Latest changes (v56-57 summary)
- New unit added - Stealth boat
- 10 Bug fixes, including a rare naval bug that meant naval units didnt move, gifted PGens not being returned to their owner, and a bug causing the ACU to not move (leading to M27's ACU chilling underwater in the last rainbow cup round while its base got torn to pieces nearby)
- 13 misc changes, including an expansion to dodging micro to work in an area (primarily to help naval units which for the AI end up stacking units ontop of each other making them highly vulnerable to any aoe), tweaks to queued torpedo bomber orders, and having naval factories build a greater variety of units at T3 (instead of only T3 units)
v57 update
I revisited the approach to pathfinding thanks to Jip detailing the appraoch used by Balthazar for determining pathability which was much more accurate than M27's approach (broadly, M27 was checking how much the height changed at 0.5 intervals to determine if you could path there, but counterintuitively you get a more accurate result if you check the distance every 1 block, i.e. less frequently). As the changes took far less time than I was expecting I figured I'd release ahead of the upcoming rainbow cup games (as it should hopefully reduce the risk of strange results and also slightly improve game speed).