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Questions about performance

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  • D
    Dragun101
    last edited by 7 Aug 2021, 16:09

    The more important thing for us not is not hreaking the various often used sim mods. So I’d also test various changes with:
    Total Mayham
    BlackOps (All Variants)
    BrewLan
    Marlo’s Mod Compedium

    And then a few other sim mod.

    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

    Project Head and current Owner/Manager of SCTA Project

    J 1 Reply Last reply 7 Aug 2021, 17:29 Reply Quote 0
    • J
      Jip @Dragun101
      last edited by Jip 8 Aug 2021, 09:52 7 Aug 2021, 17:29

      @dragun101
      I agree. I'm not changing the API or the outcome of a function. I am only changing how that came to be. I'll keep it in mind, but I do not expect any issues.

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • D
        Dragun101
        last edited by 7 Aug 2021, 19:10

        It might be worthwhile if and when you change a how certain variables are defined or when. To make sure the big mods don’t rely on that or made use of those variables.

        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

        Project Head and current Owner/Manager of SCTA Project

        1 Reply Last reply Reply Quote 0
        • S
          Sheikah
          last edited by 7 Aug 2021, 19:35

          From looking at how Jip has implemented this it should have no impact on the other big mods as all the original variables are all still accessible. They just will not be optimized in the mods

          1 Reply Last reply Reply Quote 2
          • S
            Sprouto @Vanifica
            last edited by 7 Aug 2021, 21:28

            @vanifica said in Questions about performance:

            I would be totally into this. I guess I assumed LOUD worked by graphical changes, but I never tested it extensively since it didn't have an online client as far as I could tell.

            They claim 5000 units without any simspeed issues IIRC. That does imply there's some "magic bullet" somewhere in the code they figured out?

            This has long been a myth - LOUD never gained any real performance boost from suppression of graphics. We did toy with this several years ago, and it stuck for some reason. There are certainly some graphical things we simplified or tied to the SIM speed, but over time, most of the pretty was returned to normal.

            As Jip rightly points out - there was never a 'magic bullet' - just a lot of patient work going thru almost the entire code base, implementing the techniques that Jip is encouraging FAF to adopt now. The gains are real, but the work is extensive, but not difficult.

            1 Reply Last reply Reply Quote 3
            • J
              Jip
              last edited by 8 Aug 2021, 10:11

              I've updated the 2nd post of this topic to keep track of everything related to performance.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • J
                Jip
                last edited by 17 Aug 2021, 09:23

                Note - two additional performance-related PRs have been merged.

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 0
                • J
                  Jip
                  last edited by Jip 25 Aug 2021, 08:42

                  We're aiming for a patch near the start of September. However, we need more people to play on the develop branch to test whether everything works. This patch is larger than typical because the last patch is from September 2020.

                  Therefore my question is for you all to host games on FAFDevelop and report back!

                  7acd7947-ae06-4939-87dc-f39f13a31ff7-image.png

                  Report back any strange behavior afterwards. You can find the log of the game here.

                  • C:\Users\%USERNAME%\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance

                  If the bug is visual, make sure to add a screenshot.

                  Always attach the log - we can't work on the issues without it. You can send it to me through the forums or through discord where you can find me as Jip#4301.

                  edit: note that the branch is ranked (!).

                  A work of art is never finished, merely abandoned

                  U 1 Reply Last reply 26 Aug 2021, 11:40 Reply Quote 3
                  • Z
                    Zeldafanboy
                    last edited by 25 Aug 2021, 13:24

                    And this is just performance improvements, or are there other changes like bugfixes or balance changes?

                    put the xbox units in the game pls u_u

                    1 Reply Last reply Reply Quote 1
                    • S
                      Sheikah
                      last edited by 25 Aug 2021, 14:09

                      Fafdevelop contains all the bugfixes and updates and optimizations since September 12 2020 which was the day of the last game patch.

                      It shouldn't include any balance changes.

                      Jip might best know the full change log

                      1 Reply Last reply Reply Quote 0
                      • J
                        Jip
                        last edited by 25 Aug 2021, 15:31

                        It includes no balance changes. Keyser and I will be working on the full changelog in a few days.

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 5
                        • A
                          Aulex
                          last edited by 25 Aug 2021, 18:13

                          Nice work Jip and the rest of the folks working on it!

                          1 Reply Last reply Reply Quote 0
                          • A
                            Azraaa
                            last edited by Azraaa 26 Aug 2021, 03:27

                            To key in on this performance and development large phase that faf is currently going through. I am working on really improving functionality and performance of ALL core AI code on faf so helpfully for you AI Players you'll get even more benefit once these patches come out.

                            Very exciting stuff that jip has allowed us to do 🙂

                            Developer for LOUD Project | https://discord.gg/DfWXMg9
                            AI Development FAF Discord | https://discord.gg/ChRfhB3
                            AI Developer for FAF

                            Community Manager for FAF
                            Member of the FAF Association
                            FAF Developer

                            1 Reply Last reply Reply Quote 2
                            • U
                              Utopian @Jip
                              last edited by Utopian 26 Aug 2021, 11:40

                              @jip game_15187368.log
                              Hey, I just played this game and got a memory access violation crash after one of the AI players died. This is the full log which FA gave me afterwards. The only sim mods active were AI-Uveso and AI-RNG. All else is just UI stuff like SSB.

                              J 1 Reply Last reply 26 Aug 2021, 11:43 Reply Quote 0
                              • J
                                Jip @Utopian
                                last edited by Jip 26 Aug 2021, 11:43

                                @utopian Thanks for your report, looking into it now.

                                Do you happen to have the exact exception code that occured?

                                edit: after inspecting the log I suspect this crash is not related to the develop branch, but to something else. If you happen to have the exact exception code then I can compare it with exception codes that we've found previously.

                                A work of art is never finished, merely abandoned

                                U 1 Reply Last reply 26 Aug 2021, 13:30 Reply Quote 0
                                • U
                                  Utopian @Jip
                                  last edited by Utopian 26 Aug 2021, 13:30

                                  @jip

                                  Here's the specific error message. Don't know if it's related to develop after all, but might be worth a gander.

                                  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                  attempted to read memory at 0x0000005c

                                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                  Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15187368.log /gpgnet 127.0.0.1:34600 /mean 1333.36 /deviation 222.314 /savereplay gpgnet://127.0.0.1:52527/15187368/Utopian.SCFAreplay /country HU /numgames 28

                                  Callstack:
                                  Unknown symbol (address 0x0050dfd8)
                                  Unknown symbol (address 0x0068af40)
                                  Unknown symbol (address 0x1d1ed9fb)
                                  Unknown symbol (address 0x1d1ed9fb)

                                  EDIT: if you need system specs or anything, just tell me.

                                  J 1 Reply Last reply 27 Aug 2021, 08:37 Reply Quote 0
                                  • J
                                    Jip
                                    last edited by Jip 26 Aug 2021, 13:43

                                    I've added yours to the tracker: https://github.com/FAForever/fa/issues/2045

                                    I don't think there is need for system specs. I hope we don't see it more often because then we did something silly 🙂 .

                                    edit: and thanks again for reporting!

                                    A work of art is never finished, merely abandoned

                                    1 Reply Last reply Reply Quote 0
                                    • S
                                      snoog
                                      last edited by snoog 26 Aug 2021, 15:30

                                      @Jip

                                      Playing a setons right now. Performance is great so far. Just a couple things

                                      1. I can't ping after my ACU was killed. Is this a bug or new feature?
                                      2. Cybran hive drones are completely MIA. I only see the beams.
                                        alt text

                                      Edit: I'm loving the changes. 45 minute setons game, only went -1 towards the end for a little bit because of one person. Everyone else was still +1 or higher.

                                      J 1 Reply Last reply 26 Aug 2021, 16:04 Reply Quote 0
                                      • J
                                        Jip @snoog
                                        last edited by Jip 26 Aug 2021, 16:04

                                        @snagglefox Great to hear!

                                        I can't ping after my ACU was killed. Is this a bug or new feature?
                                        Sadly this is neither a bug nor a feature. Pinging after dying is disabled because of a potential exploit. For more information, read this PR: https://github.com/FAForever/fa/issues/2259

                                        Cybran hive drones are completely MIA. I only see the beams.
                                        🤔 , the drones being missing is a bug - not sure what causes it yet. I'll make sure to investigate it before the patch hits in September.

                                        edit: about the drones missing, could you describe what you did right before it happened? I have a hard time re-producing it.

                                        A work of art is never finished, merely abandoned

                                        S 1 Reply Last reply 26 Aug 2021, 16:23 Reply Quote 0
                                        • S
                                          snoog @Jip
                                          last edited by 26 Aug 2021, 16:23

                                          @jip

                                          Sadly this is neither a bug nor a feature. Pinging after dying is disabled because of a potential exploit. For more information, read this PR: https://github.com/FAForever/fa/issues/2259

                                          Ah ok. Thanks for the info!

                                          🤔 , the drones being missing is a bug - not sure what causes it yet. I'll make sure to investigate it before the patch hits in September.

                                          edit: about the drones missing, could you describe what you did right before it happened? I have a hard time re-producing it.

                                          I probably should have mentioned those were allied hives. I was already dead. So maybe being dead or them being an ally's has something to do with it?

                                          arma473A 1 Reply Last reply 26 Aug 2021, 16:40 Reply Quote 0
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