v61 - Stats
A couple of significant changes in this update, neither of which has any impact on how M27 plays:
- Added detailed stats profiling which can be accessed regardless of whether an M27 AI is playing in the game (i.e. the mod just needs to be enabled and the configuration option set in the code to enable the stats) - as featured in the recent AI tournament
- Created a separate AI mod! (However this mod just uses the AI as a means of spawning ACUs for human players at different start points). It hopefully provides an extra option for people wanting to fight the AI where a single AI is too easy but multiple too hard (in addition to the more mainstream use for PVP games)
In terms of other changes (that will impact how M27 plays):
- Added naval factory land defence logic (so enemy land units that try and attack the factory should no longer be ignored)
- Implemented and then promptly removed IMAP functionality, and instead created my own 'M27 IMAP' logic to help strat bombers be less likely to choose a target that sends them into a cloud of enemy interceptors
- Various improvements to naval logic (13 changes)
- Various improvements to air logic, particularly focused on when M27 is behind on air (8 changes)
- 6 misc changes, including a greater focus on reclaim
- 15 bugfixes
Acknowledgements:
- Thacon – replay highlighting M27’s vulnerability when the entire enemy team focuses solely on air.