Klutz's Map Emporium

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This is an official statement that all my maps are CC-BY-NC 3.0.

What does this mean?

It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.

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Oh sorry I just had sold all your maps for 0.50$ FAF best maps DLC 😫

FAF Website Developer

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@captainklutz said in Klutz's Map Emporium:

This is an official statement that all my maps are CC-BY-NC 3.0.

What does this mean?

It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.

Cool, some really good looking textures/decals in your map. If I use something of your maps I'll make sure to give you the credit in the map description.

Check out my maps here:

Madness 1 - 10

https://forum.faforever.com/topic/480/h-master-s-maps

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I felt the need to make a map that tries to rectify the problems with Verdanis. This is the result. The layout is inspired by the best parts of Badlands, but with various changes that I think will help improve gameplay.

Corina's Hourglass

A 20x20 1v1, 2v2 and 4v4 map. 20k visible (rock, wreckage) reclaim but 40k total reclaim in small rocks. Symmetric along both horizontal and vertical axes.

2v2 is bottom left vs top right (thanks Jip for suggestion).

Thank you to Grimplex and Archsimkat for putting up with my questions and providing suggestions.

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Due to an internal harddrive failure, I have lost all workflows and works in progress.

Thank you to everyone for your support, there will be a delay in map production for the near future.

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Corellia Chasm

Commissioned by @BalanceSlave.

It's literally just a FAF interpretation of Corvana Chasm from Supreme Commander 2.

A 20x20 1v1, 2v2 and 4v4 map. Limited but useful reclaim in the form of Cybran wrecks. You are unable to send units across, land units on, or build on the lava. This is the closest I could get to recreating the gameplay of the original Corvana Chasm without having to resort to clientside mods or cliffs that could break air pathing. Decals are present but incomplete.

The original 3v3 map, for reference: