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Questions about performance

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  • J Offline
    Jip @Utopian
    last edited by Jip 26 Aug 2021, 11:43

    @utopian Thanks for your report, looking into it now.

    Do you happen to have the exact exception code that occured?

    edit: after inspecting the log I suspect this crash is not related to the develop branch, but to something else. If you happen to have the exact exception code then I can compare it with exception codes that we've found previously.

    A work of art is never finished, merely abandoned

    U 1 Reply Last reply 26 Aug 2021, 13:30 Reply Quote 0
    • U Offline
      Utopian @Jip
      last edited by Utopian 26 Aug 2021, 13:30

      @jip

      Here's the specific error message. Don't know if it's related to develop after all, but might be worth a gander.

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
      attempted to read memory at 0x0000005c

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15187368.log /gpgnet 127.0.0.1:34600 /mean 1333.36 /deviation 222.314 /savereplay gpgnet://127.0.0.1:52527/15187368/Utopian.SCFAreplay /country HU /numgames 28

      Callstack:
      Unknown symbol (address 0x0050dfd8)
      Unknown symbol (address 0x0068af40)
      Unknown symbol (address 0x1d1ed9fb)
      Unknown symbol (address 0x1d1ed9fb)

      EDIT: if you need system specs or anything, just tell me.

      J 1 Reply Last reply 27 Aug 2021, 08:37 Reply Quote 0
      • J Offline
        Jip
        last edited by Jip 26 Aug 2021, 13:43

        I've added yours to the tracker: https://github.com/FAForever/fa/issues/2045

        I don't think there is need for system specs. I hope we don't see it more often because then we did something silly 🙂 .

        edit: and thanks again for reporting!

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • S Offline
          snoog
          last edited by snoog 26 Aug 2021, 15:30

          @Jip

          Playing a setons right now. Performance is great so far. Just a couple things

          1. I can't ping after my ACU was killed. Is this a bug or new feature?
          2. Cybran hive drones are completely MIA. I only see the beams.
            alt text

          Edit: I'm loving the changes. 45 minute setons game, only went -1 towards the end for a little bit because of one person. Everyone else was still +1 or higher.

          J 1 Reply Last reply 26 Aug 2021, 16:04 Reply Quote 0
          • J Offline
            Jip @snoog
            last edited by Jip 26 Aug 2021, 16:04

            @snagglefox Great to hear!

            I can't ping after my ACU was killed. Is this a bug or new feature?
            Sadly this is neither a bug nor a feature. Pinging after dying is disabled because of a potential exploit. For more information, read this PR: https://github.com/FAForever/fa/issues/2259

            Cybran hive drones are completely MIA. I only see the beams.
            🤔 , the drones being missing is a bug - not sure what causes it yet. I'll make sure to investigate it before the patch hits in September.

            edit: about the drones missing, could you describe what you did right before it happened? I have a hard time re-producing it.

            A work of art is never finished, merely abandoned

            S 1 Reply Last reply 26 Aug 2021, 16:23 Reply Quote 0
            • S Offline
              snoog @Jip
              last edited by 26 Aug 2021, 16:23

              @jip

              Sadly this is neither a bug nor a feature. Pinging after dying is disabled because of a potential exploit. For more information, read this PR: https://github.com/FAForever/fa/issues/2259

              Ah ok. Thanks for the info!

              🤔 , the drones being missing is a bug - not sure what causes it yet. I'll make sure to investigate it before the patch hits in September.

              edit: about the drones missing, could you describe what you did right before it happened? I have a hard time re-producing it.

              I probably should have mentioned those were allied hives. I was already dead. So maybe being dead or them being an ally's has something to do with it?

              A 1 Reply Last reply 26 Aug 2021, 16:40 Reply Quote 0
              • A Offline
                arma473 @snoog
                last edited by arma473 26 Aug 2021, 16:40

                @snagglefox Sadly this is neither a bug nor a feature. Pinging after dying is disabled because of a potential exploit. For more information, read this PR: https://github.com/FAForever/fa/issues/2259

                This is not a good reason to take away everyone's ability to ping after death.

                1 - nobody is forced to allow observers in a match

                2 - observers can cheat anyway if they're on voice chat with a player

                If people want to cheat they can cheat. Observers using a console command to place markers in the game in real-time would leave evidence of cheating in everyone's replay file. Doing it through voice chat would be basically undetectable.

                Nobody is going to cheat in a way that leaves evidence so blatantly. And if they did, we would catch them.

                This is NOT A PROBLEM but taking away the ability of dead players to participate in the game is a BIG PROBLEM.

                I can't even queue for ladder or TMM while a game is going on, and now you're telling me I can't even ping my teammates while I wait for the match to end? That's nonsense. Total nonsense. "Fixing" something that was never a problem in the first place. UN-FIX this!

                1 Reply Last reply Reply Quote 2
                • F Offline
                  FemtoZetta
                  last edited by 26 Aug 2021, 17:30

                  Yeah, either this is described poorly and it's not just observers that can do it but anyone who died, or it's really not a problem at all, because observers always could cheat in many ways (like VC) and they really never did that by using pings.

                  1 Reply Last reply Reply Quote 3
                  • J Offline
                    Jip
                    last edited by 26 Aug 2021, 19:54

                    The decision to disable the markers was made by two council members (if I recall correct) last year December, see also the PR where the change was made from that time:

                    • https://github.com/FAForever/fa/pull/3240

                    If you do not agree with this change, please make a new topic. It is unrelated to this topic about performance (and stability).

                    If people want to cheat they can cheat. Observers using a console command to place markers in the game in real-time would leave evidence of cheating in everyone's replay file. Doing it through voice chat would be basically undetectable.
                    This is not the consequence of the exploit. I'm leaving it vague on purpose because I do not want to give it more attention than it has to have.

                    A work of art is never finished, merely abandoned

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                    • C Offline
                      Crotalus
                      last edited by Crotalus 26 Aug 2021, 20:02

                      Played a fafdevelop game where ACU upgrade after it should finish got stuck and acu was constantly -7 mass.

                      (I was assisting ACU with cybran t1 assault bot)

                      This error popped up in the log:

                      warning: Error running OnStartBuild script in Entity url0107 at 25034d08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): attempt to call method IsUnitState' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): in function UpdateAssistersConsumption'
                      ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(971): in function UpdateConsumptionValues' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(852): in function SetActiveConsumptionActive'
                      ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(2570): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:2533>

                      J 1 Reply Last reply 26 Aug 2021, 20:08 Reply Quote 0
                      • J Offline
                        Jip @Crotalus
                        last edited by Jip 26 Aug 2021, 20:08

                        @crotalus said in Questions about performance:

                        Played a fafdevelop game where ACU upgrade after it should finish got stuck and acu was constantly -7 mass.

                        (I was assisting ACU with cybran t1 assault bot)

                        This error popped up in the log:

                        warning: Error running OnStartBuild script in Entity url0107 at 25034d08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): attempt to call method IsUnitState' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): in function UpdateAssistersConsumption'
                        ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(971): in function UpdateConsumptionValues' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(852): in function SetActiveConsumptionActive'
                        ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(2570): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:2533>

                        Hi Crotalus, can you share the entire log and the replay ID?

                        edit: the error you provided is from a Mantis.

                        A work of art is never finished, merely abandoned

                        C 1 Reply Last reply 26 Aug 2021, 20:13 Reply Quote 0
                        • C Offline
                          Crotalus @Jip
                          last edited by 26 Aug 2021, 20:13

                          @jip game_15190526.log

                          Z J 2 Replies Last reply 26 Aug 2021, 21:36 Reply Quote 1
                          • J Offline
                            Jip
                            last edited by 26 Aug 2021, 20:15

                            And timestamp as to when it roughly happened? And to what player?

                            A work of art is never finished, merely abandoned

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                            • J Offline
                              Jip
                              last edited by Jip 26 Aug 2021, 20:18

                              Ah, I think I understand what happened here. Thank you for sharing.

                              edit: found and understood the issue.

                              A work of art is never finished, merely abandoned

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                              • B Offline
                                BlackYps
                                last edited by BlackYps 26 Aug 2021, 21:10

                                I'm still not sure if this applies to games with observers off (i.e. most of the games) at all.

                                Edit: woops, meant to post this in the other thread, sorry

                                1 Reply Last reply Reply Quote 1
                                • J Offline
                                  Jip
                                  last edited by 26 Aug 2021, 21:21

                                  @BlackYps You can continue the other discussion here:

                                  • https://forum.faforever.com/topic/2461/ping-after-death-could-be-removed

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    zwierzak @Crotalus
                                    last edited by 26 Aug 2021, 21:36

                                    @Jip In the same game that Crota reported, MaximusXXX said at 38:21 that he was able to build t2 navy despite the HQ being dead.

                                    game_15190526.log

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      Jip
                                      last edited by Jip 26 Aug 2021, 21:37

                                      oh no 🙂

                                      I'll look into that too - thank you for mentioning it.

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        Jip @Crotalus
                                        last edited by Jip 27 Aug 2021, 06:31

                                        @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                                        @zwierzak The replay desyncs for me and that happens to be MaximusXXX . Can you describe what happened?

                                        A work of art is never finished, merely abandoned

                                        S 1 Reply Last reply 27 Aug 2021, 15:18 Reply Quote 0
                                        • J Offline
                                          Jip @Utopian
                                          last edited by 27 Aug 2021, 08:37

                                          @utopian Thanks to KionX we may have found out what caused this crash. It will not be part of the next patch because its deadline is too close - but we'll certainly look at it. Again, thank you for reporting it.

                                          A work of art is never finished, merely abandoned

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