@blackyps
If we end up with some less used queues/options, that's fine. It doesn't need to be a noob trap. We already have the functionality to show how many people are in each queue. It's not hard to understand.
Even if we add some more queues/options, it's not that complicated for a new player to understand, and having more good queues/options available would result in more people playing TMM more often.
For example, currently, we only have 1 option for 1v1 ladder. As map gen week helped demonstrate, there is a substantial number of players who would play ladder more (or at all) if map gen only ladder is an option. So, if we added an additional 1v1 ladder option that only plays on map gen maps, then some people who don't currently play ladder would start to play that ladder. Meanwhile, the players who currently play traditional 1v1 ladder could continue to do so. While many people would queue for both, some players would only want to play 1 of those types and would not queue at all if it was not an option. Thus, having both options available would increase the number of players who queue in total and would also increase the total amount of ladder games played. Without a 1v1 map gen only queue option, we're missing out on the entire green crescent in this venn diagram:
PS: I used 1v1 ladder as an example because we have recent info from map gen week on 1v1 ladder, but this concept also applies to having more TMM options.