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sounds difficult, wouldn't be better to create a mod that helps you with build order. Mod that would help you to follow certain actions, what to build, where to send engies etc. Or maybe even memorize build orders so one can create own
great idea, feels kind of unbalanced when you can get lots of build power in t2 stage. Late game sacus build power is fine, but when you in t2 stage it feels kind of broken.
Hi I hasted the game which end up in a crush. This is the second time i have it, I think without NOMADS hosting works fine.
If someone knows what is going on would appreciate your advise how to fix it.
Here is the content of crash window:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f attempted to read memory at 0x00000000
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13054579.log /gpgnet 127.0.0.1:56817 /mean 1030.1674 /deviation 111.96605 /savereplay gpgnet://127.0.0.1:63500/13054579/KarlHoffman.SCFAreplay /country CA /numgames 154
Callstack: Unknown symbol (address 0x0067aa5f)
Last 100 lines of log...
debug: Loading module '\000/projectiles/aifguidedmissile01/aifguidedmissile01_script.lua\000' debug: Loading module '\000/projectiles/aifguidedmissile02/aifguidedmissile02_script.lua\000' debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000' debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000' debug: Current gametime: 00:29:00 debug: Loading module '\000/units/xnb2302/xnb2302_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Current gametime: 00:29:30 debug: Loading module '\000/projectiles/nstrategicmissile1/nstrategicmissile1_script.lua\000' debug: Loading module '\000/effects/entities/nblackhole/nblackhole_script.lua\000' info: Hooked /effects/entities/nblackhole/nblackhole_script.lua with /nomadhook/effects/entities/nblackhole/nblackhole_script.lua warning: Nomads: DisableShield: Shields disabled by capacitor ability on unit ["xnl0001"].! warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module '\000/effects/entities/nblackholeeffect01/nblackholeeffect01_script.lua\000' debug: Loading module '\000/effects/entities/nblackholeeffect02/nblackholeeffect02_script.lua\000' info: Sending game result: 10 score 1 info: GAMERESULT : \000score 1 info: Sending game result: 7 defeat -10 info: GAMERESULT : \000defeat -10 debug: Loading module '\000/effects/entities/destructionfireplume01/destructionfireplume01_script.lua\000' debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000' debug: Loading module '\000/effects/entities/destructiondust01/destructiondust01_script.lua\000' debug: Loading module '\000/projectiles/aifsonanceshell02/aifsonanceshell02_script.lua\000' debug: Loading module '\000/effects/entities/nblackholeeffect03/nblackholeeffect03_script.lua\000' debug: Current gametime: 00:30:00 debug: Loading module '\000/units/urb2302/urb2302_script.lua\000' debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000' debug: Current gametime: 00:30:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: StartCommandMode order RULEUCC_Attack info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker") debug: Current gametime: 00:31:00 info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker") debug: Loading module '\000/projectiles/nstingray1/nstingray1_script.lua\000' debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000' debug: Current gametime: 00:31:30 debug: Loading module '\000/units/xab3301/xab3301_script.lua\000' debug: Loading module '\000/lua/remoteviewing.lua\000' debug: Current gametime: 00:32:00 debug: Loading module '\000/units/xna0305/xna0305_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000' debug: Current gametime: 00:32:30 info: CWldSession::DoBeat() unknown entity id (0x2ff000ba) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000e6) supplied in a pose update. debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000' debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000' debug: Loading module '\000/units/uaa0203/uaa0203_script.lua\000' warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Loading module '\000/projectiles/adfoblivioncannon05/adfoblivioncannon05_script.lua\000' debug: Current gametime: 00:33:00 debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 4 score 1 info: GAMERESULT : \000score 1 info: Sending game result: 5 defeat -10 info: GAMERESULT : \000defeat -10 info: StartCommandMode order RULEUCC_Attack info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: send Ptr: 89E20002 warning: Connection dialogue opening due to disconnection by players: info: send Ptr: 89E20002 info: send Ptr: 89E20002 info: terminated debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' debug: Loading module '\000/projectiles/adfreactoncannon01/adfreactoncannon01_script.lua\000' debug: Current gametime: 00:33:30 info: StartCommandMode order RULEUCC_Reclaim debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000' info: Sending game result: 4 score 2 info: GAMERESULT : \000score 2 info: Sending game result: 3 defeat -10 info: GAMERESULT : \000defeat -10 warning: Unit.OnStopBeingBuilt() Army 1 cannot create restricted unit: Dummy Drone warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): Game object has been destroyed stack traceback: [C]: in function SetBuildRate' ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): in function <...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua:335> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(543): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:535> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(560): in function TransferUnitsToHighestBrain' ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(642): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:497> warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive) stack traceback: [C]: in function `GetWeapon' ...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197>
SetBuildRate' ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): in function <...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua:335> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(543): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:535> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(560): in function