games nor events. I’m unsure as to why, but to make it work well would require a substantial addition to your map vault.

        1 Reply Last reply Reply Quote 0
        • B
          BlackYps
          last edited by 8 Sept 2021, 19:58

          Let's say we would have a 3v3 random map gen queue. What would the benefit be over a 4v4 random map gen queue?

          A A 2 Replies Last reply 8 Sept 2021, 20:16 Reply Quote 0
          • A
            arma473 @BlackYps
            last edited by 8 Sept 2021, 20:16

            @blackyps said in TMM 3v3 and 4v4 coming soon:

            Let's say we would have a 3v3 random map gen queue. What would the benefit be over a 4v4 random map gen queue?

            Benefit 1 - less likely to have a disruptive person in the game (you + 5 others means there's up to 5 possible disruptors, but in a 4v4, it's you + 7 others)

            Benefit 2 - people with weak CPUs will be less disruptive (a 6-player game would tend to have fewer units moving around than an 8-player game)

            Benefit 3 - people with weak internet will be less disruptive (someone might have 400 ping with 5 other people but 550 ping with 7 other people, in the first case you basically don't notice the lag, in the second case it's annoying)

            Also:

            Some people might prefer less crowded games for other reasons, just in terms of the balance between teching up vs. aggression. You can have 1 less eco/air player per team.

            It's easier to find just 2 friends to queue with than it is to find 3 friends

            1 Reply Last reply Reply Quote 2
            • A
              Anachronism_ @BlackYps
              last edited by 8 Sept 2021, 20:44

              @blackyps
              The existence of a 3v3 map gen only queue does not preclude the existence of a 4v4 map gen only queue.

              3v3's and 4v4's have some similarities, but each has benefits that the other lacks. A 3v3 is not the same as a 4v4; if they were, we wouldn't be having this discussion...

              Personally, I think that we should have map gen only TMM options for every player count that we have TMM for. Regardless, we definitely should have the ability to play 3v3 TMM, and we definitely should have the ability to play map gen only TMM.
              If the problem with implementing a 3v3 TMM is a lack of good 3v3 maps, then making a map gen only 3v3 TMM is a sensible way to kill two birds with one stone.

              I would still hope that other TMM options/queues are added later, and adding a map gen only 3v3 TMM queue wouldn't prevent that.

              pfp credit to gieb

              1 Reply Last reply Reply Quote 0
              • A
                Askaholic
                last edited by 8 Sept 2021, 21:59

                The other question is what rating to use. Make a new 3v3 rating? Then we have like 5 different ratings instead of 4 (1v1, 2v2, 3v3, 4v4+, global). Or does it get folded in with 2v2? Or 4v4? Even 4 ratings is getting out of hand imo.

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                • F
                  FtXCommando
                  last edited by 8 Sept 2021, 22:02

                  3 ratings is all you really need.

                  Either:
                  1v1/2v2+3v3/4v4+
                  1v1/2v2/3v3+

                  1 Reply Last reply Reply Quote 4
                  • B
                    BlackYps
                    last edited by 8 Sept 2021, 22:05

                    I don't think we can sustain too many different queues. I know that you like to have many options @Emperor_Penguin but more options is not always better.
                    Yes, you can multiqueue, but this doesn't magically increase the player base. Each launched game will remove players from the other queues. I fear that we will get "dead" queues that are not as popular and over time people don't even bother to queue up for them.
                    Now you have to explain to new players that queuing up for some queues is a noob trap. Speaking of new players, I would prefer if could understand the matchmaker tab without having to read up 10 minutes of explanations what the different queues do.

                    A 1 Reply Last reply 8 Sept 2021, 23:04 Reply Quote 1
                    • A
                      arma473
                      last edited by 8 Sept 2021, 22:07

                      Too many queues is only an issue if people are queuing as a team

                      By yourself, you can queue for all of them at once. Which makes it less likely there will be a "dead" queue.

                      Also if 2-player teams are allowed to queue for 2v2 3v3 and 4v4 at the same time, that would make a "dead" queue less likely

                      1 Reply Last reply Reply Quote 1
                      • B
                        BlackYps
                        last edited by 8 Sept 2021, 22:10

                        But you can only launch into one of them. That is my entire point

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                        • A
                          Anachronism_ @BlackYps
                          last edited by Anachronism_ 9 Aug 2021, 23:06 8 Sept 2021, 23:04

                          @blackyps
                          If we end up with some less used queues/options, that's fine. It doesn't need to be a noob trap. We already have the functionality to show how many people are in each queue. It's not hard to understand.

                          Even if we add some more queues/options, it's not that complicated for a new player to understand, and having more good queues/options available would result in more people playing TMM more often.

                          For example, currently, we only have 1 option for 1v1 ladder. As map gen week helped demonstrate, there is a substantial number of players who would play ladder more (or at all) if map gen only ladder is an option. So, if we added an additional 1v1 ladder option that only plays on map gen maps, then some people who don't currently play ladder would start to play that ladder. Meanwhile, the players who currently play traditional 1v1 ladder could continue to do so. While many people would queue for both, some players would only want to play 1 of those types and would not queue at all if it was not an option. Thus, having both options available would increase the number of players who queue in total and would also increase the total amount of ladder games played. Without a 1v1 map gen only queue option, we're missing out on the entire green crescent in this venn diagram:
                          alt text

                          PS: I used 1v1 ladder as an example because we have recent info from map gen week on 1v1 ladder, but this concept also applies to having more TMM options.

                          pfp credit to gieb

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                          • F
                            FtXCommando
                            last edited by FtXCommando 9 Aug 2021, 23:33 8 Sept 2021, 23:28

                            ur missing the pure open palms 1v1 players in ur diagram

                            Also what is this extrapolation about map gen week, has anyone even looked at the unique users over said week compared to the week prior or after?

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                            • T
                              ThomasHiatt
                              last edited by 9 Sept 2021, 00:20

                              If you make too many queues and they end up dead then you can easily just remove them. No need to try and predict how many players will be in each queue and if it will be a problem.

                              B 1 Reply Last reply 9 Sept 2021, 09:31 Reply Quote 1
                              • V
                                Valki
                                last edited by Valki 9 Sept 2021, 09:55 9 Sept 2021, 04:33

                                I want to make clear that I only advocated for multiple different random map options in existing TMM, but why not also 1v1, 3v3 and 4v4.
                                Edit: specifically I don't advocate separate queues for random maps, just more (different) random maps in the map pool.

                                In particular a close team spawn 2v2 and a spread out spawn 2v2. To be introduced ASAP so dev team can judge random algorithm and players can judge close and spread spawn.

                                All while increasing the chance of getting a random map.

                                1 Reply Last reply Reply Quote 0
                                • B
                                  BlackYps @ThomasHiatt
                                  last edited by 9 Sept 2021, 09:31

                                  @thomashiatt said in TMM 3v3 and 4v4 coming soon:

                                  If you make too many queues and they end up dead then you can easily just remove them. No need to try and predict how many players will be in each queue and if it will be a problem.

                                  I will direct the people with the pitforks that are up in arms because we removed their favourite queue to you then.

                                  1 Reply Last reply Reply Quote 0
                                  • S
                                    SYSTEM_FAILURE @TheWeakie
                                    last edited by 12 Sept 2021, 10:54

                                    @thewheelie said in TMM 3v3 and 4v4 coming soon:

                                    Generally spawns that are far away from eachother, like open wonder, lead to way more boring gameplay due to the fact that it only leaves very little space on the map thats contestable. If you compare wonder with hilly the difference is very clear.

                                    Totally agree

                                    Crushing noobs and squeezing boobs since 2012

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                                    • D Deribus moved this topic from General Discussion on 11 Dec 2021, 07:03
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