@cheeseberry said in Introducing Mapgen Week on Ladder:
Knowing that you literally can't BO whore on mapgen does have the significant psychological advantage that you don't need to think about it.
True if you think knowing super map specific BOs will help significantly. However, this isn't the case unless you're in a high level tourney or maybe 2k+ ladder. There might be a tiny handful of maps where this is an exception, like The Ditch and Serenity Desert with its weird start, but this doesn't really impact your rating and The Ditch is only played at the highest level.
So if you go in with a competitive mindset you either have to BO whore to some degree, or convince yourself before every game that intentionally ignoring the low hanging fruit is fine. The latter is annoying and the former takes a couple hours to do as there are like 10+ maps you would need to find and implement a BO for.
You don't though. If you have the basic fundamental openings down then you will be perfectly fine. I've been slowly getting better and climbing ladder, and I have to make glaring mistakes to lose. I do this often because I am still learning and improving, but there is no way a slightly more optimal BO outside of generic ones is enough to bridge a skill gap at the 1300ish level where most of my games have been outside of maybe 5x5 maps. Even then just doing good generic stuff should work fine.
In short: Map gen week is an amazing idea and should definitely be a regular thing! Maybe make it mapgen Sundays or something, so that we don't have to wait for an entire month between mapgen events.
All that aside, I do strongly agree with this. Mapgen week has been amazing, and I've finally been able to get ladder games because it seems a lot more popular, at least for the times I can play and rating.