@melanol said in About the veterancy system:
There is another option: Remove veterancy.
Remove veterancy bonuses completely.
Remove tracking of damage/veterancy from live games. Track only the number of kills, because that's easy to keep track of.
Keep track of veterancy only in non-live replays.
That way regular games run fast with less memory, and the game becomes less complicated/more streamlined.
But people can still see how much "work" a unit got done when they are watching a replay. The concept of a "5 vet tank" would exist only in replays, not in live games. Nothing of value would be lost. It would be easy enough to rebalance ACU health to make up for the missing veterancy bonuses (e.g. make it easier to repair an ACU or just give them all an extra 20% base health).
Perhaps it makes sense to track "mass killed" on certain units during live games, but only count up the mass value of whatever that unit killed (defined as: delivering the killing blow). that way, you can still see during a match how much damage your nuke launcher did or how much mass your T3 Heavy Arty has killed. But this would only be for a tiny number units (perhaps: nuke launchers, TML structures, T3 heavy artillery, and all T4s except paragon and the novax building)
Do we really need to know that a t1 bomber killed 223 mass worth of units? Isn't it more useful to know that it killed 6 units?