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    Questions about performance

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    • S Offline
      snoog @Jip
      last edited by

      @jip

      Sadly this is neither a bug nor a feature. Pinging after dying is disabled because of a potential exploit. For more information, read this PR: https://github.com/FAForever/fa/issues/2259

      Ah ok. Thanks for the info!

      πŸ€” , the drones being missing is a bug - not sure what causes it yet. I'll make sure to investigate it before the patch hits in September.

      edit: about the drones missing, could you describe what you did right before it happened? I have a hard time re-producing it.

      I probably should have mentioned those were allied hives. I was already dead. So maybe being dead or them being an ally's has something to do with it?

      arma473A 1 Reply Last reply Reply Quote 0
      • arma473A Offline
        arma473 @snoog
        last edited by arma473

        @snagglefox Sadly this is neither a bug nor a feature. Pinging after dying is disabled because of a potential exploit. For more information, read this PR: https://github.com/FAForever/fa/issues/2259

        This is not a good reason to take away everyone's ability to ping after death.

        1 - nobody is forced to allow observers in a match

        2 - observers can cheat anyway if they're on voice chat with a player

        If people want to cheat they can cheat. Observers using a console command to place markers in the game in real-time would leave evidence of cheating in everyone's replay file. Doing it through voice chat would be basically undetectable.

        Nobody is going to cheat in a way that leaves evidence so blatantly. And if they did, we would catch them.

        This is NOT A PROBLEM but taking away the ability of dead players to participate in the game is a BIG PROBLEM.

        I can't even queue for ladder or TMM while a game is going on, and now you're telling me I can't even ping my teammates while I wait for the match to end? That's nonsense. Total nonsense. "Fixing" something that was never a problem in the first place. UN-FIX this!

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        • FemtoZettaF Offline
          FemtoZetta
          last edited by

          Yeah, either this is described poorly and it's not just observers that can do it but anyone who died, or it's really not a problem at all, because observers always could cheat in many ways (like VC) and they really never did that by using pings.

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          • JipJ Offline
            Jip
            last edited by

            The decision to disable the markers was made by two council members (if I recall correct) last year December, see also the PR where the change was made from that time:

            • https://github.com/FAForever/fa/pull/3240

            If you do not agree with this change, please make a new topic. It is unrelated to this topic about performance (and stability).

            If people want to cheat they can cheat. Observers using a console command to place markers in the game in real-time would leave evidence of cheating in everyone's replay file. Doing it through voice chat would be basically undetectable.
            This is not the consequence of the exploit. I'm leaving it vague on purpose because I do not want to give it more attention than it has to have.

            A work of art is never finished, merely abandoned

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            • C Offline
              Crotalus
              last edited by Crotalus

              Played a fafdevelop game where ACU upgrade after it should finish got stuck and acu was constantly -7 mass.

              (I was assisting ACU with cybran t1 assault bot)

              This error popped up in the log:

              warning: Error running OnStartBuild script in Entity url0107 at 25034d08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): attempt to call method IsUnitState' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): in function UpdateAssistersConsumption'
              ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(971): in function UpdateConsumptionValues' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(852): in function SetActiveConsumptionActive'
              ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(2570): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:2533>

              JipJ 1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip @Crotalus
                last edited by Jip

                @crotalus said in Questions about performance:

                Played a fafdevelop game where ACU upgrade after it should finish got stuck and acu was constantly -7 mass.

                (I was assisting ACU with cybran t1 assault bot)

                This error popped up in the log:

                warning: Error running OnStartBuild script in Entity url0107 at 25034d08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): attempt to call method IsUnitState' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): in function UpdateAssistersConsumption'
                ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(971): in function UpdateConsumptionValues' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(852): in function SetActiveConsumptionActive'
                ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(2570): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:2533>

                Hi Crotalus, can you share the entire log and the replay ID?

                edit: the error you provided is from a Mantis.

                A work of art is never finished, merely abandoned

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  Crotalus @Jip
                  last edited by

                  @jip game_15190526.log

                  Z JipJ 2 Replies Last reply Reply Quote 1
                  • JipJ Offline
                    Jip
                    last edited by

                    And timestamp as to when it roughly happened? And to what player?

                    A work of art is never finished, merely abandoned

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                    • JipJ Offline
                      Jip
                      last edited by Jip

                      Ah, I think I understand what happened here. Thank you for sharing.

                      edit: found and understood the issue.

                      A work of art is never finished, merely abandoned

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by BlackYps

                        I'm still not sure if this applies to games with observers off (i.e. most of the games) at all.

                        Edit: woops, meant to post this in the other thread, sorry

                        1 Reply Last reply Reply Quote 1
                        • JipJ Offline
                          Jip
                          last edited by

                          @BlackYps You can continue the other discussion here:

                          • https://forum.faforever.com/topic/2461/ping-after-death-could-be-removed

                          A work of art is never finished, merely abandoned

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                          • Z Offline
                            zwierzak @Crotalus
                            last edited by

                            @Jip In the same game that Crota reported, MaximusXXX said at 38:21 that he was able to build t2 navy despite the HQ being dead.

                            game_15190526.log

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                            • JipJ Offline
                              Jip
                              last edited by Jip

                              oh no πŸ™‚

                              I'll look into that too - thank you for mentioning it.

                              A work of art is never finished, merely abandoned

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                              • JipJ Offline
                                Jip @Crotalus
                                last edited by Jip

                                @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                                @zwierzak The replay desyncs for me and that happens to be MaximusXXX . Can you describe what happened?

                                A work of art is never finished, merely abandoned

                                S 1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip @Utopian
                                  last edited by

                                  @utopian Thanks to KionX we may have found out what caused this crash. It will not be part of the next patch because its deadline is too close - but we'll certainly look at it. Again, thank you for reporting it.

                                  A work of art is never finished, merely abandoned

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                                  • S Offline
                                    snoog @Jip
                                    last edited by

                                    @jip said in Questions about performance:

                                    @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                                    Is the fix live on the dev branch right now? Just wondering if I should warn people or not when hosting games.

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                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      The fix with the mantis is live - yes

                                      A work of art is never finished, merely abandoned

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                                      • Z Offline
                                        zwierzak
                                        last edited by zwierzak

                                        I failed to reproduce MaximusXXX's error and the game now desyncs for me, too. Probably because of the Mantis fix.
                                        However, while testing just now, I found new problems:

                                        Game: #15195914
                                        Timestamp: 20:00
                                        Issue: UEF T1 Attack Bomber seems to do very little damage

                                        Game: #15195914
                                        Timestamp: 28:00
                                        Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                                        Log isn't much help, as I didn't have debug enabled. 😞

                                        JipJ 1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip @zwierzak
                                          last edited by

                                          @zwierzak

                                          Game: #15195914
                                          Timestamp: 20:00
                                          Issue: UEF T1 Attack Bomber seems to do very little damage

                                          This is a known issue, it has to do with a change unrelated to performance. The Janus is hit hard too by that same change. Keyser is going to look at it this weekend.

                                          Game: #15195914
                                          Timestamp: 28:00
                                          Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                                          I'll look at it - thanks for reporting it.

                                          A work of art is never finished, merely abandoned

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                                          • SaverS Offline
                                            Saver
                                            last edited by

                                            Hello Jip, thank you very much for your work in the forum and the game. Thanks also to the team. I think it's great how the community helps with every question. That's what I wish for in every game.

                                            Regarding the question, I have noticed a drop in performance in the game so far (1 - 2 players vs 4 AIs)

                                            auch mal fΓΌnf gerade sein lassen

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